
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 860 reviews with recorded playtime.
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
耗完,深夜孬玩
好,有瑟琴内容
창작마당 추가하라고 업데이트 하라고
Do you like boss rushes? yeah? Then i would easily suggest Nightreign, Improved combat and movement on Elden ring with new and old soulsbornering bosses, breathtaking views with great teamplay to compliment it. I do have some issues though, such as scaling from trios to solo play is a little horrendous, and sometimes you just get so unlucky you get nothing good in a expedition and everything just goes wrong where it could have. I would at least give it a try :D
give us update but even without it's so peak
游戏的好玩证明了法环基础素质非常的过硬,缩圈跑图的玩法也带来更多的策略性
ilove
什么叫辛辛苦苦打了四十分钟的必胜局,夜王都只剩不到五分之一的血,三个人接连闪退,重连还连不上,几乎每把都有闪退情况,只不过程度轻重不同而已。垃圾游戏。
经常和朋友组不了队搞人心态游戏优化也是一坨狗屎玩法也是单一玩不了多久新鲜感就没了后面也不会更新完全不推荐钱多了没地方烧可以试一下太他妈搞心态了巨屎优化
私人游戏我c你m
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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