
A 4X strategy game in a fantasy RPG world. Create your own sovereign hero, build a dynasty, design custom units, and wage turn-based war across a world that's different every time you play. Every unit is an individual with their own name, gear, and story.
Modeled estimate, not a reported figure. How we estimate →
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About
When immortal Titans descended on the world of Anthys, they stripped its magic and bound it into crystal shards buried deep in the earth. Mortal sorcerers rose against them and won, but victory came at the cost of civilization itself. The Cataclysm shattered continents, drowned cities, and left the survivors to crawl from the ruins and start again.
That was generations ago. Now new powers are rising. Kingdoms channel life magic to revive the land. Empires harness death magic to dominate it. And scattered across Anthys, the shards still pulse with stolen power, waiting for someone bold enough to claim them.
You are a sovereign. Establish your civilization. Raise your dynasty. Take the shards. Reshape the world in this reforged fantasy 4X classic!
Ten rival Kingdoms and Empires contest Anthys, split by an ideological war over the nature of magic itself. Command Procipinee's mighty sorcerers of Pariden with access to every school of magic. Lead the Ironeer of Gilden, stocky, magic-resistant miners who field Iron Golems in battle. Unleash the Trogs of Yithril as unstoppable Juggernauts. Or embrace the Quendar of Magnar, Titan-blooded slavers who convert captives into raw mana. Each faction plays differently. The AI plays by the same rules you do. No cheats, no rubber-banding.
Every unit in your army is an individual with a name, a history, and equipment you chose for them. You don't recruit generic soldiers. You design unit types from scratch, equip them with crafted gear, and watch them grow through battle. Losing a veteran stings, but fielding a squad you built from nothing and watching them crush the enemy in the endgame is something else entirely.
Your sovereign marries, produces heirs, and passes traits down through generations. Your children will grow to be your next Champions, your dynasty is a living system that spans your entire campaign, and the throne doesn't sit empty when your ruler falls.
Capture Elemental shards and you don't just gain power: you reshape the world itself! Turn scorched wasteland into fertile ground. Raise mountain ranges to seal a border. Corrupt revived land into Fallen terrain or push it back. The map at the end of the game will be very different to the one you started.
Three research branches (Civilization, Warfare, and Magic) let you define what kind of empire you're building. Unlock world-altering sorcery, or ignore it entirely and win through steel and economy. The tree is deep enough that no two campaigns develop the same way.
Forge weapons, armor, scrolls, potions, and enchanted artifacts from gathered resources. Your heroes carry gear you built, not just loot from a chest. A custom-forged blade on a champion you've raised from nothing is worth more than any random drop.
When armies clash, combat plays out on a tactical battle map. Position your units to take advantage of their unique strengths and abilities. Magic is devastating and a carefully cast spell may end the battle in epic style. The AI exploits the same systems you do and doesn't pull punches.
Anthys is procedurally generated and packed with content. Dungeons like the Pits of Namtur stretch to the underworld. The Lombard Desert hides the lost Library of Illuna. The Shroud swallows travelers whole. Hundreds of quests, recruitable champions, and encounters that respond to your choices fill out a world that plays differently every time.
Prelude, The Fallen Enchantress, and The Legendary Heroes. Three full story campaigns spanning different eras of Anthys, from the rise of Ceresa's Fallen armies to the corruption of Mirdoth and the reign of the Sorcerer King.
Build and share custom maps, scenarios, and total conversions.
Elemental began in 2010 as Stardock's vision for the definitive fantasy civilization game, a world where 4X strategy met RPG depth at every level. That vision took three games and over a decade of iteration to fully realize. Reforged brings all of that work together on a modern 64-bit engine. This is the game it was always meant to be.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a really good 4X game. It combines the 4X concept with truly solid RPG mechanics and a well-crafted world. I’ll probably be playing this game for a very long time. The game can be quite challenging, but the game mechanics apply equally to all factions. In my last game, for example, an AI faction was wiped out by roaming monsters. Overall, the game runs pretty well. So far (~13 hours), I’ve had maybe 3–4 crashes, and I’d say the developers still need to work on that. I’d also like to see some of the visuals and sounds used a bit more effectively. For example, there’s an ambient “rain” sound, but visually, it’s not raining. Regardless of that, I highly recommend this game to all 4X players who like the setting and graphics and (like me) often don’t really get much out of current 4X games.
Bugs, bugs, bugs everywhere (especially after 1.2 update)...
Too many bugs
An underuse genre. You can't hate fantasy strategy. Bought the first game as a deluxe. Elemental is fun spiritual successor to Master of Magic. The world map on zoom out is actually rather fun to play on as it turns on canvas. The addition of dynasty mechanics is interesting.
Game's got me hooked, unfortunately, despite its many problems. UI is less than stellar. RNG is brutal, it affects both the quality of the settling spots as well as the loot you can find. Most of the best champion weapons come from loot. Tech tree exists, but is small and shallow so there really isn't that much variety in the tech you pick up. You will likely pick up all of them, every game. There are four game endings, but two of them are much faster to achieve, so there are effectively two good endings. But for all that, the game still provides a satisfying, relaxing experience that keeps me coming back. The devs are fairly responsive, and they have been listening to feedback. This game could be so much more!
В целом, игра заслуживает нейтральный отзыв, потому как если запустить её и начать играть, она имеет туже базу, что и прошлые игры, и мягко говоря многие скажут, а нужно ли оно? И ряд багов которые не критичны, но крайне раздражающие. И тем не менее плюсы: 1. Есть русский, но местами либо ошибка в переводе, либо вместо текст внутренний идентификатор текста, на пример в дереве исследований это заметно прям сильно, нужно дорабатывать; 2. Эта всё так же оптимальная 4-х игра, где ты буквально собираешь себе юнита (однако, сейчас есть весьма сильный конкурент...); 3. Очень неплохо сделанный генератор карт, много настроек; 4. Куча эвентов и событий, они были и в прошлых играх, но тут их явно больше, это очень радует; 5. Очень классное обучение, есть даже кнопка спросить Бреда (дизайнер игры), откроется манул по игре (на русском) и голос разработчика (английский), это я считаю очень оригинально; 6. Появились моды, а это самая нужная вещь для такого рода игр; ?. Крафт предметов, сбор ресурсов - это прям класс. Однако странно, что убив волков, я получил не только шкуры, но и паутину.. Минусы: 1. Мне не ясно, почему они так быстро выпустили из раннего доступа игру, есть существенные баги, самый заметный, я даже удивляюсь как играли все, и никто не заметил - если городов несколько, то между ними можно переключаться стрелками, так вот, если открыто меню строительства и переключиться, то список доступных построек останется от прошлого города, а не от следующего; 2. Клавишу ESC разработчики не любят, очень, пытаешься закрыть менюшки этой клавишей по привычке, а она внезапно не работает, бесит :) 3. мелкие войска теряются в лесу, вражеский юнит очень легко не заметить. Не совсем понимаю зачем добавили генеалогическое древо (аля crusaders kings?) да, там можно выбрать жену\мужа, и она будет вместе с героем, далее будут дети, и детей уже можно либо сделать героями, либо женить\отдать замуж.. В целом очевидно, что эта механика так то должна дать больше выбор героев на карте, одна на практике. нужна крайне крепкая экономика для содержания такой оравы. Подводя итог, это заметно улучшенная версия прошлых игр, если они вам нравились, то определенно стоит прикупить.
Elemental Reforged tries to take ideas from many other 4x games and create their own version. The problem is failed execution and bugs. The game doesn't give clear production details (in cities, and overall production). It is frustrating finding my cities are often doing nothing. You always need a split force; 1) exploring 2) protecting your cities Even after you clear the map, random powerful armies appear and destroy your cities. A number of small annoying bugs appear. The game has potential if they can make fundamental improvements.
Please hire someone to fix the game. Edit: Despite its flaw, this is still a beautiful game.
Worst game I have ever purchased on steam. It crashes every 5 minutes.
Excellent game, in my opinion. It has very deep gameplay for a casual gamer and feels much more stable than the older versions. It is well worth the $25. The graphics are a bit dated, but the gameplay really shines. I love how every piece of gear changes the look of your character, unlike some newer lazy game companies that neglect that immersive factor. I am still fairly early in my playthrough, but I am really enjoying it so far. I hope Stardock continues to add to and improve the game. Yes, it has a few bugs, but they have been very minor for me. Also, turning off auto-turn helped a lot. Also all these negative reviews is beyond me this game really hooks me. I did wait until the 1.2 patch to buy so maybe that has somthing to do with my lack of ctd and so on.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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