
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
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About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.

The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.

Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.

Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.

The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.

Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.

The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/13/2026: Still blue cobra errors every other mission complete. Still not in a stable playable state after 2 weeks UPDATE: You can now fly around but try and complete missions you get blue cobra error. Then can't sell commodities due to screen just going black. Then here's a new one the game BSOD cause it ♥♥♥♥♥ with the ram. What the hell is this update. The new operations update wasn't stress tested by volume of people. It renders the game unplayable crashing every 10 minutes in normal play. Operations has desync, crashing, and not giving rewards at times. I come from star citizen and at first elite dangerous was more stable playing hours without issue, now dealing with this it horrible. Maybe game companies can learn a thing or two from networking and cybersecurity personnel, STRESS TEST YOUR ♥♥♥♥ BEFORE PUTTING IT IN PROD. Not just a few hundred to thousand content creators I'm talking 50k to 100k players the normal population of this game. An open beta should have happened before live. This is what you get when you don't test things properly. A buggy, unplayable mess. I'll check back in a week. ALSO THE CARGO RACKS, I wanted to be able in my panther clipper haul maybe up to 2k from 1,168 with operations. no I get a whopping 40 more cargo space. For two and a quarter weeks of my time. SCREW THIS UPDATE waste of my time.
Got a Hotas and wanted to play some space games. ED and X4 were on sale so I bought both, and set out learning each one to see which one I'd play first. For ED, I love the idea of the game, but the execution is one of the most unfun things I've ever played. Landing at a settlement, or trying to, made me quit. Even if I spent the time to get good at it, it's the most boring thing I've ever experienced in a video game (and I played EVE Online for years). Elite Dangerous is too much sim and not enough fun. After playing both X4 and ED for about 10 hours each, I'm going to stick with X4 and uninstall ED forever. My god ED is TEDIOUS what are the devs thinking? lol
edit: id give this a yellow thumbs in the middle...not hated, not a thumbs down, and not a thumbs up...a thumbs meh..a thumbs middle finger to frontier. this game despite being 10+ years old, it seems to have an extremely harsh learning curve, and its merciless to noobs. the mechanics that are there, are awesome...but man, ease up on the roguelike features, THEY SUCK, the attitude this game shows to its player base man, the countelss bugs, and the mission failure penalties...Frontier's game failed me too, so give me back my money!!! -and then the bugs... supercruise quite often isnt working properly, and need to relog to make it engage, else will never finish charging. one would think 10+ years is enough for a game to mature. -- and then, i died on a planet, got shot down by soldiers at an outpost, when i delivered a courier job and looted a chest...then i got teleported 7 lightyears away to another solar system for some fuc.ked up reason, and now i cant go back to the starter system...the map and the route planning sucks, cant see anything, its not user friendly at all..... GOODBYE, PIECE OF SH.IT ---and then finally, my complaint below that was also my first review A Brutal, Time-Wasting Trap for New Players The Bait: I just started, was pretty hyped, finally after all these years i decided to give it a go, despite my hatred for mmos. Ingame all went decently well, like a mix between starfield and eve online. i finally mastered the controls, and set up my game settings to my liking, and did the tutorial, then bought the suggested spacesuit, then continued freeplaying the game and spent 4 hours grinding boring Data Courier missions to earn an extra 100k credits, only to get back the cash i spent on the 150k Maverick suit. NEXT: The Trap: The game offered an innocent-looking "Restore Power" beginner mission on a planet surface. It failed to warn me about the extreme difficulty spike or the hostile defenses.... the mission giver sent me a message when i was in my ship on my way there, "Oh, scavangers are going to arrive there soon, ill pay extra if you dispose of them" .The Instant Death: The moment I arrived, it was pitch black, couldnt see ♥♥♥♥....ship alarm rang, "UNDER ATTACK", and high-level enemies instantly shut down and shredded my ship in seconds, i managed to get away and landed my ship closeby at 3% health, IN PITCH DARKNESS... then disembarked, as soon as that happened, they gunned me down on foot. I took out 3 of them, but there were at least 10 or more,,, what a complete crapfest this is. Because I failed the mission, the game hit me with a massive 100,000 credit "mission failure fine" for losing the mission's power regulator item. (probably, it doesnt say why.... its just asking me to leave myself robbed blind to be able to respawn...asswipes) Instead of letting me respawn normally, the game locked my character into a bugged On-Foot "Prison Death Loop" at a Detention Center, holding my entire wallet hostage and forcing me to hand over all 4 hours of my hard-earned progress just to continue playing. Even trying to bypass the bug by loading into Horizons mode failed to clear the debt. this is not debt, this is theft,,,complete b.ull.sh!.t Verdict: Completely anti-player design. The game has an incredibly vertical, unforgiving learning curve, zero hand-holding, and actively respects your time right up until it violently wastes it. Avoid unless you enjoy losing hours of progress to hidden mechanics. ---the potential is there, the galaxy is gigantic, the harsh death penalties are r3tarded...im not proud of myself for giving in and purchasing this.....its too unfriendly with new players, my experience and first impressions with this game are frustrantingly RUINED...and i hate this fact. i wish the game respected me as a newcomer. ---even eve online was more new player friendly than this, at least there they warn you. this game feels like it was made by the government. corruption in every direction you look, and failure to give proper information to the public, altho never fails to steal your hard earned money. CONCLUSION: UNINSTALL... ASAP...this game does not respect the player at all. i tried to like this, i really did. 10 hours of my life, wasted, i didnt even have fun, maybe for 20 minutes, when the game was not trying to f.ck with me. i gave this game 10 hours, i didnt want to believe that it sucks.. but it does.... it has aspects that i like, the ships, the galaxy, the traveling mechanics...the planets and the ability to land and walk on them.... but this game wastes your time, doesnt respect you at all, and it punishes you for playing it. as i wrote above, this game tries to be too realistic, and it forgets that its a game meant to be fun in that process.....it feels like the f.cking goverment made this one, and its devs are the corrupt politicians thriving like leeches from the civilian populations suffering. Frontier, you shouldnt make your game this punishing to newcomers and FIX THE DAMN BUGS!!!! good news is, i have free space on my ssd again. and Thank God there are other similar games to this, so im not entirely sad that i have to let this one go.
out of touch devs oprations was a flop and devs way of dealing with bad release was to make whole 2026 road map around new mode that was so buggy wiped players inventory and devs made it out to be beta testing to detract from how badly it went not to metion even pulled it after release due to how it broke the server too much more i cannot recommend this game in it current broken state and devs better get there head out there behinds!!!
This game is the embodiement of gaslighting, both on the marketing layer and on the core features. It will consume a good amount of your time only to get nowhere. Most feature in it are very buggy/disfonctionnal and the community is build on the same logic as the name: elistism. There is no "solo" since everything you do get countered by other player anyway. If you are someone who has low time available or has a hard job, I do not recommand this game.
Sadly, I cannot recommend this game. 400 hours played. Frontier still treats their "big" updates as betas. This is the best space flight sim available, but that is all it does well. If you choose exploration, you will see fantastic visuals of planets and stars at a distance, fantastic, if it were still 2009. Yes, the game was released in 2015. If you choose ship combat, you will get meh bounty interactions. This game is vast and empty. Planets are drab; Frontier says realistic, I say uninspired. Everything about the UI is over-the-top difficult and unexplained. God forbid you decide to attempt a co-op adventure. Be prepared to explain to your friends that they need to plan 2–4 hours of flight time to reach the location that will allow you to start your mission, so get your ships in position a day or two in advance. Awesome, you did all of that. Let's do the mission. Oh damn, we all flew 30 minutes only to find that we'd all forgotten our surface scanners. Well, the mission just became impossible on a time basis. That example is when things go moderately okay. Most of the time, it's a simple bug that destroys days of preparation. Steer clear of this game. It does not know what it is. Its newish money-making model of releasing exciting ships/vehicles for cash pre-purchase is a death knell. Lastly, the graphics engine is trash. Anti-aliasing is the noisiest mess I have ever seen, and there seems to be no intention on Frontier's part to set up a fix. Please don't put hundreds of dollars into this game like I did. If something changes, I will update. (But it's been 11 years since release.)
Here is my loot out of about 80% of operations i completed: [PH] SERVER ERROR: FAILED TO FETCH MISSION REWARDS -40 minutes of my time
This is the type of game where the moment you start to enjoy it, technical issues will suck the joy right out. Overall this game seems to be a tedious grind simply for tedium's sake. You will literally grind for MONTHS and the resulting modules or items you receive will do very little to nothing that alters this boring and empty game play loop. Today I logged on to do some basic pirate killing missions and I was kicked from game TWICE within 15 mins resulting in a frozen black screen and ctrl + alt + del was the only solution. This is UINACCEPTABLE for gaming in 2026 and therefore I'm done with this POS. BUYER BEWARE!
Ever since Odyssey released we've been taking so many steps back. Performance: Awful. Feels like it was made on UE5 minus the graphics, compared to legacy horizons where you get 200+ fps everywhere, Odyssey struggles to meet 60 fps in so many areas on high end hardware from the era it released and after. It feels like the developers are actively neglecting optimizations and are crutching on newer hardware brute-forcing the performance problems they refuse to address after 5+ years. Visuals: Downgraded. Sure, they added PBR, but at the cost of the removal of excellent lighting and visual design language that Legacy Horizons had. Starlight is no longer coloured and is a dull lifeless grey after travelling far enough away from a star, and the ones that do get coloured don't even match the colour of light the star emits. Anti Aliasing has been broken since Odyssey released, and Frontier has been vocal in their refusal to fix it. Textures still do not have parity to Legacy Horizons, and many suits, and ships are missing emissive effects, or feature effects that are not accurate to their pre-Odyssey versions, which is a problem since the images that they show in the in-game store are not accurate to the actual thing you're getting. Gameplay: Borderline unplayable. There are so many bugs that have been introduced in new updates that they are innumerable, bugs that wipe player progress, bugs that delete items from the players inventory, bugs that make key gameplay features unusable, bugs that break background simulation, bugs that make hud elements invisible, bugs that break shadows, etc. etc. ad nauseum. Every single time they add a new gameplay feature, or overhaul, something gets so broken to the point that we'll be lucky to even see a bandaid fix put out for it, which can take upwards to a year (shadow flickering), does Frontier even have testers for these updates? What is the point on these updates if they're just going to break everything else in the process, it just puts everything back to square one. All in all, as a long time player, I've been very disappointed with the path that Elite Dangerous has taken, and I hope one day that the game is able to free itself of these problems in the near future, it's very disheartening to see Elite Dangerous in the state it is in.
Game has so much technical debt and it gets worse with each update. I can't imagine how much spaghetti code lies withing, but, even when the game works the devs apparently went to the school of AI should always be stronger than the player. Needless to say the newest Operations update adds nothing to the game but increases loading times.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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