
Build and run your own electronics megastore: repair, customize, and sell everything from retro handhelds to high-end gaming PCs. Play online with friends, stock shelves, fix devices, manage chaotic customers, and grow your tiny shop into a retail empire.
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About
Scan customer's devices for hidden broken parts and carefully swapped out components ! Test your skills as you repair smartphones, laptops, and gaming consoles.
Build your tech business from the ground up. Buy inventory, organize your displays, and upgrade your layout to become the best electronic and gaming destination in town!
Customize your shop's layout by placing new shelves and display units. Reinvest your profits to upgrade the store, unlock new items to sell, and knock down walls to expand your business into brand-new sections of the mall.
Fill your shelves with the electronics and games your customers want. Manage your catalog, buy stock, and carefully place every item to optimize your floor space and keep the sales rolling in.
Multiplayer Co-Op (almost no player limit) : Run the shop with all your friends! Share the workload of diagnosing hardware, fixing consoles, and restocking shelves in chaotic co-op action.
Unlockable Progression: Level up your business to unlock exciting new inventory items, hire workers and expand your store's footprint deeper into the shopping mall.
There's nothing quite like the satisfaction of hunting down a broken device, stripping it to parts, and flipping it for profit, the same addictive loop that keeps players hooked on Car Mechanic Simulator, PC Building Simulator, and House Flipper. In ElectroFix, you repair Game Boys, consoles, controllers, and PCs; swap parts and re-apply thermal paste at a functional workbench; test every device before it hits the shelf; and unlock advanced tools as your reputation grows.
If you've ever lost hours to Supermarket Simulator, TCG Card Shop Simulator, or Supermarket Together, you already know the pull of stocking shelves and watching your margins grow. ElectroFix drops that same retail obsession into a buzzing electronics tycoon: stock every aisle with consoles, GPUs, cables, and accessories; track inventory; set prices; and expand your layout as profits climb, from hole-in-the-wall repair shop to full Best Buy simulator empire. The rhythm will feel instantly familiar to fans of Gas Station Simulator, Schedule I, and Bear and Breakfast.
Every visitor has a story and a wishlist. Some are clueless, some demanding, some just hunting a deal. Fans of Cooking Simulator and Overcooked 2 will recognize the beautiful stress of it all — except here, instead of plating pasta, you're arguing about whether someone's GPU is actually dead. Upsell bundles and warranties, handle meltdowns, survive the Saturday rush. And fans of Viscera Cleanup Detail will appreciate that the mess you leave behind is entirely your own fault.
The best part of games like It Takes Two, Lethal Company, R.E.P.O., and Don't Starve Together or even Agents 404 isn't just the gameplay — it's the chaos of doing it with someone else. ElectroFix is built with that same co-op soul. One player runs the sales floor while the other tears down devices at the bench, natural role-splitting like Satisfactory or Factorio. Coordinate during rush hours the way you would in Helldivers 2 or Monster Hunter Wilds, total chaos, total fun.
ElectroFix scratches the same itch as the best cozy sim games on PC: the slow satisfying build of Stardew Valley, the creative freedom of Coral Island, the "just one more upgrade" compulsion of Dave the Diver or inZOI. But it has teeth too. Rush hour hits like a raid. A bad batch of trade-ins can wreck your whole week. This is, at its core, a game about making a small thing grow into a big thing — the same itch scratched by Farming Simulator 25, Euro Truck Simulator 2, and Two Point Museum. You start with a tiny shop and a handful of tools. You end up running a retail empire.
The same drive that keeps players locked into Big Ambitions, building a business empire one storefront at a time — is exactly what you'll feel expanding from a single repair bench to a full retail floor. Fans of Game Dev Tycoon know that the best business sims reward patience over grinding, and ElectroFix works the same way. The budget pressure echoes Frostpunk 2 at its best: every decision carries weight. The progression layers in like Hades II or Kingdom Come: Deliverance II — you start bad at this job, you get good, and that journey is the point.
If your rotation includes inZOI, Paralives, or The Sims 4, you'll find ElectroFix taps into the same energy. Running a store is living a life: you set your hours, manage relationships with regulars, and decide how much of yourself to put into the job. PowerWash Simulator turned hosing down a bike into therapy. Unpacking made moving boxes feel like meditation. ElectroFix does the same for the repair-and-resell loop — that moment a dead device boots for the first time after your fix is why you keep playing.
Not every customer is there for a high-end build. Some just need their tablet fixed so they can get back to Grow a Garden on Roblox — the idle farming phenomenon that shattered concurrent player records. Others are deep into Steal a Brainrot, or losing sleep over Plants vs. Brainrots. The kid whose Brookhaven RP session got interrupted by a failing hard drive is just as panicked as the adult whose Valheim server went down mid-boss. Adopt Me! players ask for budget tablet recommendations. Dress to Impress devotees need help with devices that overheat. Someone is always in because their rig can no longer keep up with Blox Fruits, which, for a certain kind of player, is a genuine emergency.
One customer is upgrading to run Atomfall; another needs a full rebuild for Clair Obscur: Expedition 33. The ones waiting on Civilization VII are calm and methodical. The ones whose PC died mid-run in Elden Ring Nightreign are considerably less calm. Every repair request tells you exactly what people are playing right now — and ElectroFix puts you at the center of that world, one broken device at a time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is not a good game at all, it is very buggy and poorly optimised. There is no tutorial to tell you controls, this game is poorly made. When the game was in development, the developer/s showed AI imaging to upsell the game. The final result is not what the game is. If you watch the second video, it does NOT show what the game is, it looks like a completely different game. Very disappointed.
Also Ich hab in den ersten 5 Sekunden des Spiels gemerkt, dass das noch Jahre braucht damit man es "Spiel" nennen kann. - Menüführung ist schlecht. - Grafik aus 2005 - Es gibt einfach keine Grafikeinstellungen die kommen später lol. - Sound hört sich furchtbar an - die UI sieht schlecht aus Leute wir haben nicht 2005, sowas kann man doch nicht veröffentlichen. Ich werde mal 2028 wieder vorbeischauen ob sich was getan hat am Spiel.
I cant be postive about this game in its current state, I was completely unable to save. The button just flat out didnt work. Once you are in the game, there is no settings menu. Adding more stock to your store causes you to lose money, you are physically better off just stocking the two starter phones, People then buy more expensive items and you make more money. The game is overall janky too. I like what the game could be, but in its current state I really cant say much good about it.
Das Spiel ist noch etwas verbuggt. Steuerung ist gewöhnungsbedürftig. Ich würde mir generelll etwas mehr Inhalt wünschen. Man kann nur 3 Arten von Geräten reparieren. Und die Schritte sind auch nicht eben abwechslungsreich. Gehäuse öffnen, defektes Teil mit Schraubendreher lösen, neues Teil einbauen. Vielleicht ist es als Multiplayer etwas besser? Ich spiele nur Singleplayer, daher kann ich das nicht beurteilen. Ich möchte dem Spiel keine negative Bewertung geben, da es sooo schlecht nicht ist. Mit ein paar Updates könnte einiges behoben werden. Außerdem ist das Spiel wirklich sehr preiswert, da kann man nicht extrem viel Inhalt erwarten.
Appalling visuals, poor controls, mediocre gameplay. "Physics based repairs" - the screwdriver falls over when you put it down, granted. But the repairs themselves are on rails with no real player input. This game is not worth your time or money and likely won't be without a complete redesign.
Please bear in mind this is a very early review, having played it for some hours now on release day. The Devs seem to be receiving feedback and adjusting a few things today, so fair play to them. Yes the game is a little janky but its a fun little electric repair shop where you repair tech (basic) and sell electrical products. So far I'm happy with the game in its current state for under £10, yes maybe it needed to stay in development for a little longer but help them out, express your concerns and maybe it will help change the game. Will update further down the line when I've played some more and seen if any developments have happened.
Ich finde die Idee des Spiels eigentlich nicht schlecht. Der Entwickler hätte das Spiel meiner Meinung nach aber lieber als Early Access veröffentlichen sollen, statt direkt als Vollversion. Warum? Die „Vollversion“ fühlt sich aktuell eher wie eine frühe Early-Access-Version an – nett ausgedrückt. Leider wurden meine Erwartungen an das Spiel nicht erfüllt, weshalb ich es letztendlich zurückgegeben habe. Pro: * Die Grundidee des Spiels hat definitiv Potenzial. Contra: * Das zweite Video entspricht gefühlt einem anderen Spiel. * Es gibt keine richtige Bestellübersicht, sieht aus wie hingeklatscht und vergessen. * Kunden stellen sich irgendwo im Laden hin, um zu bezahlen – wahrscheinlich spielen sie Verstecken. * Es läuft alles nur über Kartenzahlung. Das Numpad funktioniert zwar, aber bestätigen darf man trotzdem noch mit der Maus. * Bestellmengen müssen komplett manuell eingegeben werden. Bundles oder Kartons mit z. B. 10 Akkus wären deutlich angenehmer. * Ich hatte bereits die zweite Lizenz freigeschaltet, durfte aber trotzdem gefühlt nur den „Akkutausch-Simulator“ spielen, obwohl ich mich schon mit Laptop-Ersatzteilen eindecken konnte. * Handys werden nur auseinandergebaut, der Zusammenbau läuft automatisch ab. Mein Charakter ist also scheinbar gleichzeitig Techniker und Zauberer. * Das Zeitfenster-System wirkt unnötig. Das hätte man entspannter über Abholscheine oder Kundenanrufe lösen können. Ich könnte die Liste noch weiterführen, aber dann wäre die Rezension vermutlich länger als das Tutorial. Trotzdem hoffe ich, dass der Entwickler am Spiel dranbleibt und die gemeldeten Probleme behebt. Denn aus dem Spiel könnte wirklich noch etwas Gutes werden.
Also,das Spiel ist für diesen Preis nicht WERT.Schlechte Grafik,man kann nicht speichern einfach SCHLECHT !!!!!!
I love this game but please can u add shopping bags and have the customers face you! at check out thank you !
I normally give good reviews for games, and this one deserves one after clearing a few things up. Yes, there are going to be bugs on day 1. There will probably be bugs on day 2 as well. That’s normal. Instead of being negative about it, report them so the developers can fix them. I reported bugs I found, and they were fixed in the first patch. That’s why I’m giving a good review — you can tell the devs worked hard on this game, and they deserve support for that. P.S. So what if they used AI to help make the storefront? We’re in 2026. AI is a new technology, and it’s going to be used a lot more moving forward. Another P.S. Assets can be sourced from the Unity or Unreal Engine stores. If anyone comments saying “asset flip,” that doesn’t necessarily mean it is one — they may have just bought the same assets lol.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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