
Uncover the truth behind a world plagued by monstrosities in a fantasy 2D turn-based JRPG with strategic combat, skill customization, and story-rich exploration.
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About
In the depths of a forest none dare set foot in, a young man awakens with no memory of his past…
Transcendence Legacy - Voidswept is a fantasy 2D turn-based RPG set in a world ruined by a great catastrophe.
One year prior, a dark cloud of emptiness shrouded the land and gave birth to unknown, malicious creatures. Faced with an unforeseen calamity, the civilization of humanity collapsed in an instant. Then, strange ruins began to appear throughout the land.
Uncover the truth behind a world plagued by monstrosities. Traverse mysterious ruins in search of answers, with dependable allies by your side.
Classic Turn-Based Combat
Plan each move carefully in a tactical battle system inspired by genre classics
Party-Based Skill Synergy
Master over 40 abilities and customize your party’s loadout for every encounter. Skills grow stronger and more efficient as you use them.
Explore a Ravaged World
Discover hidden items, secret passages, and optional bosses throughout mysterious ruins.
Progression Through Strategy
Equip new gear, level up skills, and unlock powerful character enhancements.
Story-Rich Journey
Follow an emotionally driven story with optional paths and meaningful character interactions. Deepen bonds with your allies to unlock unique abilities and learn their backstories.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]If you like Dungeon crawl type games, Transcendence Legacy could be for you ![/h1] it's a fantasy role-playing games in which heroes navigate a labyrinth environment like a dungeon, battling various monsters, solving puzzles, and looting any treasure to unlock stuff. this game was all about it. [H3]My Review :[/h3] [table] [tr] [th]About[/th] [th]Rate[/th] [/tr] [tr] [td]Art/graphic[/td] [td] the graphic was RPG maker game, which in this case character sprite portrait was good, not a fan of the enemy portrait they could make use of the battle monster sprite instead of using the small character sprite. the color palette was pretty clever, especially with the overlay that makes each map feel different, for UI thou since I've played Dragon quest 11 this game has a clean UI so no problem for me. [/td] [/tr] [tr] [td]Gameplay[/td] [td] The game design was good at first presentation, the tutorial was well spent to the player you don't get a bunch of complex tutorial-like today AAA games, walking speed was good choice, unlike other RPG makers I've been played usually dev smash those fast walking speeds and you can't enjoy the environment while walking. Party management was cool and it is my favorite so far, the problem is, the more you progress the more you realize the game is more like an arcade-type game, and for me, I don't mind but for some certain people, not everyone would love it. [/td] [/tr] [tr] [td]Multiplayer[/td] [td] No online gameplay. [/td] [/tr] [tr] [td]Control[/td] [td] Work fine on D-pad input, and keyboard aswell. [/td] [/tr] [tr] [td]Music or Sound[/td] [td] Decent music, not good or bad. [/td] [/tr] [tr] [td]Playtime[/td] [td] Finish the game in 5h. Could get more for completion. [/td] [/tr] [tr] [td]Story[/td] [td] Talk about story mode started with a normal cliche amnesia guy in the middle of nowhere, At least at first you would love to know more about the character, the problem would come afterward, when we got party members with lack of motivation, the example you meet someone in the dungeon he asked you to join them, but he ended up joining you instead, then other future party members when you ask them to join you, they'll join you without force without motivation and background, this leads you don't know much about every character background and origin. The story is short and linear kind of disappointed when I thought we would progress and adventure the world by visiting various city. I would understand why they choose that direction based on the gameplay itself, its talked pretty much about whether it should be DLC content stuff from a bigger game. Well, if they could consider it in the future games. [/td] [/tr] [tr] [td]PC Port[/td] [td] [b]Tested OS[/b] Windows 10 Pro | 64 Bit, Version 21H2. [b]Hardware[/b] AMD Ryzen 7 5700G CPU. AMD Radeon Graphics 512MB Vram. 16GB Ram DDR4 | SSD. [b]Performance[/b] [list] [*] Run in 60 Fps. Fps dropped around 55-58 randomly every time we change maps in cutscene even when the game asks us to save the game fps may drop. [*] Run with integrated graphics. [*] CPU temp | 37°C-40°C (Average) [/list] [b]Low spec estimation[/b] Yes you can. [/td] [/tr] [tr] [td]Rating[/td] [td] Rated for [b]+Everyone[/b] Can be played by everyone. [i]Difficults level :[/i] [b]Relaxed[/b], The game has simple gameplay, no competitive stuff, only game that focuses on idling. You can also choose 3 different difficulty settings. [/td] [/tr] [tr] [td]Disability support[/td] [td] [b]Audiotory / Deaf[/b] [list] [*] Playable for Hearing problem. [*] BGM, ME, SE, and Master Volume setting supported. [/list] [b]Colorblind / Visual[/b] [list] [*] No colorblind support. [*] Playable for people who have coloblind. [*] Parallax issue like The game map is blended with the parallax in the final map. and you wont notice you can step on it. [/list] [b]Motor / Body disability[/b] [list] [*] Binding is not supported. [*] Game speed setting supported. [/list] [i]This summary isn't perfect, Learn more about [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2233104272]Disability support[/url].[/i] [/td] [/tr] [tr] [td]How many Game Bug[/td] [td] [list] [*] the teleport event to the hill map was replaced with fast travel instead I don't know if this was intended or not. [*] In the cutscene I noticed at the village ruin map has a door on its building seems like there are two different maps and when you go to the main world map the door was gone, seems like a little mistake from the dev. [*] Cant open steam overlay, and I can't use the screenshot button the game is forced to be on top fullscreen. this may also be the problem that prevents me from using a monitoring software such as MSI afterburner that I use for the pc port section which for this game I monitoring it manually using alt-tab instead. [*] game crashes two times, first one is when I spam the A button when petting a cat NPC, the game freeze, the second one is when I was idle in the battle after I defeat the entire enemy, and the victories reward was shown the game was Freeze without a reason. this problem also makes me repeat and reload the game and spend another 25 minutes. so if you played the game don't forget to always save the game. [/list] Another bug that has been patched by the dev before i write this review [*] game now has a quit game button which is surprising it was a fast update unlike dragon quest 11 since ps4 to switch versions they still don't have a quit button in the main menu. but after this update, the sync setting was messed up before the update game run fine when this setting was on then after the update I need to turn it off to get stable fps. [/list] [/td] [/tr] [tr] [td]DLC worth?[/td] [td] No DLC, they should make artbook DLC thou. [/td] [/tr] [tr] [td]My oppinion[/td] [td] The game was good but the story wasn't great. The gameplay was arcade but it was fun for me. [/td] [/tr] [tr] [td]Recommended?[/td] [td] Yes. if you like dungeon crawler rpg. [/td] [/tr] [tr] [td]Ads and other[/td] [td] [i]Game review that I've been posted lately :[/i] [url=https://steamcommunity.com/id/RensAgatha/recommended/761890/]Albion Online[/url] [url=https://steamcommunity.com/id/RensAgatha/recommended/1057090]Ori and the Will of the Wisps[/url] [i]Game playtime source on all review :[/i] [url=https://steamcommunity.com/groups/HowLongToBeat]HLTB[/url] [i]Other :[/i] [url=https://steamcommunity.com/groups/My_Stupid_Review/announcements/detail/3127189423530926314]Donate[/url] [i]See Transcendence Legacy - Voidswept [url=https://steamcommunity.com/groups/My_Stupid_Review/announcements/detail/3222896627767780184]Review history[/url].[/i] [/td] [/tr] [/table] [i]Review Version 5.5.0 Learn more [url=https://steamcommunity.com/groups/My_Stupid_Review/announcements/detail/3127189423509076109]about my review[/url].[/i] ©2022 ᴹʸ ˢᵗᵘᵖᶦᵈ ᴿᵉᵛᶦᵉʷ, ᴮʸ ᴿᵉⁿˢ ᴬᵍᵃᵗʰᵃ. ᴵ ᵈᶦᵈ ⁿᵒᵗ ʳᵉᶜᶦᵉᵛᵉ ᵃⁿʸ ᶜᵒᵐᵖᵉⁿˢᵃᵗᶦᵒⁿ. ᴵᶠ ʸᵒᵘ ˡᶦᵏᵉ ᵐʸ ʳᵉᵛᶦᵉʷ, ʸᵒᵘ ᶜᵃⁿ ᵍᶦᵛᵉ ˢᵘᵖᵖᵒʳᵗ ᵇʸ ᵛᵒᵗᵉ ᵘᵖ ᵒʳ ᵍᶦᵛᵉ ᵃʷᵃʳᵈ ᵗᵒ ᵐʸ ʳᵉᵛᶦᵉʷ ᶦᶠ ʸᵒᵘ ᵈᵒⁿ'ᵗ ᶠᵉᵉˡ ᶠʳᵉᵉ ᵍᶦᵛᵉ ᵈᵒʷⁿ ᵛᵒᵗᵉ ᵃⁿᵈ ᶜᵒᵐᵐᵉⁿᵗ ʷʰᵃᵗ ʸᵒᵘ ᵈᵒⁿ'ᵗ ˡᶦᵏᵉ. ᴵᶠ ʸᵒᵘ ᵃʳᵉ ᵈᵉᵛᵉˡᵒᵖᵉʳ ᵃⁿᵈ ʸᵒᵘ ʷᵃⁿᵗ ᵐᵉ ᵗᵒ ʳᵉᵛᶦᵉʷ ʸᵒᵘʳ ᵍᵃᵐᵉ ᶠᵉᵉˡ ᶠʳᵉᵉ ᵗᵒ ᶜᵒⁿᵗᵃᶜᵗ ᵐᵉ ᵗʰʳᵒᵘᵍʰ [url=https://store.steampowered.com/curator/35820949-My-Stupid-Review]ᶜᵘʳᵃᵗᵒʳ ᶜᵒⁿⁿᵉᶜᵗ[/url] ᵒʳ ᵃᵈᵈ [url=https://steamcommunity.com/id/RensAgatha/]ᵐʸ ˢᵗᵉᵃᵐ[/url]. ᴵᶠ ʸᵒᵘ'ᵈ ˡᶦᵏᵉ ᵗᵒ ˢᵉᵉ ᵐᵒʳᵉ ᵒᶠ ᵐʸ ʳᵉᵛᶦᵉʷˢ, ᶜʰᵉᶜᵏ ᶦᵗ ᵒᵘᵗ [url=https://steamcommunity.com/id/RensAgatha/recommended/]ʰᵉʳᵉ[/url].
I really want to like the game overall, the game itself is great, I even managed to finish this game, but there is something that struggling with my mind. I hope the developer will hear me out. The enemies always chase you even if you already have 10 levels above them. I think it's annoying. It would be better if you got stronger; the enemy will detect your level and stop chasing you because they are afraid of you. The proportion of the battle screen is not good enough; so much empty space in the middle, and the actor must jump the whole space to make an attack; it wastes so much potential. There is more optional content but not much to do. You explore the same dungeon and beat the different bosses. It will be good if there are more activities like mining or woodcutting. The relationship is too short, you only do it twice, and that's it. Music is great, but because of the enemies always chasing you, you will hear a lot of battle BGM, and it lowers the game's immersion; too bad, many unimportant battles are given to you because you were hard to evade the enemies on the map. Skill animation is centered and not targeted at the actor or enemies. You will see the boss doing AoE slash damage on the center of the screen, but suddenly it pointed to the party. I think it's annoying because the developer can move it closer to a party member to make the effect more natural. That's it. Some fixing or update will make this game more worth it.
Transcendence Legacy - Voidswept is a quality RPG (or JRPG if you concern about sub-genres). As you can see, this is one of RPG Maker games which looks really polished inside-out, here and there. Pros: + 3 Difficulty choices (can only be chosen at the game start) + Battle system is self-explanatory (i like to experimenting with enemy weakness indicator) + Short intro (which also give a cons for this) + The Illustrations are beautiful, especially the monsters/enemies + Party customization is really rich with possibility + Combat balance is about right, except Zarth's Poison is meh. + Fast Travel system thumbs up + BON FIREEE Cons: - Short Intro, less detail about the lore and origin etc. Well, I played for 3 hours just for customizing each character. - Gloomy in-game sprite and tiles color tone - UI/UX is little bit wonky especially when finished equipping one character to another - Music.. it is personal, I don't really vibing with this kind of music direction, first area is to joyful to be heard as a mysterious forest theme. - no mouse control sadly. Well, it is 6.5/10 for me to keep playing this until I got bored customizing character skills. I used to say no to play any RPG Maker Games, sometimes I accidentally slept while playing the intro, rage quit when I get Game Over in a tutorial, or any other unpolished contents. Until I play some of games with unusual complex features attached to them, well-polished system, not to mention a game that gives me excitement to grind, especially this one.
I do not hate this game; to be honest, it entertained me for a while until I realized that this is more like a dungeon crawler game with endless battles. The game is not easy anyway; you people should start at lowest difficulties if you don't want trouble with enemies and boss that will smash you to the ground mercilessly if you are not prepared with the right skill.
Please note that I wrote this review after successfully completing this game with the highest difficulty level, getting all the achievements, and playing for more than 12 hours, so most likely, what I say is really the content of this game. Story : The story in this game is quite straightforward, two people who have amnesia wake up in a foggy forest (Clymene and Zarth) because the place they wake up is filled with monsters due to a catastrophe; they both decide to work together to walk through the place and look for a way out, so they finally meet with Schar, a former knight who used to work for a kingdom that had been destroyed by monsters. Schar asked Clymene and Zarth for help because he was having difficulty defeating the giant spider monster, feeling sorry for our two-party members who joined in to help Schar. Long story short, Clymene and Zarth decide to join the Schar team, who are struggling to survive in this cruel world. They share the same vision and mission, namely trying to find a way to Pristine Cathedral, where all secrets will be revealed. I think this story is quite good but very cliché, not too heavy and confusing, but the main point of this story will be more surprising if we reach Pristine Cathedral (Spoiler warning) Battle Mechanic : It seems this is the main point that developers want to offer. All aspects of this game focus on one goal: to win the Battle. The Battle is the only obstacle, in my opinion, in this game because puzzles or exploration mysteries are almost non-existent. This is not an RPG that requires us to circle around the world and talk to various NPCs to find out what really happened. This game is more like the classic RPG Final Fantasy V, where we are required to create the strongest possible build for every boss we want to fight. Battle in this game has the default system in most RPG games, namely Turn-Based. It's just that here you are only allowed to use a maximum of 4 skills that you have previously prepared in the Skill Equip menu. You can also set 2 Passive Skills that you want to use and a series of equipment such as weapons, armor, and charms (maximum 3) to support your character in fighting. I find this very interesting, but sometimes it becomes very annoying if we don't prepare the right skills because of the weakness system in this game, you have to make sure that you bring at least 3 or more skills that can hit your opponent's weaknesses to win quickly, otherwise during your journey in the dungeon you will not be able to inflict significant damage to all your enemies. Preparation is the primary key of this game so you can enjoy the Battle. The rest is just ordinary execution. Music : The music presented is very suitable and follows the game's theme. I really enjoyed some moments, especially when I was in the village and the story scene. It's just that maybe the drawback is that I don't really like the music during the Battle, but it's not something that is enough to wait. The battle music is still pretty good. Additional Content : In addition to Story, Battle, and Music, you will be offered a variety of additional content, such as the Gift system and Side Quest. The gift system allows you to get unique scenes with your party members and give them additional statuses like game personas, but the difference is that this content feels so short, only giving gifts twice you have finished it. It would be nice to have additional scenes to deepen the existing characters. While the Side Quest, you are required to collect two items called Smithing Material and Ancient Knowledge, which serve to upgrade the tier of your shop. This is the most exciting feature because it is directly continuous with the Battle Mechanic, which is the main point of this game, but the difficulty level to find all these materials is not an easy matter. Maybe I'll try to write a guide about locations were to collect all this material so that new players don't miss all the content in this game. Looks like that's the only great content I can discuss, there are other things like additional dungeons in the new game+ and secret weapons that you can only get if you pet cats and dogs 100 times, but I think it's too small to discuss. Overall Score : 8.5/10 for a 5 bucks game I really like this game; it is well-crafted and pays attention to the wishes of veteran JRPG players who have played games in this genre for decades. It's rare for a well-made Rpg Maker game these days. I really want developers to continue to improve the quality of RPG Maker games. I really want developers to continue to improve the quality of RPG Maker games in the future, considering the new engine RPG Maker Unite will be out this year. Hopefully, RPG maker users can produce even better projects than this with this new engine. That's all my review wan Nyan Nyan… Nyaaaaaaaan!!!
Just a short rpg game which can be finished less than 10 hours. Not too easy and not too hard, depending mainly on strategy and skill combination used. While I enjoyed the game, there are a lot of things which can/need to be improved in the future. Pros - Stored weakness indicator on each enemy so I don't have to memorize enemies's weakness. Also, guessing the weaknesses of the enemy increases the fun. - Boss not always super immune to debuff/bad status effect. - Difficulty choice. - Love the quest to add more items in equipment and skill shops instead of revealing all equipments. - Strong side bosses so you can check how strong your party setup. - Boss not too easy nor too hard (at least in Standard difficulty). Cons: - After battle, I think it is unnecessary to be able to move cursor if you can't even check the description of the item. - Lack of unique skill for each character. Each character can learn each other skill. - Lack of unique dialogue for each character outside scene and character's depth. Wish each character has unique dialog, like telling a bit more of their life, relation with each other, etc, depending on the progress of story. - The enemy (outside battle) chasing player is somehow very sensitive. They easily trigger battle even when player just on the side of them. - I sometimes accidentally advanced to next dialogue when trying to fast forward the text. Maybe add some cooldown after the the text is fully displayed. - Drain skill needs buff. It can be replaced easily with normal healing skill/item, making the drain skill useless. - When scrolling the quest menu, info should be updated immediately instead of having to click. - When turning off spike obstacles, I think it felt too long displaying the spike locations. Maybe consider using a colored spikes or symbol so no need displaying many spike locations. That's all I have felt so far when playing the game. Best luck for the game in the future.
I love this game but, it freezes up and I have to do a Alt Tab just to quit the game so sad.
[quote] 欢迎关注:[url=https://store.steampowered.com/curator/41411728/]白羽夜茶会[/url] ,吾辈同道一起探索游戏大千世界 [/quote] 挺纯正的一款JRPG,作为RM引擎开发出来的产物,《Transcendence Legacy》提供的体验较为良好,例如本作出色的立绘,值得细细欣赏,其次音乐与场景方面的搭配融合也做的不错。只不过战斗方面就没那么让人满意了,毕竟不知道为什么没有逃跑的选项,本作的战斗难度偏高,前期只有两名角色的时候打起来多少有些吃力,散布在场景中的野怪仅需要走到跟前就会触发战斗,野怪的灵活性也很高,导致很难躲过战斗,其次场景探索实在有些简陋,由于剧情是纯线性的,这也造成大部分时间都进行在跑图打怪推剧情的流程上,久而久之会感到乏味。 值得一提的是本作虽然是采用RM开发出来的游戏,但制作组很贴心的完善了窗口分辨率,虽然不能达到完全原生,起码全屏体验是没有问题的,这点好评。 当然了,没有中文是硬伤,不过对于一个独立游戏来说倒也不能要求太多,如果制作组有能力的话还是希望出个中文的。 We need Chinese!
Like original Final Fantasy like on the Nintendo but with the super extra bosses I think i might already almost be done with it hopefully has a new game plus
Story : Straight Forward Gameplay Mechanic : Octopath Traveler , Final Fantasy , Shin Megami Tensei series Visual : Octopath Traveler like Music : Average normal JRPG song Price : Cheaper than average normal JRPG My score : 8/10 could be better if they: 1.Main menu skill minimal have 10 skill active and 5 passive in every character 2.The skill book still can be giving to other player if already used to character 3.Give Visual effect after giving item like potion or skill book to character 4.Give story to every character and monster in bestiary menu and status menu
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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