
You wake up buried alive. You are running out of oxygen and you can't remember how you got here. There must be a way out, can you figure it out in time?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


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Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is an okay game, but I still won't recommend it. I don't know if my game was glitched or bugged, but I only had 1 jumpscare, maybe? Also I don't recommend it, because I was done with the game in 8 minutes.. So not much fun granted. There's nothing much to say, graphic is okay. Atmosphere can be thrilling for people with claustrophobia but otherwise it is meh. Therefore I give this game a: 4/10 GET GOO GOO ALU!
Super Konzept, leider sehr magere Darstellung und Umsetzung. Das Konzept, ein Rätselspiel/Escape"room"spiel in einem Sarg zu schaffen, ist wohlmöglich eine noch nicht ausgelutschte Idee. Führt bloß dazu, dass man nicht viel Raum für Rätsel hat und diese, allein durch bloßes herumklicken, schnell gelöst werden können. Die Angst, der Stress, die Panik, welche der gespielte Charakter haben müsste, war meiner Meinung nach nicht immersiv. Das man mit der Zeit, je länger man sich im dunkeln aufhält, Hände und Köpfe sieht, welche eigentlich nicht da sind, ist ein guter Ansatz, wurde leider auch wieder zerstört, da eine Hand, welche ja eigentlich eine Einbildung ist, wichtig ist für den Fortschritt. Man schafft es ohne Probleme, innerhalb von 10min, alle Rätsel zu lösen, ohne dass die Handybatterie leer geht, der Sauerstoff aus geht oder sonst was geht. Die wenigen Interaktionsmöglichkeiten, können leider verbuggen, wodurch man das Spiel nicht mehr beenden kann, da ein Rätsel nicht mehr bedienbar ist (bei mir 2 von 4 malen, die kleine schwarze Box mit den Schiebern). Buried hat eine coole Idee, mit welcher man gut weiter arbeiten kann, leider ist das Spiel mit 20min (wenn man sich wirklich lange Zeit lässt), sehr kurz und hat Bugs, weshalb man neu anfangen muss (was einen ja nicht wirklich zurückwirft, da man dann innerhalb von 5min wieder alles aufgeholt hat). Ich würde es gerne empfehlen, aber leider fehlt mir da was. Wer die Idee gut findet und im Sale was für 1€ sucht, kann damit ein paar Minuten spaß haben, jeder andere, sollte die Entscheidung 2x überdenken.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buried is a compact first-person horror puzzle game that builds its entire experience around a single, suffocating idea: waking up trapped inside a coffin with no memory and very little time. Developed and published by Authogin, it wastes no effort on exposition or buildup, instead placing the player immediately into a situation defined by darkness, panic, and urgency. This abrupt start is one of its most effective qualities, as it strips away any sense of comfort and forces the player to confront the scenario head-on. There is no gradual escalation—only the immediate realization that survival depends on quick thinking under pressure. The gameplay is intentionally confined, both physically and mechanically. Everything takes place within the narrow interior of the coffin, and this limitation becomes the foundation of the experience rather than a constraint. Players must interact with their surroundings, searching for tools, deciphering small puzzles, and piecing together a path to escape. The mechanics themselves are straightforward, relying on object interaction and basic problem-solving, but they are elevated by the constant awareness of limited resources. Light sources such as a phone or lighter are finite, and oxygen is steadily depleting, turning every action into a calculated decision. Even hesitation can feel dangerous, as the sense of urgency is ever-present. What makes Buried particularly effective is how it uses pressure to enhance otherwise simple puzzles. The tasks you perform are not overly complex, but they are framed within a context that makes them feel significantly more intense. Searching for an item or trying to interpret a clue becomes stressful when every second matters. The game does not rely on traditional horror elements like enemies or jump scares; instead, it builds tension through confinement and the fear of running out of time. This creates a form of psychological horror that feels grounded and immediate, as the threat is not something external, but the situation itself. Atmosphere plays a crucial role in maintaining immersion. The sound design is especially effective, with heavy breathing, subtle environmental noises, and moments of silence that emphasize the isolation of the setting. The visuals, while simple, serve their purpose well, focusing on the cramped interior and reinforcing the feeling of being trapped. There is a deliberate lack of variety in the environment, but this works in the game’s favor, as it keeps the player’s attention fixed on their immediate surroundings. The result is an experience that feels intensely personal, almost claustrophobic in its presentation. However, the game’s biggest limitation is its brevity. Buried is a very short experience, often completed in a single sitting, which means it does not have much room to expand on its ideas. While the short runtime prevents the concept from becoming repetitive, it also leaves the experience feeling somewhat incomplete. There is a hint of replayability through minor variations in puzzles and solutions, but the overall structure remains largely the same. Once the player has experienced the core scenario, there is little new content to discover beyond refining their approach or improving their efficiency. The narrative is similarly minimal. While the premise is strong, the game offers very little context or explanation for the situation. This lack of detail can add to the mystery, but it also limits the emotional impact, as there is little connection to the character or their circumstances beyond the immediate need to escape. The story feels more like a setup than a fully explored idea, leaving players with questions that remain unanswered by the time the experience concludes. Despite these shortcomings, Buried succeeds in delivering a focused and memorable experience. It demonstrates how a simple concept, when executed with clarity and intention, can create genuine tension without relying on complex systems or extended playtime. The game understands its strengths and builds around them, offering a short but intense journey that leaves a lasting impression through its atmosphere and design. In the end, Buried is best appreciated as a concise, concept-driven horror experience. It does not attempt to be expansive or deeply narrative-driven, but instead refines a single idea and presents it effectively. While its limited scope prevents it from reaching greater depth, it remains a compelling example of how minimalism can be used to create a powerful sense of immersion. For players looking for a brief but impactful horror experience, it delivers exactly what it promises, even if it leaves you wishing there was more to uncover. Rating: 7/10
A bit short but scary game. I enjoyed playing. 🫶🏻
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nate jacobs death simulation
Wish it was a little longer but great game when on sale
内容太少游戏性不错
Bueno, corto, tenebroso.
一款便宜的小游戏,小到我能一分钟内通关的程度,但题材很有创意,蛮好的,希望多加点内容,目前11块还对不起它的内容
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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