
Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to face your Gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to come face-to-face with your Gods.
Play the role of Joshwa Asa, a soldier blindly devoted to his gods, and who is on the verge of losing everything he’s trained for. To make himself worthy to his superiors, he takes on a mission to infiltrate enemy territory and obtain a sacred code that could bring humankind closer to their Makers. But when secrets long buried are unraveled and a deadly cult will do anything to keep them hidden, Joshwa must question his beliefs and find the truth before the gods send flames of mass destruction.
Enter an exotic setting that blends the best of fantasy and science fiction, all through the lens of ancient religion backed by years of research into Judaism and Christianity, as well as ancient Babylonian, Sumerian and Egyptian religions.
Reveal enemy weaknesses and use divine magic to decimate your foes. Use that same divine magic to boost your power and break enemy shields.
Equip elemental and divine magic and gear your characters with the right weapons and armor to challenge and defeat any enemy, even those sent by the Gods.

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playthrough video on Youtube -- https://www.youtube.com/watch?v=6YoM0BAwAiw Reading on the game when I was first made aware of it, I found it had an interesting story and concept. Took me a little time to actually play it but it was worth the wait. There are a few things I've seen in this game I haven't seen in a game before. First off, just talking to people offers actual experience points and sometimes items (most RPGs tend to give these only for quests or tasks). The battle system was another point; instead of a standard fight/magic/item scenario you don't have an actual fight command instead having two different types of magic and a timed-hit system (similar to Super Mario RPG in a way, or Legend of Dragoon). The big thing is the story. There is a LOT of story. So much so, that I feel that the developer went overboard with the dialogues early on. You run into a few sparse battles and then you deal with paragraphs of text. The game even has an option to skip all random encounters and just play it like a visual novel. This kind of led me to believe it was originally meant to be a visual novel and then the RPG stuff kind of got slapped on top. But once you touched the combat, you realized how much effort was put into it. The regular battles weren't too tough (except for one that practically destroys me early on; see the video in the link above) but the boss battles were the real highlight. The second type of magic in the game really comes into play on these tough encounters and requires a level of strategy I wasn't expecting. It made me want more battles and was the reason I pushed on through the first couple hours of the game. That being said, it is a wonderfully designed game. It uses many references of religion and ancient cultures and adds the modern concept of technology to create a world that feels like it has a life of its own. Although it is based loosely on ancient biblical times, the characters in the game are aware of worlds beyond their own and the concept of space travel. I do stress that if you don't like a bunch of dialogue, the early part of the game might put you off. But if you can manage to get through the first 60-90 minutes the game does open up and you can experience more of what makes this a worthy game of your time. For $9.99 USD it is budget-friendly for anyone looking to delve into the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a full RPG story. Of the ilk I grew up with. The combat isn't impressive. it does make you work for it and grinding is difficult so it does force a minimum amount of engagement with it's system and it's all the more enjoyable for it. That all said, I'm going to go play the next game now after beating this one. I just about completed it but I did miss one side quest for ruthia as it was barred from me everytime I checked that when I beat the game it was a surprised. The game ended rather suddenly but it didn't feel bad especially since I already know the sequel exists!
Deep, more then decent, your money’s worth fo sho, get it!
i play this game and it awesome and for cool stuff for the second you can make krytallos evolve for greater attack and put more bible verse that lead to the lord jesus christ for salvation god bless you bro
As someone who likes learning lore that nobody will ever be able to talk to me about, and reading, I love reading. This game is awesome. woohoo.
This game is fantastic, if you have any interest at all in playing this game I highly recommend it. The characters, story, and music are all great. The gameplay is fun and doesn't become stale even after a whole playthrough. Highly recommend this game to those who love rpgs with a heavy story emphasis.
If you like Xenogears or the works of Tetsuya Takahashi, then a few dollars and ~15 hours of your time is more than worth it to see what this game has to offer. It really scratches the itch for overt gnostic/christian themes mixed with fantasy and sci-fi (and yes, Mecha). I actually got a lot of Xenosaga and Xenoblade vibes from this game. Fans of Xenogears often do not like its spiritual successors for various reasons and I think those game does a great job of packaging the themes and worldbuilding of Saga and Blade in a way closer in tone to Gears. RPG Maker is going to turn some people off. When I first saw this game I scoffed at it and put it in the back of my mind not ever thinking I would play it. But every few months I trudge the same old forums looking for things that will scratch that Xenogears itch. And without fail I will always find George, the games director sharing his game. He is always kind and positive and passionate and this time I decided to just give it a chance. I am really glad I did and I am so interested to see where this series goes. Just because it wears its influences on its sleeve and markets itself by invoking Xenogears, that does not mean that that is all this game is though. There is a compact, fast paced RPG with fun mechanics, great character development, and mystery. The gameplay does enough to keep you engaged in order to enjoy the stellar world building. If you don’t vibe with the combat then there is even an option to skip it entirely and just experience the story. I elected to play through with the battles and I don’t regret it but the option is there. Ultimately this game series is attempting something that Takahashi himself hasn’t totally accomplished and few developers would even attempt: telling a complete and cohesive story over the course of several games. The small scale and the passion and soul of a small indie developer are making it happen. If “episode 5” at the end of the Xenogears credits inspired your imagine like mine (and I imagine George Alexandros) then please give this game a shot.
The story is quite intricate with different factions which all have their own motivations. There are many mysteries in the game which are a nice set up for a sequel. Battles are kind of basic and the menus are sometimes a bit confusing to navigate. For example, you first have to buy a skill, then teach it to a character and then equip it to said character. These steps are all in different parts of the menu and sometimes it's not clear which part you're in.
[h1]Frozen Waters Go Brrrr[/h1] [h2]Story[/h2] The game initially seems to set up the twist that the Cainites are the misunderstood ones and that the Idinites are being misled by false gods, and I thought they played their hand too early. Fortunately, it turns out there were still quite a few more twists and that the conflict isn't quite as black-and-white as it seemed. I enjoyed learning about the religious lore of both sides, and the game gives tangible EXP rewards for finding these events too. [spoiler]And there's also the implication that the Kenomans are connected to the Kosmokraters somehow, though that mystery will be saved for future games in the series.[/spoiler] Unfortunately, I'm not the biggest fan of the protagonist, Joshwa Asa. He's intended to be the naive and brash protagonist who is supposed to get wiser over time, but I feel like his idiot phase gets dragged out too long or is used inconsistently, especially in the endgame. [spoiler]When he finds that his uncle, Lamech, enacted a coup in the name of the Kosmokraters, Joshwa hands the Babel Code to the latter, despite all the prior events of the game indicating that the Kosmokraters are untrustworthy and that Lamech is sus. Hell, the Kosmokraters literally sent evil space rocks to kill the party in the previous dungeon and we had to fight at least two of their zealots as bosses. The worst part is that he knew that doing so would put his friends at risk, the same people that he spent the game travelling with, so I had a really hard time sympathizing with him and I'm baffled that his friends forgave him so easily. While Joshwa's mistake is supposed to ensure the bad guys get the code, I feel like there should have been a better way to do it, like having Nike/Anat pretend to help the party oppose Lamech, only to backstab them.[/spoiler] That said, I do love to hate the Kosmokraters, [spoiler]for being such petty villains that they would blow up a good chunk of Idin just to collectively punish everyone. The craziest part is that they could have just destroyed the Transmigrator and only the Transmigrator in order to protect their position, but they went the extra mile out of pure spite and they refuse to even promise a ceasefire between the races if the protagonists obey them. You really get the feeling that they're gods that you have to attack and dethrone, and hopefully we'll get that opportunity in a future game.[/spoiler] As for the ending, [spoiler]Joshwa ends up having to choose between two bad options. If he obeys the Kosmokraters, they spare Idin, but the Idinites will continue being used as cannon fodder in pointless wars. If not, the Idinites have a chance at being freed from the Kosmokraters, but there will be mass death from the infernos. At least, that's my interpretation of how it went down. Though I wonder how free the Idinites will really be if the Kosmokraters can still use holograms to manipulate them. It would suck if Joshwa's difficult choice did nothing to change the status quo on Idin. Also, I wish the player could actually make the choice and possibly get a bad ending for obeying the Kosmokraters.[/spoiler] [h2]Gameplay[/h2] The game uses NP and DP, which are analogous to MP and TP in other RPG Maker games. NP skills are standard single-target elemental mageia while DP skills are divine mageia, which all have powerful effects, but heavy drawbacks. However, the Frozen Waters skill doesn't have enough of a drawback, since the 4 turn cooldown doesn't matter if everyone in the party equips this skills. I actually stunlocked the final boss just by having my characters use Frozen Waters on rotation. If you want a well-balanced challenge for the endgame, only equip one Frozen Waters. Strangely, the battle system gives your characters physical defense to use against enemy physical skills, but your characters can't use physical attacks at all. This is despite how everyone has their own weapon type and how Joshwa had to use a new weapon type in order to fight with only one arm. Worse yet, enemy Idinites are capable of using physical attacks, elemental mageia, and divine mageia, so why are only the player characters limited? IMO, it would have been more interesting if Joshwa had different physical skills depending on the state of his arm in the story, since it seems like losing an arm doesn't significantly affect his ability to spam mageia like everyone else. Technically, there is a dueling system where Joshwa has to use physical attacks, but this is only used once in the beginning of the game and there's never a real story reason to use it again. I have no idea if this is going to be used again in future games. The symbol encounters respawn only on demand, so you have complete control over how much you want to grind and you'll have a fairly easy time backtracking. [h2]Verdict[/h2] 7/10 The gameplay is balanced if you don't use the Frozen Waters cheese strat and you actually have to consider when it's safe to use your offensive Divine Mageia. The world-building is good and keeps the player hooked for sequels, but I feel like the story tries to dumb down Joshwa in awkward ways just to advance the plot, which makes it baffling that it also treats him as worthy of being a king. Maybe he'll prove me wrong in future games?
I have only begun to scratch the surface of this game but I am already immersed in the excellently written lore and intrigued by it's characters. I love battle systems with an active component that allows you to stay active during combat (You have a chance to do more damage during combat by pressing the action button at the right time.) It also has stunning visuals. For more rpgmaker games please check out my steam curator https://store.steampowered.com/curator/45690190-RPGMaker-Kino
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Where this game's players are, estimated from review languages.
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