
From the makers of the world renowned “Wizardry Empire” titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 212reviews | 69% | — | $58.7K |
| $0.99−90% | 152ratings | 66% | #86 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's much better than what the reviews here would lead you to believe. Are the beginning hours a slog? Yep, but keep going. Do stats sometimes go down when you level up? Yeah, but the curve fixes it (savescumming is a noob trap). Are some encounters brutally unfair? Yeah, expect party wipes and keep a B-Team prepared so you're not sending them on a suicide mission. With that all being said Elminage must be enjoyed by acknowledging the game will be unfair to you and it's your job to throw as much unfair ♥♥♥♥♥♥♥♥ back at the game as you can possibly dream up. Oh, and the game lets you capture every monster in the game with the summoner class and everyone knows that makes it a 10/10...
I'm going to be entirely honest. The game is extremely fun. it is also extremely hard, from high xp to curves to downright unlucky rolls, you will experience hell... but it's a VERY fun hell. i won't lie, i can understand the people leaving bad reviews due to the difficulty. But also, hard difficulty is not a reason to make a game's reviews tank. (after this little bubble is a rant about my favorite games dying, not really relevant here, so it's very skippable, but you can read it if you're curious.) So many of my favorite games literally stopped being made or had their series' discontinued because a few people were blowing a small issue far out of proportion. a few of my favorite series got review bombed and died because a few people hated the game's difficulty being better than they were willing to learn, and monolith and the "shadow of" series are gone because some idiots got mad about microtransactions that literally didnt affect them in any capacity if they didnt buy them.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steam版エルミナージュゴシックの仕様 ・PSP版の移植で3DS版の追加要素はなし。[b] 日本語もなし [/b] ・石つぶて、毒針、玉手箱、カウンターパンチ、女神の口づけ等の 説明書には「解除に失敗したキャラクター」と書いてる[b] 単体罠の効果がパーティ全体になっている [/b] 毒針が毒ガスと変わらないし、単体即死のカウンターパンチでパーティが全滅したりするので注意(1敗) ・宿屋に泊まる、ダンジョンを一定歩数歩くと1日経過。ダンジョンに入ると3-8日経過。 死亡から復活時に1歳老化。灰から復活は2歳老化。 ダンジョン内で中断→再開する度にも数日経過する(全滅リセット対策なのかな?) 良かった点 ・値段がめっちゃ安い ・難易度が高い。中盤くらいから首切りやレベルドレイン、魔法を連発する敵が大量に出でくるし 常駐魔法まで消してしまう呪文禁止エリア、ダークゾーン回転床ダメージ床の組み合わせでハゲる 個人的に気になった点 ・LVUPでステータスがやたらと下がる。 6人全員のステが2-4つ下がって終了な酷い結果も頻繁に起きる ・最初のダンジョンからMAPが複雑で消費アイテムの魔法の地図を大量に持ち込まないと迷う ・エクストラスキルの変更が転職時しかできない レベル*お金で変更させてくれたらいいのになぁ 完走した感想 獣人闘士、竜人戦士、人間狩人、ノーム僧侶、ホビ盗賊、エルフ魔術師の 6人で本編クリアまで転職なしでプレイしました。 パーティLVは35-51。死亡回数はそれぞれ27、14、22、7、10、10回。 20代だったメンバーも一時期50代まで老けてしまいましたが、 終盤まで進めば女神の口づけの罠で若返り可能になるので 短命のフェアリー縛りでやらない限りは大丈夫だと思います。 ダンジョン内でアイテム鑑定ができる司教がパーティにいないと 戦利品の取捨選択ができず、持ち帰ったアイテムが全部ゴミだったとなりがち。 逃走魔法やアイテム修理、装備強化できる錬金術師もいないと不便でした。 エルミナージュシリーズは初めてでしたが、ゲームバランスが良くて気に入りました。 難易度高めなダンジョンRPGが遊びたい人にオススメです。 日本語あればもっとオススメできるのにな~。
Damn. I finished it.
💋
Originally a Japanese game, yet sold without Japanese. Haha.. Thank you very much. X(
No me terminó de encantar y eso siendo que me gustan este tipo de juegos, siento que para un juego de estos últimos años se siente bastante obseleto. Para empezar, no es que sea difícil, está mal diseñado. El mapa, que es importantísimo para explorar la dungeon, es limitado, osea que lo tienes que comprar, es barato pero con el poco dinero que te dan al inicio es una patada en el trasero al jugador. Otra cosa es que los hechizos están muy limitado hasta al punto de que hace a los magos inútiles. También el diseño de las dungeon son bastante feos y no dan ganas de explorar. Es una pena que el juego sea así porque tiene conceptos muy interesantes y los diseños de los monstruos y habitantes son buenos 🥲
en güclü karakterimin furry olması beni biraz utandırıyor
Elminage Gothic is an unapologetically hardcore dungeon crawler that fully embraces the brutal design philosophy of classic RPGs from the Wizardry era. It is a game built for players who enjoy punishment, experimentation, and extremely deep party-building systems rather than cinematic storytelling or modern convenience. From the moment the adventure begins, the game makes it clear that survival will require patience, preparation, and careful strategy. Every dungeon feels dangerous, every enemy encounter carries risk, and every decision made during character creation can have lasting consequences for the rest of the journey. The game begins with the creation of an entire party made up of multiple races and sixteen different classes, including Fighters, Priests, Thieves, Mages, Hunters, Summoners, Valkyries, and many others. Character creation alone demonstrates just how complex the systems are because every class, race, and stat distribution meaningfully affects long-term progression. Unlike modern RPGs that encourage casual experimentation, Elminage Gothic expects players to think carefully about how their party functions together before entering its deadly labyrinths. Exploration takes place through first-person grid-based dungeon crawling filled with traps, hidden passages, teleporters, confusing maze layouts, and unpredictable dangers. The dungeons themselves are intentionally designed to disorient and punish players who rush forward carelessly. Some areas contain one-way doors, invisible hazards, or enemy encounters capable of wiping out an entire party almost instantly. The constant threat of disaster creates genuine tension during exploration because even a single mistake can lead to catastrophic consequences. Combat follows a classic turn-based structure inspired heavily by old-school tabletop mechanics and early computer RPGs. Battles are fast, deadly, and often unforgiving. Enemies frequently inflict status effects, curses, instant death attacks, and debilitating conditions that can completely destroy unprepared parties. Victory rarely comes easily, especially during later sections where enemy groups become increasingly dangerous and unpredictable. The game refuses to protect players from failure, which creates an atmosphere where every successful battle feels earned. One of the strongest aspects of Elminage Gothic is the sheer depth of its progression systems. The game features hundreds of pieces of equipment, massive spell lists, numerous monster types, and extensive class customization that allows players to refine strategies over dozens of hours. Character progression becomes incredibly satisfying because even small improvements in equipment or party synergy can dramatically increase survival chances. Building an effective party capable of surviving the game’s brutal late-game dungeons requires constant adaptation and careful planning. The Summoner class is particularly interesting because it allows players to capture monsters and integrate them into the party. This mechanic adds another layer of strategic depth by giving players access to unique abilities and alternative party compositions. Combined with the large number of classes and equipment options, the game offers substantial replay value for players willing to fully engage with its systems. Atmosphere also plays an important role throughout the adventure. The game embraces dark fantasy themes filled with ancient ruins, cursed labyrinths, supernatural horrors, and gothic imagery. Monster designs stand out especially well, featuring disturbing and detailed artwork that helps strengthen the oppressive tone of the dungeons. Even though the visual presentation itself is technically dated, the creature art and overall atmosphere successfully create a world that feels hostile and dangerous. Visually, however, the game clearly shows its age. The interface is extremely dense and often difficult to navigate for newcomers. Menus are packed with statistics, systems, and mechanics that receive very little explanation. Players unfamiliar with classic dungeon crawlers may initially feel overwhelmed by the amount of information presented. The environments themselves are relatively simple, relying heavily on static dungeon corridors and traditional grid-based movement rather than modern graphical presentation. The difficulty is unquestionably the game’s most divisive element. Elminage Gothic expects players to learn through failure, experimentation, and persistence. Many mechanics are explained poorly or not at all, forcing players to discover important systems through repeated trial and error. Certain dungeons and quest structures can feel intentionally cruel because of hidden traps, obscure progression requirements, and sudden spikes in enemy difficulty. For some players, this design philosophy will feel frustrating and outdated, while for others it becomes the game’s greatest strength. Progression can occasionally become exhausting because of the constant punishment and slow pace of advancement. Losing progress after difficult encounters or spending long periods navigating confusing dungeon layouts may discourage players accustomed to more forgiving RPG design. The game demands caution at all times and rarely offers moments of comfort or relaxation. It is an experience built entirely around persistence and gradual mastery. Despite these frustrations, Elminage Gothic succeeds because it remains completely committed to its old-school identity. The game never attempts to simplify its systems or soften its difficulty in order to appeal to a wider audience. Instead, it delivers a pure and uncompromising dungeon crawling experience that feels increasingly rare within modern RPG design. For players who genuinely enjoy difficult labyrinth exploration, strategic party management, and punishing combat, the game offers an enormous amount of depth and satisfaction. What ultimately makes Elminage Gothic memorable is the powerful sense of accomplishment it creates. Surviving dangerous dungeons, defeating overwhelming enemies, and slowly building a capable party feels rewarding precisely because the game constantly resists the player at every step. Progress is never handed out easily, which makes every victory meaningful. Elminage Gothic is not designed for casual RPG fans or players looking for guided storytelling and modern accessibility. It is a harsh, complex, and demanding dungeon crawler built specifically for enthusiasts of classic role-playing games who enjoy overcoming brutal challenges through patience and strategy. While its outdated presentation and punishing mechanics will alienate many players, those willing to embrace its unforgiving design will discover one of the deepest and most rewarding old-school dungeon crawlers available on PC. Rating: 6/10
When you open up a game and spend 45 minutes trying to generate 2 characters out of a party of six, and they're only decent and not good because of the way chargen is setup, and even whether or not your character learns spells in the future is random, and whether or not you get decent stats on a level up, they should have done better. I choose to do something more fun with my time.
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