
After falling from the sky into a miniature world, a tiny Elephant has a big adventure in store for them! Climb, dash, lift, and swim while exploring colorful pixel-art environments in this cute 2D puzzle-platformer! Can you collect all the Gems, reach the Tower in the clouds, and return home?
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is cute
A very good non-combat metroidvania. Very respectful of the player's time and ability to figure things out.
Overall a fun game, but a few minor points of annoyance. The art, music, and atmosphere of Elephantasy are immaculate. The consistent, cute aesthetic lends itself well to the lighthearted vibe of the game and encourages you to explore further. The exploration feels great. There are a lot of little mysteries you'll pick up on and know you don't yet have the knowledge or tools to explore further; revisiting past areas with a new eye quickly helps the world to feel familiar. My gripes: Tiles should not be subdivided. This is maybe a necessary element for some puzzles, allowing you to stack things in a staircase, or grow flowers with an offset, but more often it provides friction to otherwise smooth movement. You accidentally grow a flower on a half tile? Sorry, I guess you'll just fall off it. You're trying to move from a ladder to a 1x tile opening? Nope, half a tile too high. Now too low. I think this mechanic should've been reviewed; either be generous and allow for half tile forgiveness, or remove it entirely. Game speed is too fiddly a mechanic, controlling precision of movement, difficulty, and tedium. Tiles being subdivided is more of an issue at higher game speeds; at lower game speeds, backtracking feels tedious. Do you turn it lower for new areas, then higher for old ones? This section requires more precise movement than the last. Adjust it again? Getting back to the boss requires some platforming, but the fight itself feels like it's not built for the reaction time you'd need at high speeds. More adjustment? It's a lot of menuing. I think the game should've been designed around a specific game speed and leave it at that. No fiddling in the menus, and make the movement feel good at that game speed. Fast travel comes too suddenly, too late. Collecting the few remaining gems means traveling all across the map. Same for the puzzle with the strange pot. The second to last thing I did was to collect all the moles. Your reward? Fast travel across the map. By that point I hardly needed it, though it would've been such a boon to have early; it would've saved lots of backtracking. I didn't find out about the teleport to the shop until about halfway through the game. I think fast travel should have been drip-fed as opposed to given all at once, and should've arrived earlier. Maybe Snorri gives you the shop teleport at rank 2 or something. Maybe after every boss you unlock a warp from the shop to their area or something. I don't know. But players will have vastly different experiences based on how quickly they find and complete the mole puzzle; I wish I'd have solved it early.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5時間ほどでゲームクリア、7時間で全実績取得。 操作で使うボタン数が少なく手軽に遊べる難易度であるため、息抜きにぴったりのゲームです。 また、知識を応用する面白さがしっかりあるため、満足感が高く終われるのが良いところです。 主人公もぶにぶに動いてかわいい! 日本語は無いですが、文字数はそこそこで、親切なゲームであるため、遊ぶことはできると思います。
I decided to give this a chance since its the prequel to elephantasy flipside and much cheaper... but it just has too many issues especially with pacing and controls. You should skip this.
A delightful adventure for exploration gamers.
The design of the overall map and the puzzles are so smart, it feels inspired by ocarina of time and link between worlds. borrowing items here is more effective system than the one introduced in link between worlds where every combination opens part of the world. This is pretty smart, my only tiny complain is the map where it doesn't show locations of gems or stuff that I passed by awhile ago. It is not a big deal if you play the game in a single sitting but if you took longer time, you might forget where did you see stuff :) overall, this is a must have game :)
Chill and fun take on an adventure/metroidvania type game where you exchange gems to borrow items in order to explore. The more gems you collect, the more items you end up being able to take out at once. Really clever way to encourage exploration! It was always interesting to see what combinations of items would let me explore an area I haven't been yet, and it always made me feel clever figuring out how to get around and solve all the little puzzles. Goes without saying the graphics are super charming as well. Really good, highly recommend, loved it so much I even went for 100% once I was able to fully explore the map! Can't wait to start the sequel!
Very interesting use of *combinations* of mobility items to overcome puzzles in a Metroidvania. Zero chump combat, a few boss fights (and if you have a problem with them, you can turn down the game speed to make them pushovers). Great map design!
Cute little platformer in the spirit of Fez and Tunic. Feels like a throwback to an old GameBoy title. If you like a platformers with loads of secrets, no lives or combat (actually, very minimal) then check this game out. I felt accomplished by not looking anything up as I was playing. Then I eventually found a room that hints where everything is in the game. Turns out, there were plenty of secrets left, and a bunch more gems to find. Too much for me, but I'm sure people nerdier than I would love to dive deep. Ridiculous that this game gets no traction or buzz. It's great!
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