
A deep idle strategy game with extensive progression: heroes, promotions, arcane arts, gear, spirit beasts, talents, and runes. Create thousands of unique builds to form powerful teams! Experience adventure, team battles, and Demon Tide defense, and win easily with smart strategies!
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Discord : Elemental Master: Heroes Assemble
Collect and cultivate a vast roster of heroes, guiding their evolution through Breakthroughs, Class Advancements, and Relic Augmentation. Each hero is distinct; you must master the synergy of their unique skills, elements, roles, and battlefield positioning to craft the ultimate team.
Whether you favor a rapid-fire Combo/Basic Attack build, a high-stakes One-Shot Critical Hit build, a stalwart Counter-Attack strategy, or debilitating Damage-over-Time (DoT) styles like Burn and Poison—the depth of strategy is in your hands. Experiment with endless combinations to maximize your combat power and define your own meta.
As an indie developer, I despise mindless grinding. That’s why I’ve designed diverse dungeons that prioritize meaningful tactical decisions over repetitive tasks.
Glory Battle: Face off in the ultimate peak showdown.
Warlord Hegemony: Master the art of team-based maneuvering.
Demon Tide: Survive the desperate struggle against relentless hordes.
With multiple difficulty tiers and strategic resource management, you can steadily strengthen your roster and conquer peril-filled realms at your own pace.

We respect your time. Our automated features handle the busywork—like gear crafting and rune affix rolling—so you don't have to be glued to the screen.
From Common to Legendary: Upgrade and ascend your gear to unlock specialized skills and powerful affix bonuses.
Tailor-Made Sets: Every piece of equipment can be customized to fit your specific build requirements.
Combine the right resources, heroes, and gear to watch your power skyrocket, making even the most daunting high-level stages feel rewarding to overcome.
Experience the excitement of deep customization! Spend time perfecting your build with high-tier affixes—that moment you finally roll an A-Rank Affix to complete your strategy? That’s pure "Chosen One" energy.

If you love deep strategy, complex theory-crafting, and diverse build variety, add it to your Wishlist now!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is hands-down a fun idle/incremental game. You feel like your characters are slowly getting more powerful as time goes on, which is satisfying. The one detractor, for now, is that the levels are "gate-kept" by Glory battles, a type of challenge mode battle. For example, I'm stuck on level 2 round 50 and can wipe the floor with mobs all day but I can't progress to level 3 until I beat Glory level 20. I am stuck on Glory level 15, despite big increases in gear level, character level, achievements, spells, pets, etc. And that's 5 levels away from Glory level 20, which is the level gate-keeping me from moving to the next level of auto-battler content. To the developer, I really like your game and want to keep playing it, but please consider removing the gate-keeping mechanic or reducing the Glory level required to progress or making the Glory levels more in line with the world difficulty. i.e. if I'm able to beat the boss of level 2-50, I should be able to beat Glory 20 to progress to 3-1 with only a little more challenge.
Это вообще не Idle. Тут нет офлайн прогрессии. Тут нет автоматизации. Вы абсолютно всё будете тыкать везде везде. Работает всегда только одна команда хотя можно настраивать три команды. Эта игра скорее "Простенький менеджемент автобатлер гриндилка", а не никакой не Idle. Механик гринда не особо то и много: -Сюжетный гринд (обычный самый режим) -Битва славы (челендж, чтобы открывать следующую главу сюжета) -Полчиша (волны мобов от 10 до 20 волн для гринда кусков героев) -Битва полководцев (три команды врагов против трёх ваших команд, чтобы гриндить камни прорыва) Всё! По сути два режима, так как сюжетный и битв славы это классические режимы. Система шмота полное гомнище. Общий шмот на всех. В одни общие штаны залезают 18 героев. У штанов можно выбрать 6 параметров, я выбираю например горение+ и урон огня + и 4 абилки там классические уклонение меткость и т.д. Сразу идут лесом остальные стихийные команды (ветер земля вода). Выбираешь чаще способности общего характера, а не стихийные так как штаны общие на всех. Система реликвий норм. Вы можете лишь выбирать какую одну реликвии может носить каждый герой. Реликвии довольно мощные. Система Продвинутый класс норм. Одна убер абилка и изменений глобальные всех параметров героя. Например Волшебник +800% к яду горению намоканию и так далее. У каждого класса по 4 продвинутых класса. Система Арканов полное гомно. Чем круче аркана, тем она бесполезнее в бою. Спросите почему? У самых крутых Аркан (заклинаний) сильный штраф применения. На 20 секунде можно их активировать. На 20 секунде бой уже закончится в 95% случаев. К тому же их прокачать очень сложно, а не прокачанные они полное х2 гомно. Система Питомцев почти такое же гомно как Арканы, но они хотя бы дают постоянный бафы при правильной комбинации. А откат у крутых питомцев такой же лютый как и у Аркан. 15 или 20 секунды, а команды к этому времени уже трупы. Единственный огромный плюс игры это дизайн персонажей. Выполнен явно художником, а не ИИ нейрослоп. Художник кто рисовал дизайн персонажей крут. А ну да и есть нормальный русский язык. Если автор игры продолжить пилить игру, а не забросит как многие это делают, то может и стоит покупать и играть, а пока что такое себе.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Portugal, Korean
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it very much! Fun idle team building with rpg elements - The game have the mobile gatcha vibes that will sratch your itch in summoning, best part NO spending :) - It's an idle game that's design to have gate to progress, makes it feel hard... but still easy if you think enough. Yup, cant yolo it. Class characters, elements and skills plays important part to progress. - Just dont make it your MAIN game, when you hit a wall, set it on AFK in the side.. then play something else, come back later to advacne :) It's one of those game that I can say it's worth my $, even not on sale will still be a good buy!
Demo玩过,发售第一时间买了,喜欢挂机刷宝的游戏,很用心的一款游戏 每个界面窗口上都有一个 帮助的?号,很贴心的帮助说明。 英雄技能设计的很棒,还在摸索组合的套路,喜欢上手简单,又希望游戏有点深度的,推荐购买 顺便说一些小心得: 1. 跟着任务走就行了 2. 前期不要留资源,前期不要留资源,前期不要留资源,有就直接用掉,快速提升战力是最优解 3. 龙币商店个人推荐买经验书,升级英雄,还有天赋点拿。 4. 游戏看起来是挂机游戏,挂机给的资源不多,各功能解锁给的资源非常多(特别是前期的荣耀之战) 5. 游戏的荣耀之战给的资源很多,一定要优先打,打不过时再去主线过关 6. 荣耀之战第10关有些难度,英雄都升到100级,该点的都点了,多打几次就能过。不需要挂机
真的拉胯,挂到后面打也打不动,研究各种BD形同虚设,打怪没人家回的多。很少给游戏差评,你是其中之一。
일단 때깔은 괜찮은데 안을 까보면 모든 부분의 육성을 빠짐없이 다 해야 다음 단계를 열 수 있게 해놨다. 장비, 캐릭터, 펫, 보석이었나 뭐였나 아무튼 다 해야한다. 이 모든게 전체 스펙에 전부 영향을 준다. 하여간 모든 종류의 도전, 모든 종류의 육성을 다 해야.. 초반에는 뭐 대강해도 다 열린다지만 4장부터는 이게 안되더라. 4장도 장비 부분에 버그가 있어서 원래는 개방되지 말아야할 티어가 다 뚫린 상태라 뚫은 느낌. 결국 뺑뺑이 돌려서 뚫어야 하는데 ㅋㅋㅋ 한땀한땀 스펙 올려서 뚫기엔 정말 힘들다. 캐릭마다 하나하나 상성 읽어가면서 내 캐릭터 육성하기엔 자원이 없고.. 제천쇄보록은 비슷하게 막혀도 좀 돌리면 한 계단 열리고 한 계단 열려서 진행한다는 느낌은 있었는데 이건 걍 거대한 벽부터 느껴짐. 시간낭비니까 굳이 하겠다면 뒷문 열어서 하는 수밖에
英雄不能洗点,因为英雄是随游戏进度逐步解锁的,当你前期阵容推不动的时候想换阵容又没材料升级新阵容怎么办?那你只能挂机刷英雄令去召唤英雄,那又出现了下一个问题,召唤英雄大部分是材料,只有一个百分之0.7的几率召唤10个英雄碎片和一个百分之3.0的几率召唤1个英雄碎片。但是你想组特定的阵容召唤特定的英雄,那么几率就来到了恐怖的百分之0.014才能抽得到你想升级的那个英雄。除此之外,还有两个办法,一个是神秘商城买,但是只能买50个,升到满级不够。另一个办法就是魔潮入侵去刷,但这个又是随推进的进度解锁的,等于是你升不上去,游戏进度你也推不动,推不动那你自然也刷不了用来升级的英雄碎片。那就导致你只能去抽,但是抽的几率又低的可怜。因为NM的50个英雄以及材料全在一个抽卡池子里。《等于是你抽不到卡,所以你升不了级,因为你升不了级,所以你推不动关卡,因为你推不动关卡,所以你去抽卡》开始循环起来了 制作组你把抽卡池子分地元素/火元素/风元素/水元素四个抽卡池很难吗? 那个试玩版根本没把问题暴露出来,所以千万别买。太恶心了
6.5/10. Solid enough for the price paid. A no micro-transaction character collector and team building RPG with idle mechanics. Similar to the p2w mobile stuff, like AFK Arena, but single player and without the p2w/micro-transactions. It's a decent offering with depth in team building- you do need to field multiple teams and heroes to overcome certain challenges the game presents. If you like building RPG teams, theory crafting, or auto-battlers, it's worth the price of admission. Yet, despite being fun, there is plenty of potential which is sorely missed compared to the p2w offerings. The difference in polish and balance is evident. Ambiguous skill descriptions, mechanics and interactions which are not accurate, a lack of a glossary, and friction from the inventory system, to name a few. Again, none of this keeps the game from being fun, rather, it makes you realize (if you enjoy this genre) how good a non-p2w, larger content, and more polished version of this game would be.
游戏数值稀烂,卡关严重,挂机产出少的可怜。 单机游戏,抽卡概率还那么低…… 并且最关键的是,第三阶段突破的石头获取难度激增。 让我最不理解的是,转职这么有趣的设定,竟然放在240级满级的时候才可以选择。 而少的可怜的资源,能堆出来一个满级的转职角色就废了老劲了。 也不知道怎么设计的。
不建議購買,假的放置,必須每隔幾分鐘點擊某些收集的功能。 建議免費時入手。
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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