
After falling from the sky into a miniature world, a tiny Elephant has a big adventure in store for them! Climb, dash, lift, and swim while exploring colorful pixel-art environments in this cute 2D puzzle-platformer! Can you collect all the Gems, reach the Tower in the clouds, and return home?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first I wasn't sure I'd dig Elephantasy. The player character's somewhat labored movement felt a little unusual to me, even after mapping the controls to the appropriate Steam Deck inputs. But before long, I was entranced! Your goal is to explore the world collecting gems. There are four items you can equip that help you overcome different obstacles, but you can only carry one to start. The more gems you collect, the more items you can equip at the same time. Exploration yields rewards that enable more exploration: It's a really satisfying gameplay loop! But what engaged me most was the map. Each little biome is visually distinct and full of puzzles and secrets. It has that Fez or VVVVVV quality that rewards curiosity: I often caught myself smiling while uncovering some of the game's surprises. Highly recommended for fans of 2-D exploration-based platformers!
5時間ほどでゲームクリア、7時間で全実績取得。 操作で使うボタン数が少なく手軽に遊べる難易度であるため、息抜きにぴったりのゲームです。 また、知識を応用する面白さがしっかりあるため、満足感が高く終われるのが良いところです。 主人公もぶにぶに動いてかわいい! 日本語は無いですが、文字数はそこそこで、親切なゲームであるため、遊ぶことはできると思います。
Overall a fun game, but a few minor points of annoyance. The art, music, and atmosphere of Elephantasy are immaculate. The consistent, cute aesthetic lends itself well to the lighthearted vibe of the game and encourages you to explore further. The exploration feels great. There are a lot of little mysteries you'll pick up on and know you don't yet have the knowledge or tools to explore further; revisiting past areas with a new eye quickly helps the world to feel familiar. My gripes: Tiles should not be subdivided. This is maybe a necessary element for some puzzles, allowing you to stack things in a staircase, or grow flowers with an offset, but more often it provides friction to otherwise smooth movement. You accidentally grow a flower on a half tile? Sorry, I guess you'll just fall off it. You're trying to move from a ladder to a 1x tile opening? Nope, half a tile too high. Now too low. I think this mechanic should've been reviewed; either be generous and allow for half tile forgiveness, or remove it entirely. Game speed is too fiddly a mechanic, controlling precision of movement, difficulty, and tedium. Tiles being subdivided is more of an issue at higher game speeds; at lower game speeds, backtracking feels tedious. Do you turn it lower for new areas, then higher for old ones? This section requires more precise movement than the last. Adjust it again? Getting back to the boss requires some platforming, but the fight itself feels like it's not built for the reaction time you'd need at high speeds. More adjustment? It's a lot of menuing. I think the game should've been designed around a specific game speed and leave it at that. No fiddling in the menus, and make the movement feel good at that game speed. Fast travel comes too suddenly, too late. Collecting the few remaining gems means traveling all across the map. Same for the puzzle with the strange pot. The second to last thing I did was to collect all the moles. Your reward? Fast travel across the map. By that point I hardly needed it, though it would've been such a boon to have early; it would've saved lots of backtracking. I didn't find out about the teleport to the shop until about halfway through the game. I think fast travel should have been drip-fed as opposed to given all at once, and should've arrived earlier. Maybe Snorri gives you the shop teleport at rank 2 or something. Maybe after every boss you unlock a warp from the shop to their area or something. I don't know. But players will have vastly different experiences based on how quickly they find and complete the mole puzzle; I wish I'd have solved it early.
I decided to give this a chance since its the prequel to elephantasy flipside and much cheaper... but it just has too many issues especially with pacing and controls. You should skip this.
It is cute
good game
Lovely short game, very interesting metroidvania based on movement and the combination of items that you choose, as you can change them bit by bit. Also you can skip the tutorial without wanting to like I did and finish the game without its trophy, and thats just funny.
Great little puzzle platformer with lots to figure out yourself. Gentle pace, cute characters. Feels like an old home computer classic.
A delightful adventure for exploration gamers.
Dans la catégorie des jeux jamais lancés de ma bibliothèque Steam, Elephantasy avait une très bonne place :p. Développé par une seule personne, il s'agit d'un Metroid-like minimaliste avec un principe assez original. Dans la peau d'un mignon petit éléphant coincé dans un monde inconnu, votre but sera de collecter des gemmes partout sur la map. Pour ce faire, vous aurez la possibilité d'emprunter des objets à la boutique centrale, mais seulement un à la fois, en tout cas au début. Chaque palier de gemmes vous permettra en effet de pouvoir prendre un objet supplémentaire, jusqu'à pouvoir tous les avoir en même temps. Vous allez donc devoir tester chaque objet et faire pas mal d'aller-retours pour collecter un maximum de gemmes. Si l'aventure est au départ relativement simple et dirigée, vous allez vite devoir mémoriser les lieux visités et bien planifier votre parcours (il y a une carte, mais elle indique uniquement les chemins et votre position). Et vers la fin du jeu, celui-ci fourmille de petits secrets. Bref, Elephantasy est un tout petit jeu fort sympathique, pas trop prise de tête et à faire à son rythme. Comptez environ 4h pour en voir le bout, et un peu plus pour le 100%.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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