
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really, really hate giving games a bad rating. I've given thumbs up to games I've basically hated playing if I could look at the experience from an unbiased perspective and see how someone else could love what I didn't. I've definitely enjoyed many games less than Eiyuden Chronicle, but Eiyuden Chronicle has so many unnecessary problems that I feel they need to be pointed out. This game could have been great, but instead it feels rushed and poorly thought through. QUALITY OF LIFE My biggest gripe about this game is that the quality of life aspects are abysmal. I do have to praise the effort put into helping low-experience characters level up quickly, because otherwise getting new characters would feel even more useless than it already often does. There are also lots of ways to farm money, which is nice. Additionally, there are several things I find really annoying that are probably retro throwbacks, but I think if you want more people to enjoy your game you should at least make them optional. One problem that falls into this category is the inventory limit. While it's definitely manageable, you have to leave at least a third of the inventory slots open if you're going to be opening treasure chests. You can't rely on magic for much in this game, so you typically need a lot of healing items (even if you're over-leveled), and what you'll need is rarely consistent. Again, it's not that it isn't manageable, but that it's annoying because you often have to throw things away to make room for a treasure that you probably won't even want. If the game told you what was in a chest before telling you that you don't have room for it, and need to purge something, that would have made a big difference. Instead, it just tells you that you can't fit it, makes you go into the menu system to get rid of something, and then open it to find out you just purged something you'd rather have than another low-tier rune you already have five of. There are lots of things like this that just compound into a lot of frustration. Character movement speed would be reasonable if the environments weren't so enormous. A character movement speed setting would be great, but instead you have to take up a character's only accessory slot or replace a useful support character with Aire who only improves movement speed. (If you got an action speed boost in battle, that would make her feel more justified, but instead I feel like I'm sacrificing better strategy just to take Aire so I can move at a more reasonable speed.) I have about twenty more examples of QoL issues. It's the biggest problem in this game, in my opinion. But, there's limited space here and you probably get the point by now. STORY The story is a fairly generic fight-against-the-empire epic, but the problem is that it's not very well told. It feels well-written, from a dialogue standpoint, but I think this is a compliment owed to the English translator. It's hard to articulate the problems in a categorical way, so I'll give some examples. At one point, you put someone in prison and they escape. This has a major consequence in the story and you can't do anything about it. No one ever notices or mentions the escape happened. You can go to the prison and see for yourself that the prisoner is missing and this prompts nothing from the game. A HUGE moment in the story requires nobody to ever notice the prisoner escaped even though there is basically no way that could happen. This is one of many problems like this. The story often decides things make sense that do not because they have to in order for the plot to function. There are also tons of deus-ex-machina moments that sometimes feel like they shouldn't even be possible. I can't mention specifics without spoiling things, but the gist is that your party will be in a situation where they have no way out and get saved by someone/something that has been established to not be an option moments earlier. MECHANICS AND GAMEPLAY I'd have a lot less to cricitize if this game provided sufficient information about what the player needs to do. The "Card Battle" game (it doesn't have a name) is a really great example of insufficient instructions. The game is actually really fun once you know what you're supposed to do, but Eiyuden doesn't really give you much to go on and assumes a symbol-based help guide will get you the rest of the way. I was able to figure it out, and really enjoyed it, but I shouldn't have had to waste 20 minutes wondering why I kept losing because I wasn't told of the specific mechanics that were required to win. A lot of gameplay is fetch quests, and these get much more annoying than your average fetch quests largely due to inconsistencies. In some cases, if you require the item prior to the request, you need to acquire it again. Sometimes that item can be in your warehouse, but sometimes it needs to be in your stowpack. When the latter, and you need to fetch resources, you have to get all the resources without going back to your HQ or they'll be added to the HQ resources automatically. Normally, you can have resources in the warehouse and they'll still count, but sometimes they don't, and you don't know when this is going to be the case. Significant character recruitment (100+) is necessary in order to finish building your castle/HQ, so you will frequently run into these inconsistencies. You will also find that the game has bugs that never got fixed and some characters become unrecruitable if you so much as set foot in a town before having a specific conversation with a character. I would cut the developers some slack for making these mistakes if they fixed them, but many bugs still exist in this game over a year after its release and they are very well-documented. If the bugs were rare and/or difficult to resolve, that's understandable, but it's not when prevents you from experiencing a part of the game that you paid for. The only saving grace here is that there are too many characters in this game, most of them are not useful, and you'll just collect them and forget them. So, not getting some of them due to bugs is only really a problem because it's 1) annoying/confusing, and 2) the game basically requires you to recruit almost everyone. Battles are also pretty boring. It gets better when your options expand later in the game, but for the most part each party member only has a few options of what they can do and, most of the time, you're not really choosing because what you'll choose depends on accumulated SP. Auto battle, despite looking really detailed and great, doesn't really do what it claims it'll do most of the time (partly due to poor configuration and partly due to bugs). I think games with auto-battle are basically telling you the core gameplay mechanic is tedious and unpleasant, but the battles are fun to watch so it isn't as bad here. It would just be nice if they were actually fun to play and involved even a little strategy. As it stands, you just hit and heal until it ends every single time. It's both easy and tedious. AESTHETICS I don't have room to get into this, but the gist is that there are many different asset types and art styles in this game and it sticks out. The 3D is the worst part of it. The pixel art is excellent, but it feels out of place with the other styles that don't have the same thought and care put into them. Overall, this game seems to know what a great, fun JRPG is supposed to be but then refuses to put in the work to make it one. So, while I wouldn't necessarily recommend against playing Eiyuden Chronicle if this is the sort of game you're looking for, just make sure you're prepared to be regularly annoyed throughout the experience if you decide to play it.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
幻想水滸伝の精神的続編として期待したことが満たされた良作。 現代の名作と比べれば見劣りするが、百英雄伝としては満点でしょう。 ・良いところ RPGの主菜として十分すぎるストーリーの厚み、キャラ描写。 正気を疑うレベルの物量でお出しされる、ミニゲーム。 名場面にそえられた、名匠たちのBGM。 RPGを買ったユーザーが期待するところは、やっぱりストーリーなわけですよ。 そこでいうと、本作のストーリーは…まったく問題が無いとはいいませんが、昨今の冷笑的、皮肉的な描写…、なんというか、妙に世の中の常識、道徳に対して冷めた見かたをする物が多い中、眩しいほどに正道で王道です。世の中の不条理に開き直りめいた皮肉で折り合いをつけていく現実的な物語も嫌いではありませんが、本作のような真っ向から戦うのも悪くないと思いました。 昔のJRPGって妙にミニゲームが充実していましたが、本作も往時のそれらと遜色ないものをお出ししてきます。とくに劇場は頭おかしいレベルの物量です。よくできたなぁ… なんか聞き覚えのあるBGMだとおもってたら、拠点でBGM機能解放したときにたまげました。そりゃ聞き覚え有るわけだよ! ・悪いところ レビューに有るユーザーの否定的評価がユーザビリティにあるのは妥当だとおもいます。 ユーザビリティの部分で「それはどうなの?」と思う部分が多々感じました。 キャラクターの移動速度の改善は、ただでさえ少ない装備枠を固定化するのではなく、移動速度アップとして拠点拡張に含むべきだと感じましたし、ルーンをパーティー画面で編集できないのも、バトルやダンジョンの宝箱から新しいルーンを獲得しても、即座に試すことが出来ないため、バトルの面白さを損なっています。 また、経験値がレベルに応じて増減するシステムも良し悪しで、2,3戦闘でベンチキャラの育成が終わるのは良いのですが、そのダンジョンのレベルキャップに到達するとまるで戦う意味がなくなり、エンカウントが煩わしくなってしまいます。(いちいちバトルへ画面へのロードを挟んで逃げないといけません。ワイルドアームズのようにエンカウントキャンセルがあれば良いのですが…) せっかく属性の概念が有るのに、装備やルーンで属性を反映する必要がないのもキャラビルドの面白さを損なっているように感じます。とはいえ、現状の装備変更とアイテム管理の煩雑さで、プレイヤーに属性対応までやらせると、ただ面倒なだけなのでこれはこれでバランスが取れているとも言えます。属性の補正をキツくするなら、装備にレベルシンクを導入するか、いっそ防具をなくしてアクセサリ2枠などにするなどして、基本の防御、魔法防御がある程度担保できるようにするべきだと思いました。(各レベル帯で属性のついた装備を用意すると、単純に6,8倍と異常な数のアイテムが増えてしまうので、どうにかアイテム数を削減する必要があるのは想像に難くありません)
Rather than pour the time, resources and money into making sure everyone is voiced for each infantilized localization the devs should have spent more time on the pacing, story and QOL. What happened here? The villain would be a nice guy in suikoden. He lets his political enemy walk out of her own capital? Game of thrones would eat this dude alive. Far cry from Windy, Neclord, Luca, etc. What happened to the grim portrayal of war that suikoden was known for? No stakes. No threats. Just a juvenile plot line that sort of plodded along annoying the player with the typical run of the mill JRPG/anime tropes. Side characters are written well and have some charming moments, but the main cast is poorly developed. Seign and Nowah are never going to be the bros that Riouh and Jowy were. What is Marisa even? Shes on the front of the game, but hardly has any presence in the scope of things. Guardians felt like they were meant to be bigger, but ended up a half baked footnote. Dungeons can be disproportionately large. ALOT of time wasted backtracking. Battle sequences are slow. Mini games take forever to begin and end (and there are ALOT). This game doesn't respect your patience and time considering the repetitive monotonous actions required. The signature suikoden recruitment and castle building is there, and MUCH improved in my opinion. Aside from the gripes above - the mini games and side activities are plentiful. So in that respect, Eiyuden has improved on its predecessors. Overall, a real let down.
Eiyuden Chronicle: Hundred Heroes is a fantastic JRPG with beautiful 2.5D HD pixel art and impressive world-building. The turn-based combat is fun and strategic, supported by over 120 heroes that allow for many unique team combinations. The story is engaging and intense, keeping the adventure exciting from start to finish. The game is also well-optimized and runs smoothly. On top of that, features like RTS-style gameplay, mini-games, and a city-building system add great variety. A must-play for fans of classic JRPGs.
整个游戏都充斥着“复古的感觉“,不论是暗雷遇怪,定点存档,枯燥的跑图豆包已经不符合现代的游玩习惯。但是除此之外这个游戏好评的点也格外的多,量大管饱的人设(说单薄的我个人认为在这个伙伴体量下已经比其他大部分主打伙伴收集的游戏做的丰满了),配合某些小游戏格外的有意思。王道但是也不缺乏反转的剧情,配合出色的演出,别说有的地方是真的帅气,整个游戏我最想吐槽的是某些伙伴的入队条件确实麻烦了点,在伙伴这么多的情况下还是尽量简化入队才好。总的来说玩的确实很开心,游戏体验这东西还是很私人主观的,去nm的褒贬不一
良くも悪くも平成初期のゲームという感じです しかしそれ以上にバグが多く、無限ロードやフリーズが多発します
I'm nowhere near as down on this as some have been. I fear people have compared this to Suikoden 2 only, as its a really damn decent worldbuilding JRPG. It is a game carried by its cast, its music, its spritework, and its worldbuilding. Hearing Naruke again after an absence was a delight. The cast, as seen above, has that comedy timing and clashing personalities down pat. Huge personalities are a surprisingly rare thing in alot of games dominated by archetypes, so this was very welcome. Its also one of the best pixel art going now, a much rarer thing than those termed that now. Its got issues, hence the #9. Unite attacks and most mages are pretty useless, some Duels are flat busted (its random for spectacackle's sake that can screw you), and there's bizarre graphical bugs. Overall, its good. Murayama can rest peacefully.
This is a game I honestly don't know how to rate.... From the beginning this was set to be a Suikoden Clone from the developers that made that game but what I feel like we got was a bland mashup.. This is aggravating because while almost everything in a sense is here from those titles a lot of it feels stripped or shallow. The characters, story, and mechanics; all of it is just okay and nothing pops out as amazing sadly. Not saying don't buy it but definitely think about it first. A good sale may help with this purchase.
Antes de mais nada, Eiyuden Chronicles: Hundred Heroes é um sucessor espiritual de Suikoden II (um jrpg clássico do PS1) esse jogo aqui tbm foi feito através de um financiamento coletivo, no caso o Kickstarter, o jogo arrecadou uma quantidade de dinheiro generosa pro tipo de jogo, com muitos apoiadores, enfim, vamos aos pontos fortes e fracos do jogo 👍 Boa história e desenrolar 👍Gráficos lindissimos, mesclando o moderno com o pixel art, animações de skills tbm perfeitas 👍Sistema de evolução da base é bem legal, deixando vc sempre animado para querer evolui la sempre 👍Muitos personagens (120) nem todos são jogáveis, alguns são de apoio, mas boa parte são jogáveis sim 👍A dublagem japonesa é muito boa, os personagens realmente passam emoção 👍A trilha sonora aqui é pedrada, lembra muito os jrpgs da era do PS1, como Tales of Destiny e Star Ocean 👎Carece muito (QoL) Melhorias de vida 👎Apesar do combate em turnos me agradar, ele é bem lento mesmo 👎Há um combate de exércitos durante passagens na história, deixa a desejar e poderia ser bem melhor 👎Os mini-games até que são legais, mas as conquistas relacionados a tais são de um péssimo level-design No geral Eiyuden Chronicles: Hundred Heroes entregou um jrpg old-school com um toque moderno, não é um Suikoden, mas foi feito com muito carinho para os fãs e apoiadores do projeto, infelizmente o criador veio a falecer antes do lançamento do jogo, mas ele com certeza estária feliz do resultado do projeto 🙏
This game feels like it was made in RPG maker and then they charged $60 for it. It's just very unpolished and clunky. A lot of things feel like they weren't thought out all the way. Overall it just feels kind of... Incomplete.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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