
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.
The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.
Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.
Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.
The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.
Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.
The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.5M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beware: there is a slight chance you might end up enjoying the game for a moment amidst the constant server issues, infuriating bugs and nonexistent QoL. we wouldn't want that now, would we?
Gave up in the tutorial. Very clunky UI. At the point I gave up, I was trying to find a "regulator" in a dark room and the light was about a bright as a glow worm. Pressing the "L" key gave a brief light before the glow worm tired itself out. Did they learn nothing from DOOM 3?? Waste of my time and money.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| 92% |
| #92 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo nem abre, 30 min de jogo em puro suco de tela preta.... Reembolsei
Worst POS ever the control system is complete trash. They tried to reinvent flying and manage to make it un-flyable DO NOT BUY THIS GAME. A tiny mouse movement to the left or right and your spinning uncontrolably but try to pitch up and it takes 2 days. Don't bother trying to drive and target at the same time because the forward and reverse are on the w and s but to target you have to use a and d along with the mouse while avoiding w and s so not to go out of the 3 inches they provide for a training area which the drone goes directly out of while your forced to reset when it takes control of your ship. 0/10 I want a REFUND.
just don't recommend for those who want to play, it's a very geeky simulator
the game.. is good as it is created... but its reliance on establishment structures such as actual engineers, call for lack of alpha-0 supportgs... such as autonomous development and deployment of features... which is often seen in published games other than... where evolution is common place and life of force change form on intervariable basis... a conformity that recreates to fight the infested mutations that is... but then, the change of power in the humanoid and the ship itself? ain't it a tharglott?
Elite Dangerous is not a game that holds your hand. It is huge, slow, sometimes confusing, sometimes grindy, and often deeply unfriendly to new players. But when it clicks, there is nothing else quite like it. The scale of the galaxy is incredible. Flying your own ship, learning how to dock, trade, explore, engineer modules, fight pirates, or take part in anti-xeno combat gives the game a unique sense of ownership. Your ship is not just a vehicle; it becomes something you build, tune, name, and slowly master. The combat can be excellent, especially once you move beyond basic bounty hunting into conflict zones or Thargoid fights. Exploration is also strangely peaceful and immersive, especially if you enjoy the feeling of being alone in deep space. With a good screen, HOTAS, VR, or cockpit setup, Elite can become one of the most immersive space games ever made. That said, the game has real flaws. The grind is heavy. Some systems feel underdeveloped. Engineering can be frustrating. On-foot gameplay is not at the same level as ship gameplay. New players will probably need YouTube, third-party tools, and patience to understand what they are doing. But despite all that, Elite Dangerous delivers something rare: the feeling of actually being a commander in a vast, dangerous, indifferent galaxy. Not for everyone. Absolutely worth it for the right kind of player.
The steering is unintuitive, the navigation slow. The idea of the ingame ui sounds nice but is horrible.
TLDR: The game has a lot of potential for fun if you want to explore, get into spaceship fights, or truck millions of tons of goods through space, but many aspects of the game are either lacking in depth or extremely difficult to learn without guides and extensive research, and all of it is extremely grindy, often to a frustrating degree. TLDR over, more ranty details below. ----- There's a lot to like about this game, but there's also just a massive amount of padding that makes.. achieving most things in the game feel extremely tedious. If you don't really care about min-maxing and just wanna wander around in a huge sandbox, it's pretty interesting to poke at planets and explore the galaxy, and the game's visuals and sense of scale can be awe-inspiring even despite its age. You really feel the scale of the galaxy with how long it takes to do things, which is... not a good thing for anything besides exploration and roleplaying as a deep-space scientist and trailblazer. (Those are fun, though admittedly shallow gameplay loops.) However doing basically anything beyond that usually requires knowledge that the game doesn't provide reasonable ways to discover. You are either reading guides, wiki-diving, and installing a half-dozen add-ons, or you will spend days to weeks figuring out relatively basic things. Rewards for most content in the game are pitiful, and upgrading and redesigning your loadouts for ships and personal gear is satisfying but EXTREMELY time-consuming, even with optimal strategies. Many ships in the game don't serve a purpose once you compare their stats to others in the same category, and many gameplay loops also serve no purpose once you realize how poor their rewards are for the time spent on them. This is doubly true for many older ships or gameplay loops that have been obsoleted, but not had their acquisition requirements reduced. Many elements of the game that aren't just, the flight model and space combat are extremely underdeveloped, or when they are developed, obfuscated to a degree that requires an amount of research to even begin to understand them. The BGS and powerplay are such examples, and the developers intend for both of them to be some of the primary factors driving gameplay. If you are a new player, most of the information the game gives you is either useless or requires dedicated note-taking and research to make sense of. Much of the information presented in the UI is either unclear or simply wrong. The purpose and use-case for most of the ship modules or upgrades in the game is unclear without extensive experimentation. Everything attached to the Odyssey DLC is frequently buggy and unoptimized, and contains the most tedious grinds in the form of suit and weapon upgrades. But it's also where the developers place all the most overpowered ships, all of the most lucrative and easiest game loops, and now, end-game "raids" in the form of operations, which appeared promising until they released in a bare-bones, if modestly functional state. The game's "story" is delivered in semi-regular news updates about whatever is currently happening in the galaxy, but there is very little opportunity to engage with it or the characters presented within it, even when they are ostensibly part of systems you can interact with mechanically. Flying a ship is satisfying. Learning to dock or land, take off and approach different types of stations and planets is satisfying. Ship combat is satisfying, but... heavily decided by how much time you are willing to devote to grinding upgrades. A fully upgraded ship utterly trivializes most enemies, and higher level enemies just have bigger numbers, not more complex tactics or maneuverability that might push you to improve your flying. Ground combat is a joke. It is at best a mediocre FPS from two decades ago when it works properly, and even most FPSes released back then make it look plain and uninteresting. Again, higher level enemies just sponge bullets harder and there's no real tactics or strategy to fighting them besides just grinding more upgrades for your gear. The developers suggested that players might want to specialize into "roles" for the operations update, but there is no such thing as roles when the only option is to throw out as much damage as possible. There is no room for tactical play or support, or even objectives to juggle or maintain while fighting the extremely plain enemies. There are effectively two enemy types for ground: a drone that sometimes defends settlements, and man with gun, which comprises the ENTIRETY of all operations combat and ground-combat related activities. It's not.. unfun, after you've gotten most of the upgrades if you just want to run around and click on the same enemy over and over again, but the lack of ability to specialize or meaningfully alter how you interact with it leaves the ground combat a forgettable filler activity at best. All of the other ground-based activities are even more underdeveloped. Cataloging alien life for money sounds exciting, but consists of flying to a planet and wandering around the surface before you hold left-click on a plant for five seconds. Even the pay-2-win "Nomad" designed explicitly for this purpose just makes it faster to reduce the time spent on each barren planet. Searching planets for crash sites and salvage opportunities is neat in concept, but extremely simplistic in execution and offers little in the way of rewards. The stealth mechanics for ground missions are almost.. something, but are extremely rudimentary and often can be ignored. Stealing someone's security clearance is a neat idea, but only necessary if you fully commit to bloodless missions, which are... slow, and difficult to do consistently, to say the least. NPC behaviors are rudimentary but somewhat unpredictable at times, which makes simply stealth-killing the entire settlement the more reliable solution. Also like, why does the game automatically assign bounties and such to you for stealth kills and performing illegal activities that have no witnesses? Crime in general is often... more annoying to do than doing legal activities, and carries little to no reward, which makes the frequency of activities in the game that suggest or require crime seem... strange and ill-conceived. If the argument is that it's the future and a person's corpse can automatically report their murder instantly to the entire galaxy, why isn't there... literally any way to work around that? A way to jam someone's communications to isolate them before an assassination attempt. This applies to space combat too, though players have found ways to push NPCs out into isolated areas where they can do all the murder they please. Also, pretty much any crime in any ground-based content will provoke NPCs into executing you on the spot, despite many settlements having functioning prison cells and such. Final complaint I guess. Many of the more advanced ways to disable or disorient or otherwise do anything besides direct damage to NPC ships just.. don't apply to NPCs at all and are purely relegated to PvP in a game where you are unlikely to have regular PvP encounters. (There's no real reward for PvP besides possibly the fun of combat, so.. there's not much reason to interact with other players.)
Da erstellt man sich bei Frontier einen Account um es spielen zu können und dann klappt die Verknüpfung mit dem Steam Account nicht. Ohne Verknüpfung besitzt man das Spiel bei Frontier aber nicht. Und ohen Frontier-Account kann man es nicht spielen. 30 Minuten jetzt gesucht und versucht zu verknüpfen. Keine Chance. Rückerstattung angefordert
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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