
Build and run your own electronics megastore: repair, customize, and sell everything from retro handhelds to high-end gaming PCs. Play online with friends, stock shelves, fix devices, manage chaotic customers, and grow your tiny shop into a retail empire.
Modeled estimate, not a reported figure. How we estimate →
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Scan customer's devices for hidden broken parts and carefully swapped out components ! Test your skills as you repair smartphones, laptops, and gaming consoles.
Build your tech business from the ground up. Buy inventory, organize your displays, and upgrade your layout to become the best electronic and gaming destination in town!
Customize your shop's layout by placing new shelves and display units. Reinvest your profits to upgrade the store, unlock new items to sell, and knock down walls to expand your business into brand-new sections of the mall.
Fill your shelves with the electronics and games your customers want. Manage your catalog, buy stock, and carefully place every item to optimize your floor space and keep the sales rolling in.
Multiplayer Co-Op (almost no player limit) : Run the shop with all your friends! Share the workload of diagnosing hardware, fixing consoles, and restocking shelves in chaotic co-op action.
Unlockable Progression: Level up your business to unlock exciting new inventory items, hire workers and expand your store's footprint deeper into the shopping mall.
There's nothing quite like the satisfaction of hunting down a broken device, stripping it to parts, and flipping it for profit, the same addictive loop that keeps players hooked on Car Mechanic Simulator, PC Building Simulator, and House Flipper. In ElectroFix, you repair Game Boys, consoles, controllers, and PCs; swap parts and re-apply thermal paste at a functional workbench; test every device before it hits the shelf; and unlock advanced tools as your reputation grows.
If you've ever lost hours to Supermarket Simulator, TCG Card Shop Simulator, or Supermarket Together, you already know the pull of stocking shelves and watching your margins grow. ElectroFix drops that same retail obsession into a buzzing electronics tycoon: stock every aisle with consoles, GPUs, cables, and accessories; track inventory; set prices; and expand your layout as profits climb, from hole-in-the-wall repair shop to full Best Buy simulator empire. The rhythm will feel instantly familiar to fans of Gas Station Simulator, Schedule I, and Bear and Breakfast.
Every visitor has a story and a wishlist. Some are clueless, some demanding, some just hunting a deal. Fans of Cooking Simulator and Overcooked 2 will recognize the beautiful stress of it all — except here, instead of plating pasta, you're arguing about whether someone's GPU is actually dead. Upsell bundles and warranties, handle meltdowns, survive the Saturday rush. And fans of Viscera Cleanup Detail will appreciate that the mess you leave behind is entirely your own fault.
The best part of games like It Takes Two, Lethal Company, R.E.P.O., and Don't Starve Together or even Agents 404 isn't just the gameplay — it's the chaos of doing it with someone else. ElectroFix is built with that same co-op soul. One player runs the sales floor while the other tears down devices at the bench, natural role-splitting like Satisfactory or Factorio. Coordinate during rush hours the way you would in Helldivers 2 or Monster Hunter Wilds, total chaos, total fun.
ElectroFix scratches the same itch as the best cozy sim games on PC: the slow satisfying build of Stardew Valley, the creative freedom of Coral Island, the "just one more upgrade" compulsion of Dave the Diver or inZOI. But it has teeth too. Rush hour hits like a raid. A bad batch of trade-ins can wreck your whole week. This is, at its core, a game about making a small thing grow into a big thing — the same itch scratched by Farming Simulator 25, Euro Truck Simulator 2, and Two Point Museum. You start with a tiny shop and a handful of tools. You end up running a retail empire.
The same drive that keeps players locked into Big Ambitions, building a business empire one storefront at a time — is exactly what you'll feel expanding from a single repair bench to a full retail floor. Fans of Game Dev Tycoon know that the best business sims reward patience over grinding, and ElectroFix works the same way. The budget pressure echoes Frostpunk 2 at its best: every decision carries weight. The progression layers in like Hades II or Kingdom Come: Deliverance II — you start bad at this job, you get good, and that journey is the point.
If your rotation includes inZOI, Paralives, or The Sims 4, you'll find ElectroFix taps into the same energy. Running a store is living a life: you set your hours, manage relationships with regulars, and decide how much of yourself to put into the job. PowerWash Simulator turned hosing down a bike into therapy. Unpacking made moving boxes feel like meditation. ElectroFix does the same for the repair-and-resell loop — that moment a dead device boots for the first time after your fix is why you keep playing.
Not every customer is there for a high-end build. Some just need their tablet fixed so they can get back to Grow a Garden on Roblox — the idle farming phenomenon that shattered concurrent player records. Others are deep into Steal a Brainrot, or losing sleep over Plants vs. Brainrots. The kid whose Brookhaven RP session got interrupted by a failing hard drive is just as panicked as the adult whose Valheim server went down mid-boss. Adopt Me! players ask for budget tablet recommendations. Dress to Impress devotees need help with devices that overheat. Someone is always in because their rig can no longer keep up with Blox Fruits, which, for a certain kind of player, is a genuine emergency.
One customer is upgrading to run Atomfall; another needs a full rebuild for Clair Obscur: Expedition 33. The ones waiting on Civilization VII are calm and methodical. The ones whose PC died mid-run in Elden Ring Nightreign are considerably less calm. Every repair request tells you exactly what people are playing right now — and ElectroFix puts you at the center of that world, one broken device at a time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had this game on my Steam calendar/watchlist for like 3 months. The concept REALLY caught my attention because I love store/simulator games like this. But honestly, in its current state, its to expensive for a poor made game even with 15% OFF just doesn’t feel worth it. I bought it, tested it, and I’m asking for a refund. I didn’t notice major bugs or technical problems, so that’s not the issue. The issue is that the game feels VERY early access right now. Way too raw for the current price. I’ve played many other simulator games with different themes, and they gave me way more possibilities and progression. Here, everything starts feeling extremely limited very quickly. Some things I really missed: There’s no PC/dashboard system inside the shop to check revenue, best-selling products, average ticket value, profits, etc. For a store simulator, that feels like a huge missed opportunity. There’s almost no shop customization. You can barely change anything, no decorations, no colors, nothing that makes it feel like “MY store”. Customer comments are extremely generic and bland. They could have way more personality — rude customers, funny ones, impatient ones, anything to make interactions feel alive. There’s basically no interaction with the mall/environment around the store. The whole place feels very static and empty. Device repairs became repetitive VERY quickly. There’s no negotiation system with customers. You just accept the repair price and that’s it. It would be way more interesting to make counter offers, give discounts, charge more for urgent repairs, etc. My suggestions: More customer interaction overall: better comments/dialogue, negotiations, discounts, loyal customers, difficult customers, things like that. Let us place things inside the store like arcade machines, an Xbox, TVs, or anything that could attract customers. More customization so the shop actually feels like MY store. Steam Workshop support would be amazing. Or at least reconsider the current pricing, because right now the game still feels too unfinished for the price being charged. The worst part is that I actually LIKED the concept a lot and genuinely wanted to keep playing. The game has a ton of potential. That’s exactly why I ended up disappointed. I really hope I can come back in the future when it’s more complete.
Seems pretty fun, I will play more time with my little bro
Trailer und Vorschau sehen gut aus und wer das Genre kennt, weiß was ihn erwartet. Neue und nette Idee einen Shop plus Reparatur zu verbinden. Aber irgendwie habe ich den Eindruck es handelt sich eher um einen Early Access als einen fertigen Titel wie angegeben. Optionen sollen noch kommen, Regale lassen sich in Wände stellen, Geräte zur Reparatur lassen sich nicht ablegen um Ersatzteile zu kaufen und wenn man es irgendwie geschafft hat die Teile zu kaufen, rennt man mit dem Gerät in der Hand rum und kann nichts mehr machen außer warten bis die Zeit für den Auftrag abgelaufen ist. Es wirkt alles unfertig und man hätte das ganze eventuell eher als Early Access veröffentlichen sollen, so wäre die Enttäuschung etwas geringer.
It took me half an hour to realize nothing sat was advertised in the video is actually included in the game. This game is NOT in good shape, plays nothing like advertised, and doesn't even have any gameplay settings yet. I requester a refund, but it was declined since I was 6 days past the deadline, so because Steam won't do anything about what is literally the most misled I've ever been when purchasing a game (over 400 in my library), I'm stuck hoping the devs actually deliver what they said they were going to. I'll gladly change my review if that happens but my hopes aren't high. I enthusiastically do NOT recommend purchasing this.
Really fun and cosy game. I repaired the phones and the consoles and my customers are happy! but I want more money!!!
the shelves get more expensive as you buy them, dumb as ♥♥♥♥ can't pull items off the shelf to put on another shelf
A very well made simulator game. work at your own pace. graphics good, never crashed on me. lots to do. And nice to play with mates
Absolutely abysmal game. Ai was used in the creation of the videos you see. Very bland gameplay with no soul attached. I don't care about the customers, there's no time rush besides finishing equipment installs. Installation is very shallow and will reset 100% if you misclick. Poorly made game, I'm getting my refund.
Just tryed the game don't buy it ! the game is just thrown together and is sold like that the only thing you can repair are just mobile phones even if you have bought a new license you only get stupid phones nothing else the game doesn't look like the trailer people come with moments too quickly in succession so you can barely follow for me this means asking me for a refund this game is worthless my brother wanted this and I forbide him to give his money to this worthless game that is not worth the money for me this game is not worth more than 5 euros Game is even far from the second trailer you play in a mall not like you see it in the second trailer so don't waste your money on this crap!!! even the unscrewing is not right and you screw more out then it must be for the pay system you even can not press enter to finish the payment you have to use the mouse for it Hope this AI maked game dies slowly!!!
this game is so laggy and full of bugs it should not have came out yet
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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