
Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to face your Gods.
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Explore a vibrant world where ancient religions fuse with technology in this character-driven JRPG. Master deep turn-based combat as you battle with divine magic against beasts with mecha parts. Embark on a grand adventure to retrieve the sacred Babel code needed to come face-to-face with your Gods.
Play the role of Joshwa Asa, a soldier blindly devoted to his gods, and who is on the verge of losing everything he’s trained for. To make himself worthy to his superiors, he takes on a mission to infiltrate enemy territory and obtain a sacred code that could bring humankind closer to their Makers. But when secrets long buried are unraveled and a deadly cult will do anything to keep them hidden, Joshwa must question his beliefs and find the truth before the gods send flames of mass destruction.
Enter an exotic setting that blends the best of fantasy and science fiction, all through the lens of ancient religion backed by years of research into Judaism and Christianity, as well as ancient Babylonian, Sumerian and Egyptian religions.
Reveal enemy weaknesses and use divine magic to decimate your foes. Use that same divine magic to boost your power and break enemy shields.
Equip elemental and divine magic and gear your characters with the right weapons and armor to challenge and defeat any enemy, even those sent by the Gods.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playthrough video on Youtube -- https://www.youtube.com/watch?v=6YoM0BAwAiw Reading on the game when I was first made aware of it, I found it had an interesting story and concept. Took me a little time to actually play it but it was worth the wait. There are a few things I've seen in this game I haven't seen in a game before. First off, just talking to people offers actual experience points and sometimes items (most RPGs tend to give these only for quests or tasks). The battle system was another point; instead of a standard fight/magic/item scenario you don't have an actual fight command instead having two different types of magic and a timed-hit system (similar to Super Mario RPG in a way, or Legend of Dragoon). The big thing is the story. There is a LOT of story. So much so, that I feel that the developer went overboard with the dialogues early on. You run into a few sparse battles and then you deal with paragraphs of text. The game even has an option to skip all random encounters and just play it like a visual novel. This kind of led me to believe it was originally meant to be a visual novel and then the RPG stuff kind of got slapped on top. But once you touched the combat, you realized how much effort was put into it. The regular battles weren't too tough (except for one that practically destroys me early on; see the video in the link above) but the boss battles were the real highlight. The second type of magic in the game really comes into play on these tough encounters and requires a level of strategy I wasn't expecting. It made me want more battles and was the reason I pushed on through the first couple hours of the game. That being said, it is a wonderfully designed game. It uses many references of religion and ancient cultures and adds the modern concept of technology to create a world that feels like it has a life of its own. Although it is based loosely on ancient biblical times, the characters in the game are aware of worlds beyond their own and the concept of space travel. I do stress that if you don't like a bunch of dialogue, the early part of the game might put you off. But if you can manage to get through the first 60-90 minutes the game does open up and you can experience more of what makes this a worthy game of your time. For $9.99 USD it is budget-friendly for anyone looking to delve into the game.
i play this game and it awesome and for cool stuff for the second you can make krytallos evolve for greater attack and put more bible verse that lead to the lord jesus christ for salvation god bless you bro
This game is fantastic, if you have any interest at all in playing this game I highly recommend it. The characters, story, and music are all great. The gameplay is fun and doesn't become stale even after a whole playthrough. Highly recommend this game to those who love rpgs with a heavy story emphasis.
As someone who likes learning lore that nobody will ever be able to talk to me about, and reading, I love reading. This game is awesome. woohoo.
It's a full RPG story. Of the ilk I grew up with. The combat isn't impressive. it does make you work for it and grinding is difficult so it does force a minimum amount of engagement with it's system and it's all the more enjoyable for it. That all said, I'm going to go play the next game now after beating this one. I just about completed it but I did miss one side quest for ruthia as it was barred from me everytime I checked that when I beat the game it was a surprised. The game ended rather suddenly but it didn't feel bad especially since I already know the sequel exists!
Deep, more then decent, your money’s worth fo sho, get it!
Tldr: Wow, what a story. If you can get through a little of the word soup during the first portion of the game this is truly a hidden gem that needs to see light. If you remember an old PS1 game called Xenogears, while this has some inspiration from that it makes everything its own. Highly recommended. Gameplay: This is a story drive JRPG. You'll explore the world while fighting enemies. The combat system is a bit of a fusion of persona/old-school JRPG and a quick timed mechanic to score an extra attack once a weakness is hit. You'll gain additional powers as you progress. This is an RPG maker game, so the quality for the battles is pretty limited but the creater did a great job with what they had. I found both the exploration, story and combat all worthwhile investments of my time. 4/5. Story: So first off, as an amateur author myself, I'm always drawn to RPGs for the story. And I enjoy it even more when that story is something new, something I haven't seen before. Elohim Eternal takes the biblical mythos and weaves in a story of supernatural yet futuristic elements together. I don't want to spoil too much of it and my only comment would be to stick through the intro sequence when they're dropping lots of biblical verbiage, it all pays off. I am more than excited to see a sequel come out. 5/5. Music: Classic JRPG fare, but it fits so well. Everything was enjoyable, but not as memorable as a Nobuo Uematsu. 4/5. Graphics/Art-style: So this is an RPG maker game and you can see this is where the game suffers the most. With that said, the maker did a great job with what he had. Enemy designs are unique and interesting, the maps are well-done and this is a tier above many other RPG maker games but certainly don't go in expecting super graphics. 4/5. Fun-factor: I had mistakenly turned off the battles at the beginning (yes, you can choose to play only for the story if you so wish) and I turned them on about 2 hours in and went back, fighting all the enemies I missed on my first go through. I don't generally do that and found the combat system interesting, but what really kept me going was the story. Fantastic job there and I cannot wait to see where it continues in the next entry. 5/5. Overall: If you like JRPGs, especially old-school ones with a different story that will draw you in, this game is right up your alley. 4/5.
I don't normally go into a review so early into a game, much less an RPG Maker game, but I have to say I'm impressed by this one so far. The only other RPG Maker games I've played with production values this high are Ara Fell and Last Dream 1 and 2. You can definitely see the Xenogears inspiration with the overall plot of this game early on (Don't be scared off by the "Bible" quote in the beginning, it isn't a Christian game). What's also interesting is the battle system, which combines a typical "elemental weaknesses" system with "If you hit a weakness, have a Shadow Hearts-style Judgment Ring that does more damage the more precise you are". One novel element in the game also is the way you gain EXP for things like talking to people or checking out points of interest. It really ensures you'll get a solid world-building experience with the nice bonus of figuring out how to hit things harder after asking a guard why he hates Attikans. I may change my review as I play on, for good or ill, but seeing as this has had so little exposure, I really do have to recommend giving it a try even as early on as I am. It's really enjoyable. Edit: It was pretty good all the way through. Looking forward to the next installment.
There is a short demo called Elohim Eternal Prologue that would do more to help you determine whether the game is something you're interested in than any of the reviews. I played it and liked what I saw enough to buy the main game. I found the combat maybe a little too simple, and rarely had to change loadouts other than armor as I got new ones. I don't mean that in a bad way, I lost around three or four battles, but never needed more than a second attempt to win. The storyline is a little complex and lore heavy, but I think it pays off in the end. I enjoyed it, and it did a pretty good job ramping up the intensity at the climax of the game. I felt like half of the epilogue could have been the prologue to the next game though. It is the first of a planned series, but that is obvious from the get-go. There are not many side-quests and the character quests are short and late-game. Personally, I like that as I find side-quest heavy games to be annoying. Game length is a little over 10 hours to 100% everything. You do not need to do any grinding to make it through the game. There is a little backtracking involved if you want to complete every little thing, but not much. All-in-all I enjoyed the game, I like good stories that don't take an entire work week to get through and don't require me to spend several hours grinding so that I can get to the next part. If you do too, check out the demo. I forgot to review the OST when I first posted my review. It's really good! Who ever did the soundtrack did a very good job capturing the moments of the game, pivotal events have excellent tracks.
This game is the definition of a hidden gem. Clearly inspired by games like Xenogears but also forging its own path, its been a blast to play through so far. The plot is deep and engaging, and the world building is also top notch; great care's been taken to make this setting feel lived in and alive, and it shows that the creator's really thought about a lot of the world's history. The combat system is challenging and engaging while also never feeling frustrating; there seems to always be an option to skip a fight if you want, though I personally enjoy how much some of these battles have made me work for a win. I also want to praise the music. I've really enjoyed most of the tracks here, and feel they can stand up with some of the best classic JRPG's. Elohim Eternal has a few minor issues; some of the routine combats can get a little repetitive. The game also throws you in pretty deep with the lore right off the bat, with many terms being tossed around. Even mid game I've had to look things up to be able to fully follow along. But a glossary is thoughtfully provided that helps clear up confusion and mostly gets you up to speed. Overall though the highs far outweigh the few minor quibbles I have. This is a great game and I look forward to seeing where the series goes from here. I highly recommend it even at full price.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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