
Eldritch is the original imsim roguelike: a first-person action game inspired by roguelikes, immersive sims, and H. P. Lovecraft.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very neat for 2013
No, this is not a good game.
Lovecraftiano y entretenido.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Danish, Portuguese - Brazil, Russian, Italian, Finnish, Ukrainian, Hungarian, Polish
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Movement mechanics is the absolute seller for me. Can't have enough of it. Came for the eerie atmosphere, stayed for the addictive mechanics.
Just an all time classic
sehr gut
It's alright. My favorite part would be the gameplay, but it got pretty repetitive by the end. The first good run I had was my favorite, but trying to get to that point again was never as fun. This could just be me playing roguelikes wrong. I get the procedural generation is supposed to spice it up, but the lack of any really interesting mechanic made every run feel too similar. I just ran around until I found what I needed (the items/kits/boots never made that big an impact) until I died to something unexciting (enemies that do 2 hearts of health or getting stuck on a spike or consecutive tripwires). Still, moving around and fighting felt nice, and the vibe of the game made for both tense and goofy situations. Visuals were Minecraft-adjacent, yet charming. I think the use of color in the different levels was very pretty. The story was whatever. I wish some minor lore was given to each level to tie it into everything else, but it's clearly not the main draw. Overall, I'd recommend it because of its goofiness, visuals, and ok gameplay. I personally had a meh time with it, but roguelikes just might not be for me.
Basically impossible to beat the later stages without a compass
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $85.7K | 508 | 87% | $7.99 | |
| $2.2K | 12 | 83% | $9.99 | |
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| $878.7K | 14.1K | 90% | $4.00 | |
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| $878.4K | 723 | 59% | $29.99 | |
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| $877.7K | 1.5K | 79% | $29.99 |