
Awakened in a bunker amidst a zombie outbreak after a car crash, guide Elise through harrowing challenges, solve puzzles, and face relentless undead hordes and uncovering the bunker's dark secrets
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom o jogo tem potencial, mas ele buga constatemente, perdi meu progresso muito facil por que portas nao queria abrir depois do loading, o jogo tem zero desafios, por que ele te entope de munição, quando voce pega a 12 a pistola fica injogavel por que a lanterna buga, o sistema de chaves e confuso, poderiam facilmente fazer a chave desaparecer do game depois que voce a usa por que senao voce fica com uma paranoia ferrada de aonde vou usar essa chave, ai voce ve seu inventario com 10 chaves, mas no final voce nao sabe se vai usar ou nao, pro game como ele ta hoje, nao vale 30 reais, espero que os desenvolvedores deem uma trabalhada melhor no codigo do jogo
Elise é um jogo indie de terror e sobrevivência, claramente inspirado nos Resident Evil clássicos. Começamos no prelúdio de um apocalipse zumbi. A protagonista, que lembra uma mistura da Claire com a Ellie, acorda dentro de um bunker—mas esse lugar está longe de ser seguro. Criaturas horrendas estão por toda parte, e pra escapar, precisamos administrar munição, resolver puzzles e lutar pela sobrevivência! O jogo traz aquela essência clássica de Resident Evil, com exploração tensa, combate estratégico e muito backtracking. Mas, por ser um indie, os inimigos têm movimentação limitada, e um detalhe que pode incomodar é que eles podem ressurgir ao revisitar salas. Ainda assim, Elise é uma ótima pedida pra quem curte um bom jogo de terror e sobrevivência!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Os zombies poderiam ter uma IA mais inteligente e algumas mecanicas melhoradas mas é um bom jogo.
Overall, pretty fun survival horror/zombie game with a decent enough story and solid atmosphere. However, I think some key glitched out somewhere as I had unlocked every door I could, collected every item I could, killed every zombie, and solved every puzzle that was available. I had to abandon trying to finish as I had to get to another game in the second half of stream.
2025/05/24-i frissítés: Hurrá. Lett frissítés. Nem, nem lett tökéletes. DE. Nagyon is játszható formába került így a játék. A 20fps-es átlag, most inkább 45-60-80. A több mentési hely és érme is szembetűnő változás. Pozítivan. Persze vannak így újonnan felfedezett, más zavaró dolgok is. Méghozzá az audio rész. Nincs. Konkrétan semmi állítási lehetősége nincs. Sem a hangeffektek, sem a zene hangerejének a változtatására. Ezt jó lenne ha a jövőben változtatható lenne. Az elején a bunkernél járok még csak, de a sziréna hangja viszonylag rövid idő után zavaró mostmár. Szeretném lejjebb halkítani. A folyamatos zombi hörgés is frusztáló egy picit. És ezek az első 100 percben (míg a 3 gépen szenvedtem a játékkal az akkori állapota végett) nem nagyon tűnt fel, mivel az akadozás és a terület felfedezése, az újdonság varázsára koncentráltam. Most, hogy játszható fps számokkal rendelkezik a játék, tűnt fel. Úgyhogy, mondom mégegyszer. Nem tökéletes a játék, DE mostmár ajánlom. Kezd felnőni ahhoz ami szeretne lenni. Szerintem. Resident evil klón indie módra. Respect! AJÁNLOM! (2025.05.25) In English (Google) translated: 2025/05/25 Update: Hurray. The update has arrived. No, it's not perfect. BUT. The game has become very playable. The average of 20fps is now more like 45-60-80. The more save locations and coins are also a noticeable change. Positive. Of course, there are also newly discovered and other annoying things. And the audio part. None. There is no specific setting option. Neither for changing the sound effects nor the volume of the music. It would be nice if this could be changed in the future. At the beginning, I was only at the bunker, but the sound of the siren became annoying after a relatively short time. I would like to turn it down. The constant zombie growling is also a bit frustrating. And these first 100 minutes (while I was suffering with the game on 3 machines due to its state at the time) didn't really show up, because I was focused on the stuttering and exploring the area, the magic of novelty. Now that the game has playable fps numbers, it showed up. So, I'll say it again. The game is not perfect, BUT I recommend it now. It's starting to grow up to what it wants to be. I think. Resident evil clone in indie style. Respect! I RECOMMEND! (2025.05.25) Magyar: Jelenleg ez egy nagy katyvasz. Érdekes és jóféle resident evil klón lenne, indie feljesztőtől, viszont a kiirt gépigény és valóság egyáltalán nem tükrözi a valóságot. Jelenleg csak arra tudok gondolni, hogy a játék kriptót bányászik (persze nem) a háttérben mikor játszom, mert 3 gépen, hasonló eredmények születtek. Config 1, PC: AMD Ryzen 7 3700x (3,55ghz limited, 8 core 16 lines), 32gb ddr4, RTX3070Ti 8gb. W11, nvmiSSD. 18-40fps. (1280x720 -> 3840x2160, low->ultra mindegy) Config 2, laptop: AMD Ryzen 7 7735hs (3,15ghz limited, 8 core 16 lines), 32gb ddr5, RTX4060m 8gb. W11, nvmiSSD. 20-28fps (1280x720->1920x1080, low->ultra mindegy) Config 3, laptop: Intel I7 7700hq (2,79ghz limited, 4 core 8 lines), 16gb ddr4, GTX1060-6gb-MaxQ (intel gpu off). W11, nvmiSSD. 15-25fps (1920x1080, low->ultra mindegy. más felbontáson crashelt, zombik támadásánál laggolt s ugrott v-syncre nem reagált) Az is fura, hogy a "végleges" játék 6,6gb-ot foglal, a DEMO meg 13-at... A demo hibátlanul futott 58-60 fps-en, 4k-n (nem tudtam állítani, ott semmit, gondolom autodetect a cucc, s feltol mindent amit tud). Nem hinném, hogy a W11 rendszer miatt van ez a hiba, bár W10-en nem tudtam megnézni. Lehet, hogy túlzottan be van tömörítve a játék? Ezért a kis méret, és az optimalizációs hiba? Nem fér hozzá a texturákhoz a játék és megfekszik? A koncepció jó lenne, jól van megcsinálva indie címtől függően az egész játék menet, (zombikat 2-3x is le kell lőni, mert felkelnek), talán a mentés rendszert normalizálhatná még a kedves fejlesztő, mert az elején a 3 token viccnek is kevés, és a loadgame közben simán "elnyomokdod" a 2 maradékot is, aztán nincs mentés, ki tudja meddig. Viszont jelen állapotában szenvedés a játékmenet, az alacsony, akadozó fps számok mellett. Ha lesz változás, frissítés ami kijavítja ezeket a súlyos bugokat, akkor újra írok róla, addig marad ez: SAJNOS, NEM AJÁNLOM! (2025.03.30) In English (Google) translated: This is currently a big mess. It would be an interesting and good Resident Evil clone, from an indie developer, but the stated system requirements and reality do not reflect reality at all. At the moment I can only think that the game mines crypto (of course not) in the background when I play, because on 3 machines, similar results were obtained. Config 1, PC: AMD Ryzen 7 3700x (3.55ghz limited, 8 core 16 lines), 32gb ddr4, RTX3070Ti 8gb. W11, nvmiSSD. 18-40fps. (1280x720 -> 3840x2160, low->ultra doesn't matter) Config 2, notebook: AMD Ryzen 7 7735hs (3.15ghz limited, 8 core 16 lines), 32gb ddr5, RTX4060m 8gb. W11, nvmiSSD. 20-28fps (1280x720->1920x1080, low->ultra doesn't matter) Config 3, notebook: Intel I7 7700hq (2.79ghz limited, 4 core 8 lines), 16gb ddr4, GTX1060-6gb-MaxQ (intel gpu off). W11, nvmiSSD. 15-25fps (1920x1080, low->ultra doesn't matter. It crashed at other resolutions, it lagged and jumped when zombies attacked, it didn't respond to v-sync) It's also strange that the "final" game takes up 6.6gb, and the DEMO takes up 13... The demo ran flawlessly at 58-60 fps, at 4k (I couldn't adjust it, nothing there, I think the thing autodetects and settings maximum everything it can). I don't think this error is due to the W11 system, although I couldn't check it on W10. Maybe the game is overly compressed? That's why the small size and the optimization error? The game can't access the textures and it crashes? The concept would be good, the whole gameplay is well done, depending on the indie title (you have to shoot zombies 2-3 times because they get up), and maybe the kind developer could normalize the save system, because at the beginning the 3 tokens are not enough for a normal gamework, it is just a joke, and during the loadgame you simply "suppress" the remaining 2, and then there is no have more save, who knows how long. However, in its current state the gameplay is suffering, in addition to the low, stuttery fps numbers. If there is a change, an update that fixes these serious bugs, I will write about it again, until then this will remain: UNFORTUNATELY, I DO NOT RECOMMEND! (2025.03.30)
Controls for me were way wack unfortunately and it made playing difficult. i would love to see some optimization.
I was excited to try Elise, being a fan of survival horror, especially if it's story-driven. The promo images looked pretty slick, and I had a chance to get a free key via Keymailer. Unfortunately, it quickly became apparent that this game was a Resident Evil-wanna be knockoff. The main character was a blend of Claire and Ellie from TLOU, the set up, action, and some of the events and mechanisms all reminded me and my community of Resident Evil. Even the way our unnamed MC held her gun and flashlight, like a cop. Still, I tried to give it a fair shake - even with two deaths because of foolishness from the game. Still, after nearly an hour of gameplay, a 2nd save space had not been found, nor a storage space to deal with the inventory management side of things that was, unfortunately, also copied from Resident Evil. And as the guns randomly decided not to work and the knife was a one-use item, I died while trying to do a piano puzzle from a zombie that wasn't in the room when I started the puzzle... I guess it just randomly appeared or something. Having no desire to repeat the whole section I just did, especially with the jank as heck weapon mechanics, I decided to call it quits on this one. This game, as it is now, should be early access and most certainly should not cost $10. In addition to the issues noted above, it lacks audio controls to turn down the overly loud music and the subtitles don't include names so you have no idea who is saying what during the entire opening scene! Hard pass.
没有中文,优化很一般,UI也显得粗糙。因为开发者很穷所以画面问题和打击感这些我就不说了。最重要的是瞄准时候的视角经常变,让人头晕。
Eu achei o jogo promissor, mas acho que precisa de um polimento e otimizações, Tive um bug que a personagem não parava de bater com o cano (continuou mesmo após a última atualização), precisei mudar para a arma e não consegui mais utilizar o cano. Mas o jogo lembrou muito os jogos da série Resident Evil, então acho que ele tem muito potencial, inclusive depois da atualização o jogo melhorou muito a performance e principalmente a parte de iluminação (que antes estava ruim), agora sim vou conseguir aproveitar o jogo. Quando eu finalizar o jogo, volto aqui para melhorar essa análise.
llevo unas 4 horas de juego, realmente no esta bien optimizado para pc de bajos recursos, pero se alcanza a jugar, la mecanica es simple y los puzzles desafiantes ( hubo uno que no supe resolver y tiene opcion de skipear jajaja) un juego que podria mejorar pero no esta mal para algo ligero
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Players by region
Where this game's players are, estimated from review languages.
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