
Elium - Prison Escape is a skill-based swordfighting action roguelite in a medieval setting. Play in First and 3rd Person view with shooter-like controls, in a challenging and unforgiving prison environment with the main goal of finding an escape.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think what a lot of these negative reviews aren't saying is that the videos, screenshots and summaries of this game display what it is extremely well. You can see the wonky animations, the weird attack angles, find out that there isn't a substantive campaign, or really any story deeper than "You're in a dungeon, so get out". I knew what I was getting when I got this game, and I didn't even have to read the reviews. So, if you've watched gameplay, or even just took a close look at the trailer, and still think you'll enjoy, I think you will too. Additional notes: I really admire how the combat is done in this game, but the real issue I have with it are the wonky animations and the animation blending. Attacks are so stiff it's as though no weight is being put into swings at all. Grabbing people to back-stab is really just awkward cuddling. The graphics aren't bad, nor is the lighting surprisingly. The different environments and levels are refreshingly varied. My one issue with the levels and environments however is how there are objects which you can move and should be able to pick up, but you can't. This wouldn't be that much of an issue with things like books, but if I see a potion sitting on a table, I should be able to use it. Lastly I want to thank Lone Artisan for taking on this project. It seems like a lot of work that really went underappreciated despite asking for a fair price, including no microtransactions, no gimmicks, and showcasing the game as honestly as possible. The world needs more devs like Oscar Sanz.
Fun and challenging game with an interesting take on medieval combat where aiming and positioning are crucial. Enemies can die with a few well placed hits but they actually know how to block, and you have to do likewise or it's easy to go down. This results in a significant exchange of attacks and blocks not usually seen in games, where you have to keep your edge until you create an opening. Things get stirred up when you free other prisoners to follow you and can get especially imbalanced if you stack them up in a crowd, but eventually they end up dying. The storyline only goes as far as the intro and there's no further narrative, so you're just left having to find a way out of the prison levels. Being an indie game the graphics are not cutting edge but everything looks consistent and immersive. It could use some more variety in the gameplay and visuals, but it's good enough for a small challenging game
I stumbled upon this game by chance and being a fan of the stealth action genre, decided to give it a shot. The combat system was a pleasant surprise in it's simplicity and emulation of actual combat. There are no flashy moves, lengthy/scripted combat sequences or any overt attempt to impress you, but the down to earth mechanics on how to land a blow or the encouraged timely use of parries/sidestepping has it's own charm if implemented correctly. Having said that, Elium also provides a challenging environment to play through as there are no healing features other than a small boost upon completing a level. This has been frustrating at times, but ultimately I felt that this added to the challenging nature to which I ended up feeling positive about. Gameplay therefore became an interesting management between assassinations, stealth passthroughs and in the last resort quick paced melee combat where you have to be very careful as your health will not replenish much during playthroughs. It is, however, a relatively short game with only 9 levels, replay value would rely on whether you liked the combat system and would like to complete the challenging achievements or score up in the endless mode. Lastly, it's important to keep in mind that its aimed to be a simple game and where it chose to focus, it does its job relatively well.
I bought this game In baited anticipation in hopes of finding another good semi-roguelike game. Needless to say, I was disappointed by my purchase of this game. For starters "Is the game fun?" Yes, it can be. Would I recommend buying it? Based on my experience, no, you shouldn't. At least not until some of the game's quirks are ironed out. Graphically speaking, it's okay, I've seen better by Unity's standard, it runs good enough on most rigs. The combat does have it's moments (but I will talk about that in a bit). Level design is about on par with what I expect from Indie developers, but there are a couple questionable choices. Story wise, there really isn't any. Your a prisoner, and you need to escape and can pretty much be beaten in under 4 hours, hell even 2. There are a couple of different modes to try out, and cheats that you can play with in the game after you unlock them. But truthfully speaking, there's not a lot in here, and what little there is definitely needs some polish. One of my biggest cons with this game is it's combat system. The combat system, does require a tad bit of skill to learn. The gist of it is you can swing your weapon in 4 different directions, left, right, thrust, and down (Overhead), kick, and blunt strike. For defensive options you have block, and dodge (pretty standard), however there is a limited amount of physics in the game, so there will be times when your weapon collides with another's and can cause an attack to bounce. That being said, the amount of times I've died due to some bullsh*t reason is part of why I can't reccomend this game. It's not my lack of skill, but rather the inconsistent damage output by the game. For example I could swing my sword at a guard who has inferior weapons and gear to me, and it takes me 4-5 hits, but he can swing his sword, and 1 shot me when I have full health, better weapons, and gear to boot. Or the times when the enemy stun locks me, or hits me 2 times and all my health is gone, but for some reason, I'm essentially tickling him with my weapon. Enemy variety is extremely lacking. there are guards wearing different color tabbards, but you'll only be facing 1 or 2 enemies at any given time, and 3 at the end of the game. They usually carry the same or weaker type of weapons than you do, but it won't matter because they can still 1-shot you, while your stabbing them with a butter knife. The AI, is completely brain dead, at least for the companions you can recruit across the levels. When you kill one of the enemies, the AI will stop whatever it's doing, run over to the body, steal all the gear before you can even grab it, and then stand there like nothing. Or in other instances, they will walk right in front of your sword swing and you'll end up killing them instead of the guy your trying to fight. In multiple instances, I could have my companions tricked out with the best gear I can find, and then they run over to the body of a dead guard, take and equip the shield for some god da*n reason, and then I have to change it back. the "Stealth" mechanics in this game are laughable at best, and never worked in my experience. There will have been times when I'm trying to sneak and the enemy spots me almost immediately even when I'm making no noise whatsoever, and there have also been times when I've ran right up to an enemy and they didn't notice me until I smacked them with my sword. The money you find in the prison, can't even be used for anything, except for an achievement, so really don't bother. Or there will be times when Items are straight up removed from your inventory for no reason. I had 4 health potions, a long sword, and a short sword, I start the second level, all my health potions gone, my swords, gone and even some of my equipment, gone. In my first playthrough as I was trying to get all of Jarren's equipment, most of the stuff I had just disappeared at the start of next level, making it impossible to get. Then the "Rogue-like" elements are more or less just a couple of pre-rendered hallways and such, copy pasted through out the 2-3 hour treck you have to endure. Not to mention, there is one type of hallway that you just simply can't walk up, because of how steep the geometry is. That means you have to jump it, and since any AI is basically retarded, they don't know how to jump up, or even navigate the steps themselves. Overall, don't buy this game as is, wait until it's on sale, or if more content is added.
I may expand this later but I wanted to get it up here. This is not a good game. Its janky, its sparse, and the gameplay loop is literally just find a guy to stab and see if he has any money or slightly better armor than you. The animations and graphics combine to make it look like your fighting possesed manakins that shout at you in a language that may or may not be real. You can dismember them, but it seems to be totally random as to when and how it happens. So why do I recommend it? Because despite, and in fact probably because of, these things the game is fun. Its stupid, low budget fun. It's like a Godzilla movie or Deep Space from Plan 9. Its objectively bad but it makes you laugh and you enjoy the time you spend with it. You may want to buy it on sale though. Or just avoid if you cant appreciate terrible things. But I know I can. EDIT: The developer is legitimately actively working on improving this game, and I want to say again this game is F.U.N. fun. I've put the time I have on this because I enjoy it. It really is money well spent.
Great game! If you like challenging games, you’ll definitely enjoy Elium. With a medieval setting, stealthy gameplay and real sword fighting simulation, this game is totally worth playing. Use your wits, stealth skills and your best combat moves to escape from a brutal prison and free other prisoners that will help you on your quest. The game has randomly generated levels and only saves your progress at the end of each level, so keep an eye on your health meter! I really liked this game because it’s quite immersive, with great sound and lightning effects; I could feel the adrenaline kicking in as I tried to make it out of each room alive. Although it’s not flawless and some things like the general movement of the character could be improved, you’ll have a great overall experience and a lot of fun killing the guards. I think that the fact that it was developed by just one guy makes it even more cool and interesting, and definitely worth checking out.
This is not serious.
Das Spiel ist jetzt nicht überragend, aber es macht doch Spaß. Schwertkämpfe, die nach 2-3 Treffern vorbei sind, wenn man nicht aufpasst. Fühlt sich ein bisschen wie eine Simulation an.
这也叫游戏?
Então Cadelos! É bem simples,fuja da prisão. Tem um sistema " Complicado e Confuso ", lembra bastante as posturas em For Honor,mas BEM simplista e os inimigos são impiedosos,vc vai morrer diversas vezes apenas para descobrir como realmente lutar. O tutorial te da um basico do BASICO. Não acho que vale o preço,mas vou recomendar o jogo porque penso que ele cumpre o que propõe,mesmo o combate sendo confuso. Se vc tem dinheiro sobrando e busca um desafio,talvez esse jogo seja para vc,mas prepare a paciência XDDD Gravei um gameplay do inicio no meu Canal: https://youtu.be/9U57qdr2ZWU
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