
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 3.2Kreviews | 76% | — | $1.1M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲的架構太舊了 對於現代的玩家來說顯得滿無聊的
Um rpg deveras limitado Lutas repetitivas e sinceramente muito chato. E tem um outro problema. Em geral rpgs como por exemplo final fantasy e outros do mesmo seguimento, mantem um sistema de elevação de dificuldade de inimigos em uma elevação continua e próxima. Resumindo, o inimigo é nivel 1, depois 2 e assim sucessivamente. Neste jogo existe um claro desbalanceamento entre inimigos e herois e isso é extremamente desinteressante. Este tipo de coisa faz com que você perca a vontade de continuar a ter que lidar com um segundo chefe do jogo que consegue acertar com um unico golpe todos os seus herois muita vezes matando alguns deles. Existe uma diferença entre dificuldade, e um jogo que esta claramente tentando dificultar sua vida já no inicio da jornada apenas para dizer que é diferente. Darei um exemplo simples. Elden ring e dark souls. Este dois são jogos que já dizem para o que vem, são dificeis por natureza, você não é surpreendido com uma dificuldade anormal do nada no inicio do jogo para este se fazer de diferentão, são dificeis e ponto final. Sinceramente não tenho mais idade para perder meu tempo com jogos mal pensados sendo tentativas tristes de cópias de jogos como final fantasy e outros do genero. Por fim. Não recomendo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J’ai passé un excellent moment sur Eiyuden Chronicle: Hundred Heroes. Ça faisait longtemps qu’un JRPG ne m’avait pas autant donné cette sensation de grande aventure à l’ancienne, avec une vraie envie d’explorer le monde, de recruter de nouveaux personnages et de voir petit à petit son quartier général prendre vie. Évidemment, le gros morceau du jeu, ce sont ses très nombreux héros à recruter. Tous ne sont pas aussi intéressants ou utiles, mais j’ai adoré partir à leur recherche, découvrir leurs petites histoires et tester différentes compositions d’équipe. Le château qui évolue au fil des recrutements est également une énorme réussite : voir de nouveaux bâtiments, commerces et activités apparaître donne vraiment l’impression de construire quelque chose au cours de l’aventure. Le système de combat reste assez classique, mais il fonctionne très bien, notamment grâce aux équipes de six personnages, aux attaques combinées et à la quantité impressionnante de héros disponibles. J’ai aussi beaucoup aimé la direction artistique, avec ce mélange de magnifiques décors en 3D et de sprites 2D très expressifs. La bande-son accompagne parfaitement l’aventure et certains thèmes m’ont vraiment marqué. L’histoire prend son temps et n’est pas parfaite : certains passages sont un peu trop longs, quelques personnages auraient mérité davantage de développement et certaines mécaniques annexes sont plus réussies que d’autres. Les combats de guerre, par exemple, sont sympathiques mais restent assez simples. Et comme beaucoup de JRPG traditionnels, le jeu peut parfois demander pas mal d’allers-retours. Mais ce sont finalement des défauts que j’ai facilement pardonnés tellement l’ensemble possède du charme. Eiyuden Chronicle: Hundred Heroes est clairement une lettre d’amour aux JRPG de l’époque Suikoden, tout en ayant suffisamment de personnalité pour exister par lui-même. Entre les recrutements, l’évolution du quartier général, les nombreux personnages, l’exploration et cette ambiance de grande aventure, je me suis vraiment attaché à cet univers. Un jeu généreux, imparfait mais profondément attachant, que j’ai adoré parcourir jusqu’au bout. Le 100% des succès n'est pas trop exigeant en skill mais demande tout de même du temps. Très fortement recommandé aux amateurs de JRPG classiques.
I am sorry, the guy who thought of the mole fight should not get a job, any job ever again.
its a good love letter to Suikoden
If you're a suikoden fan, I understand your standard but this is E10+ For an E10+ rating, I would say the story theme is really made for children but it still amazes me on how they made politics simple as possible for children to make it E10+ rating. Pros: Good turn based gameplay Quality of life improved Colors are vibrant Areas are lively Maps are great Cons: No speed up when it comes to gameplay War mode is not that fun U.I. is too much Characters are somehow linear or 1 dimensional probably because of E10+ rating. Too much optimism. Neutral: Story - for E10+ they did good but if you are a long time suikoden fan, for me it's still better than suikoden 1 but less than Suikoden2,5,3 Story is straightforward, not much twists but im still halfway, forget the hours i put in, most of the time it's alt tabbed.
[b]Eiyuden Chronicle: Hundred Heroes[/b] is a spiritual successor to Suikoden, created by original series veterans and born from a record-breaking Kickstarter campaign. With a sprawling cast of 120 characters, large-scale battles, and a customizable fortress-town, the game offers a nostalgic yet modern JRPG experience. However, it suffers from pacing issues, lack of quality-of-life improvements, and uneven polish that hold it back from reaching its full potential—unless modded on PC. [h3][b]Pros:[/b][/h3] + [b]Impressive Character Roster:[/b] Featuring 120 recruitable heroes from diverse backgrounds, the game captures the essence of Suikoden’s large-scale recruitment mechanics. + [b]Customizable Fortress-Town:[/b] The player’s base evolves into a thriving city with meaningful visual and functional upgrades, offering satisfying progression and deep customization. + [b]Cinematic 1v1 Battles:[/b] Duels are well-directed and feel like anime-style action scenes, offering visual flair and excitement. + [b]Accessible Gameplay Difficulty:[/b] The game is not overly punishing, with most challenges solvable through team setup and basic strategy, making it approachable for a wide audience. + [b]Variety in Combat Modes:[/b] Includes traditional six-member battles, large-scale skirmishes, and one-on-one duels, adding variety to the combat system. + [b]Emotional Development Background:[/b] The game carries emotional weight, particularly as it was the final work of Suikoden creator Yoshitaka Murayama before his passing. [h3][b]Cons:[/b][/h3] - [b]Severe Pacing Issues:[/b] Combat, especially on auto-mode, is painfully slow with no speed-up option, making grinding and long battles tedious. - [b]Tedious Completion Requirements:[/b] 100% completion demands repetitive and uninspired minigames, such as overly long card battles or slow-paced cooking duels. - [b]Underwhelming Story Depth:[/b] The narrative lacks the emotional and political complexity of Suikoden, feeling more like a surface-level anime plot. - [b]Rushed Endgame & DLCs:[/b] The final segments and post-launch content feel rushed, with minimal impact or depth, and could have been integrated into the base game. - [b]Inconsistent Worldbuilding:[/b] Elements like the Lenses and the antagonist’s motives are underexplored, missing opportunities for rich lore. - [b]Unbalanced Optional Content:[/b] Some minigames required for full recruitment are unpolished and drag the pacing down, making optional content feel mandatory. - [b]Uneven Music Quality:[/b] Despite having Motoi Sakuraba on board, most of the soundtrack is forgettable and fails to stand out, especially when compared to Suikoden. [h3][b]Final Rating: B[/b][/h3] *Rating from lowest to highest: C, B, A, S.
I bought, attempted to play, and requested a refund almost immediately. The keybindings were impossible, and for some reason it wouldn't accept my controller. Seeing other reviews months later, and these issues remain, so it seems clear that they don't care.
Honestly? I'm roughly 16 or so hours into the game, but pretty far past many of the first major milestones, etc, and I can say I love this game. Sure, I think it takes a person who appreciates a good story driven JRPG to fully enjoy it, but I find this to be a mix between Chrono Cross and Suikoden (or Octopath Traveler) in all of the best ways...and honestly it's been addicting and stunning to me so far. There is *so* much to do and everything I've done seems to open up something else to do. I can see myself putting many hours into this game! If I *WERE* to have a complaint, I'd say yes, sometimes the cutscenes can be a bit close together when your anxious for some action, but again, as I have played many story driven RPGs, it just takes a little getting used to. Otherwise, the artwork and transitions are all amazing and what a stunning job will all of the voiceover work, especially with such an extensive and ellaborate cast of characters. Love it!
el juego decepciona mucho querian llamar la atencion diciendo que eran los sucesores de suikoden pero la jugabilidad el combate y muchas cosas del juego son malos el combate donde te hacen mucho daño y tu apenas nada continuamente no hace que pueda disfrutar una buena experiencia
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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