
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Aug 26 → 18/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.

The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.

Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.

Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.

The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.

Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.

The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 107.7Kreviews | 77% | — | $57.6M |
| $19.99 | 16.6Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
40 hour learning curve simulator very fun once you finally figure out what all 5,000 buttons and settings do also works great on the deck, with controller or without
Amazing game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I honestly love this game but with this most recent update i cannot honestly say that the dev team honors or frankly even likes their playerbase. we have done nothing but ask for new ships, new content and ship interiors and time and time again they have spit in the face of their consumer. locking new ships beyond paywalls months before they "officially" release to the public, zero ship interiors even after promises they will come in the future and for new content they add a ♥♥♥♥♥♥♥ siege style gamemode, I am going to end my own life, Don't buy this game
A number of issues have been introduced since the Operations update, and I hope to recommend this again soon. A high-risk sci-fi simulation sandbox. The graphics have longevity. The gameplay has something for everyone, from boots-on-the-ground FPS to galactic eploration. And it is unforgiving. E:D is not for everyone. It takes patience and an appreciation of fine details and a good ear. Its reward: you get to explore the galaxy.
At first I found the game disconnected me a lot but an update to nvidia drivers fixed most of it. Took a long time to get used to flying on mouse and keyboard, but now its not too bad. Things I've noticed as a new player: 1. The tutorials cover the mechanics well but don't go much further 2. Don't come looking for a cinematic story 3. ♥♥♥♥♥♥♥♥♥ this universe is HUGE 4. Ground based Halo is fun but stealth is better until you're more upgraded 5. Change the default keybinds for flight to your tastes. In my opinion the defaults arent good. In summary, will most likely play much more. Ratings (Subjective): Graphics: 10/10 (DSP Approves) Gameplay: 8/10 Travel: 5/10 ( Autopilot takes too long ) Flight Combat: 9/10 ( Fun but difficult) Ground Combat: 6/10 (Halo 2.0) Ground Stealth: 8/10 (Actually kinda like MGS if you do Covert Missions) Economic Simulator: ?/10 (Not my thing, heard good ♥♥♥♥ tho) Mining Simulator: ?/10 (Yet to try, seems interesting) Scan go BRRRRRR: 7/10 (Took some getting used to and speed can be an issue) Gooner appeal: ♥♥♥♥♥♥♥/10 (go somewhere else bro.....)
Somewhere between Star Trek and Star Wars on a massive scale... If you want to run trade routes with hyper-speed jumps, or explore worlds and life-forms no-one has ever seen, this is endless. You can pilot fighter jets, go into FPS combat, run trade routes/smuggle, or even just profit by mapping star systems. If you are a fan of either of the aforementioned franchises (and can handle a universe without Jedi/Sith), this is a good time.
Un Eve Online pero mas inmersivo, como dicen muchos, si lo juegas solo y si te falta medio cerebro no te va a aburrir lo repetido y monotono que llega a ser
This game has a VERY STEEP learning curve. There are menus it doesnt mention until you need them to scan things, FA off mode that really should automatically enable relative mouse controls, and a BGS system that after 2000 hours I have just begun to understand how to use it to my benefit instead of just randomly yelling a faction's name before roasting another Elite eagle in a Conflict Zone. THAT BEING SAID, I have never been more awestruck at the things I've seen in this game and from this community. Be it deep space pictures, breaking open asteroids, the explosion of a Thargoid Titan, or the massive payouts of wing expansion missions and the Booze cruise there is something for everyone to do in this game. The credit grind has never been this easy to get through, and the engineering changes recently have made it very possible to actually see progression even when you can only play on weekends and have an actual job. Squadrons are a great tool to group with friends, share resources, or find an online community of CMDRS that can help you out if you're new. This game is a SPACE SIM more than any other part. You will have to fly places (sometimes very far away) to shoot up bad guys (or good guys), collect materials, engineer modules one by one, build out your spaceship for what you want piece by piece, and if you are playing in Open deal with Gankers and ♥♥♥♥♥♥♥♥ BUT also the pilots of the AXI and Fuel Rats. Just like any other game the people are the best and worst part about playing in an open galaxy, but a group of friends in a wing going after Spec ops, raiding settlement, or blowin up bugs never gets old. Solo this game can be a massive undertaking to get to the "end game" as it were where you have ALL the money, materials, and credits you need. I did it, a few friends of mine did too way back when, but I have to recommend playing this with friends. You can do everything in solo play, a private group, or open regardless; but I have to say colonizing systems alone or with a few buddies while shooting the ♥♥♥♥ over discord and catching up really helps not losing you mind going back and forth hauling thousands of tons of commodities. This may be a long comment or recommendations or whatever, but the point is this game is what you make it not only in HOW you play it, but WHO you play it with. I cannot recommend this game enough, but I caution every new commander venturing into the black to have a guy who knows what hes doing to guide you along through your first jump, raid, operation, exploration etc. O7 CMDR, follow the greens on the way out and do keep clear of the toast rack (Bur Pit special).
I have mixed feelings on this one. Personally I really enjoy it. There are a ton of missions you can do. Collect bounties, sell stolen loot, gain reputation with different factions, clone security passes to access buildings. Lots of customization for what job you decide to do. I think the only thing that is really frustrating is trying to sneak onto restricted sites to steal good loot. It's basically impossible. You will get a fine and bounty on your head for trespassing even when there's no one around. Along with that, if you're on a normal base and accidently pull your weapon out, the entire base will agro and you'll die or lose your ship because the defenses are way overpowered even at level 1. Over all, if you want to do random transport jobs, collect bounties, etc. Great game. Getting the supplies to upgrade gear is a whole other story lol
"มหาสงครามเย็นระดับกาแล็กซี" ที่คุณไม่ใช่ผู้กล้า ไม่ใช่ผู้ถูกเลือก แต่เป็นเพียงนักบินคนหนึ่งซึ่งมีสิทธิ์เลือกเองว่าจะยืนอยู่ข้างใคร หรือไม่ยืนข้างใครเลย Elite Dangerous เป็นเกมที่ไม่ได้มอบชะตากรรมอันยิ่งใหญ่ให้เรา แต่มันจะโยนยานหนึ่งลำ เงินจำนวนหนึ่ง และกาแล็กซีทั้งใบมาให้ ก่อนจะบอกว่า “เชิญหาทางเอาตัวรอดเอาเองจ้าาา” ไม่ว่าคุณจะไปเป็นพ่อค้า คนงานเหมือง นักสำรวจ นักล่าค่าหัว ทหารรับจ้าง โจรสลัด เจ้าของกองยานขนาดใหญ่ หรือเจ้าของโคโลนีกลางอวกาศ หรือแม้กระทั่งไปเข้าร่วมสงครามตัวแทนของขั้วอำนาจทางการเมืองในฝ่ายต่างๆ ก็ทำได้ทั้งหมด และโลกของเกมยังคงหมุนต่อไปโดยไม่สนว่าเราจะเข้าร่วมหรือไม่ แต่ทุกงานที่ทำ ทุกระบบดาวที่ยึด และทุกฝ่ายที่เราเลือกสนับสนุน ก็ทำให้รู้สึกว่าเราเป็นฟันเฟืองชิ้นเล็กๆ ของการเมืองระดับกาแล็กซีจริงๆ สิ่งที่เกมทำได้ดีที่สุดคือความรู้สึกของการได้เป็นเจ้าของและขับยานอวกาศจริงๆ ตั้งแต่การขอเทียบท่า จัดพลังงาน คุมความร้อน วาร์ปข้ามระบบดาว ไปจนถึงการหักหัวกลับมายิงคู่ต่อสู้ในระยะประชิด ยานแต่ละลำมีน้ำหนัก บุคลิก และหน้าที่ต่างกันจนสามารถผูกพันกับมันเหมือนเป็นตัวละครตัวหนึ่งได้ แต่ตัวเกมเองก็ไม่ได้ใจดีกับผู้เล่นนัก ระบบหลายอย่างอธิบายไม่รู้เรื่อง การฟาร์มวัสดุและการอัพเกรดยานใช้เวลามหาศาล เนื้อหาบางส่วนโดยเฉพาะระบบ Space Legs หรือการเดินเท้าใน Odyssey ยังรู้สึกว่ามันควรจะมี Potentials มากกว่าสิ่งที่ทำออกมา และหลายครั้งคุณจะรู้สึกว่ากำลังเข้างานกะกลางคืน มากกว่ากำลังเล่นเกมอวกาศ ถึงอย่างนั้น หลังจากเล่นไปกว่า 642 ชั่วโมง ผมยังกลับมานั่งในห้องนักบิน เปิดระบบยาน เช็คข่าวการเมืองในเกม และออกไปหาเรื่องยิงใครสักคนกลางเขตสงครามอยู่ดี แนะนำสำเลยครับเกมนี้ หรับคนที่อยากใช้ชีวิตเป็นนักบินอวกาศ ไม่ใช่แค่เล่นเป็นนักบินอวกาศ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.6M | 65.4K | 87% | $39.99 | |
| $57.7M | 67.9K | 92% | $29.99 | |
| $57.2M | 47.1K | 70% | $59.99 | |
| $56.9M | 41.8K | 96% | $34.99 | |
| $58.6M | 148.7K | 97% | $19.99 | |
| $58.8M | 123.9K | 89% | $19.99 |
Related
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| $397.2K | 446 | 83% | $24.99 | |
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| $0 | 39.5K | 73% | Free | |
| $324.8M | 316.1K | 84% | $59.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $5.2M | 7.3K | 85% | $19.99 |