
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.7Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eiyuden Chronicle: Rising oyununun bitiminden yaklaşık 6 ay-1 yıl civarı sonrasını anlatan ikinci oyundur kendileri. Oyunun kısa özeti zaten ana sayfasında yazıyor. Oyun hakkında kısaca bahsetmek gerekirse; + Grafiklerini çok beğendim. Hatta seri çıkmadan önce beni etkileyen ve heyecanlandıran etkenlerin başında geliyor. Sadece karakterlerin 2D olduğu geri kalan her şeyin 3D görsellikle hazırlanması nedense hoşuma gitti. Genel olarak HD-2D tarzını sevdiğim için direkt gözüme takıldı. + Oyun klasik jrpg oyunu. Sıra tabanlı ve az da olsa stratejiye dayalı. Ama bu oyunu diğerlerinden farklı kılan ise ekibinize katabildiğiniz 120 tane karakter olması. Bunların bazıları eşya satan npc bazıları da savaş başlangıcında takıma buff veren npc ler olsa da çoğu oynanabilir. Zaten bu kadar çok karakter içinde sıkılma imkanınız çok az. + Karakterlerin kendi yetenek setleri ve takım comboları da zengin. Karakterler hem mana ile hem saldırı puanı denen puanlama ile yetenekleri kullanırken, bunun dışında da birbiriyle sinerjisi bulunan karakterlerin kendi aralarında yaptıkları birleşik takım comboları var ki onlar da dövüşleri çok daha zevkli hale getiriyor. + Oyun içi çeşitli mini oyunlar da oldukça fazla var. Örnek vermek gerekirse beyblade benzeri sistem ve ya yemek yarışmaları gibi.. + Oyun içi seslendirmeler de muhteşem. 120 karakterin her birinin ve hikayede bulunan diğer karakterlerin seslendirme sanatçılarının hepsi farklı. + - Hikayesi klasik JRPG hikayelerinden biri. Çok numarası yok. Hikaye sizi sıkmaz da heyecanlandırmaz da. + Çevre ve mekan tasarımları çok çeşitli. Birbirine benzeyen mekan neredeyse hiç yok. Her birinin kendine ait atmosferi var. - Oyun içi oynanış çeşidi fazla olsa da bomboş bir açık dünyası var. Bomboş derken dümdüz boş araziler. Hiçbir şey yapılamıyor. Sadece A noktasından B noktasına gitmek için kullanılması gereken mekanlar. Arada bir rastgele düşmanlarla savaşıyorsunuz o kadar. Sadece ana hikaye 40-42 saat sürüyor. Klasik jrpg sevenlerden iseniz beğeneceğinizi umuyorum. İnternette türkçe yama da var. İndirimde almanızı tavsiye ederim. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 89
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A really great game to play as a Japanese learner. Story is engaging, there is a lot of voice overs with popular VA (if you watch anime, you'll recognize most of them I'm sure). Gameplay is fun, even tho the whole game can be cheesed by [spoiler] taking only tanks and stacking a bunch of potions [/spoiler]. Collecting heroes, advancing city, progressing story. There is a lot of gameplay to be had. If you're looking for more chill experience, go for it. It's really worth it.
The game is fun and I've almost beat it, but there are things that the devs need to come back and fix, or someone needs to mod. For me, the biggest it rune allowance and the next is unskippable animations. Rune Allowance: If you want a party of fun characters, you are going to have a really rough time in fights as the fun characters have the worst rune allowance. Runes have a strength from 1-4 stars and characters have 4-8 rune slots that have an allowance from 2-4. The problem is that fun characters have 4 slots with 3 having an allowance of 2. Want to use the luchador? Great, just make sure you are ready to rest him every fight. Want to use the cool samurai? archer? Awesome, just make sure you don't mind her barely doing damage. What about the bazooka lady? She can't use any of the runes to make her helpful. Rune allowance take most if the fun characters and make them unusable. Unskippable Animations: War battles, eggfoot races, and card battles become a true slog and push you away from wanting to engage with them when most of the time spent on these minigames is spent watching the game sloooooooooooowly get to the point where you can act again.
This game is fantastic and truly feels like a successor to the Suikoden series. The developers absolutely nailed what they set out to do here.
I'm not quiet sure if I want to recommend it or not. The voice ACTING sounds more than decent. The graphics are lovely and even after half an hour I'm pulled into the main story. Gameplay itself reminds me of old JRPGs and the visiual and gameplay connections to Suikoden is obvious but welcome. BUT there is one elephant in the room, that needs introduction: The localization. It's just awfully bad. Therefore I have to give it a bad review as I don't want to reinforce this behaviour. My advice: Put t he langauge to japanese and download the english sub translation fix from nexusmods. Then it's a good game. But as I said, I don't want to reinforce those 'errors' in localisation.
J'ai passé un bon moment sur le jeu. On va forcément le comparé aux jeux Suikoden, et contrairement a des détracteurs voulant descendre Eiyuden Chronicle : Hundred Heroes qui disent que les Suikoden étaient meilleurs, je peux dire que non. Ils sont globalement similaire. Aussi bien dans leurs qualités que dans leurs défauts avec des différences forcément. (mêmes archétypes de personnages, mêmes loufoqueries, mêmes mécaniques de base, etc. En points positifs : - les graphismes et les animations sont cools - les musiques sont bien (sans être marquantes cependant..) - y'a du contenu - en dépit des archétypes vu et revu dans tous les jeux vidéos du monde, y'a d'autres personnages (plus ou moins secondaires) qui sont très sympathiques et travaillés - j'ai bien aimé les batailles du jeu (contrairement aux Suikoden ou c'était juste un simple système de pierre-feuille-ciseaux) - des "mini-jeux" optionnels qui CERTAINS sont réussis et/ou drôles. - les personnages de soutien sont vraiment une bonne idée. Beaucoup ont des effets super mais on finit malgré tout à garder les mêmes car certains sont plus forts et/ou confortables que d'autres mais bien évidemment, y'a son lot de défauts : - comme dans Suikoden mais de façon exacerbée je trouve; l'équilibrage des perso est complètement aux fraises. Il doit y avoir 80% de persos nuls, 15% de persos ok tiers, et 5% de perso trop forts (Momo, Isha, Iugo, Yusuke, Lam..), rendant la diversité terriblement pauvre et même pire, à certains moments du scénario où on se retrouve obligé d'avoir des persos médiocres voire nuls dans l'équipe de combat. - les archétypes de perso. Je sais qu'avec 120 Héros et autres personnages non jouables, c'est difficile de se renouveler, mais rien que le héros de base qui est gentil, altruiste, niais, etc, et le grand méchant aussi est bof bof. C'est du vu et revu et rerevu... Certains personnages secondaires voire tertiaires sont mieux construits. - la magie est quasiment inutile pendant 80% du jeu. Trop coûteuse et peu puissante/efficace pendant trop longtemps. - dans la construction du château, l'utilité des boutiques est aussi pratiquement inutile. On dépense du temps et des ressources pour les développer pour que leur contenu soit moins bien que dans des villes déjà visitées. - les attaques "combo" sont pas dingues non plus; il ne suffit pas d'avoir les persos adéquats pour lancer une attaque combo, il faut également avoir accumulé de SP ("ressource" en combat) pour les lancer. MAIS à l'instar de la magie, ça n'est pas particulièrement fort même en lategame. Je trouve cette mécanique très mauvaise. Y'a plein de choses qui ne vont pas. Il faut réunir dans l'équipe des persos précis, grimper sa "jauge" de SP, et ensuite lancer le combo pour un résultat discutable. Et du coup, certains combo nécessitent d'avoir dans son groupe de combat des perso médiocres ou nuls si on veut lancer un combo de héros. - Et le truc qui m'a le plus saoulé : arrivé à un stade du scénario, si on n'a pas réuni tous les persos possible à ce stade du jeu, on se retrouve dans l'impossibilité de tous les avoir, en plus d'avoir un événement scénaristique dramatique. je sais que ça fait parti de l'esprit de ces jeux, mais je déteste ce genre de mécaniques. Pour moi, recruter tout le monde doit être optionnel et non obligatoire pour avoir la "bonne" fin. Surtout que certains persos sont vraiment mais VRAIMENT chiant à recruter. Il faudrait juste que la "bonne" fin soit contingente de choix scénaristiques et non dépendante d'un truc optionnel. Je sais que je termine ma publication sur une mauvaise note mais j'espère sincèrement que si suite il y a, ces défauts seront palliés. Et malgré tout, je me répète mais j'ai quand même passé un bon moment.
This game is every bit of Suikoden that it looks like. They've done a wonderful job of capturing everything from the controls to the runes to the political intrigue & grand scale war. Overall, it's a strong recommend if that's the sort of game you're into, and you already know you are. Side note: My time is off by around 20 extra hours because apparently the Steam Link didn't shut down the game and it sat there running overnight that I was not actively playing. I'll claim a good 16 hours into the game at the time of writing this. All that said, this gem is not without its rough edges, and it's worth noting that some of the luster wears off as you progress: 1. The voice acting is well done, at the beginning. Some of the actors could've been more expressive, some felt like they overdid it a little, but the voices match the text, and that's really nice for immersion. About the time you start building your own castle, however, you begin to notice they just started cutting corners on some of the voiced dialogue. The characters start having voice lines that don't match the text, and it's super generic voice lines outside of the main story parts. I guess they had to save some money somewhere, but after having done it so well at the beginning it's a pretty jarring change. 2. I'm playing the first time in Normal (difficulty), but the difficulty scaling goes a little nuts around the Proving Grounds. First, everything was destroying me, and I just had to level my party up (to around level 23), and that's not a problem; I like the grind as long as we're getting there. But then the experience curve drops off, hard. I've been grinding up to level 25, but it seems that isn't enough. We're getting quick enemies that attack before you have a chance to heal/kill them. They're throwing self-destructing enemies that can kill party members even with the best armor that's available. And you're doing this really long puzzle that involves a LOT of walking & retracing steps in areas where you're hitting random encounters. What a slog! But then I got to the boss, and it was tough & killed a couple members of my party, but we made it. Hooray, time to celebrate... But THEN, with no save or means of healing the party available, we're launched into a story part and immediately into another boss fight and party death... WHAT!? So I'm not retracting my positive review, and I'm gonna hit it again fresh and see if I'm just overreacting, but that difficulty just scaled headlong into a wall. If the rest of the game is a lot of tedious puzzles while everything is beating you to pieces, I'm for sure gonna hafta change my strategy around, but it's really boxing you into a limited playstyle if that's what it is. And if the answer is to powerlevel deep into the experience falloff, again that's gonna suck the fun out of what has been an amazing game up to this point.
Honestly surpirsed how this game turned out. I went in with no expectations but I am glad to have given it a chance. Its got some flaws here and there and a few bugs it should probably fix, but regardless I had a great time with this game.
历史的糟粕,这种破游戏还卖这个价格是真的强。游戏强度设计莫名其妙,打怪都不掉经验了,boss照样两巴掌呼死你,关键这BOSS还带催眠,还一回合两动。各种莫名其妙的设计,莫名其妙的BOSS战机制,意义不明的攻城防御战,开发程度极低的城市经营,又臭又长的迷宫,还不能即使存档,什么玩意都想来一点但就是不知道塞这种无乐趣无意义的机制到底有什么用,有的只有日常红温,日式RPG这些年都活到狗身上去了是吧
Eiyuden est clairement un grand jeu! Si vous aimer la politique, géopolitique vous aimerez ce jeu mais ce qui m'a le plus plut c'est le fait de pouvoir recruter autant de personnage dans ce monde incroyablement beau! Les graphismes d'une grande finesse donne lieu à des villes incroyablement belle comme cette ville aux tons grandement japonais, d'autres clairement plus dans un style impérial plus tous ces donjons, et le must have c'est notre fort qu'ont peut agrandir et ont voit l'évolution c'est si habile d'avoir eu cette idée! Tous les personnages apportent leurs caractères! Le seul petit défaut que je lui trouve c'est que vous choisissez très vite vos personnages préférés et vous grimper très vite en level pendant que les autres ne serve finalement pas à grand chose, c'est ça qui est dommage, ont peut clairement dire que certains persos sont plus charismatique que d'autres, j'en suis à 40 heures de jeu et je ne me suis pas ennuyé une seul fois, le jeu prend son temps mais ça permet de se familiariser avec les techniques runes etc.. Si j'étais testeur je lui aurait donné la note de 18/20 et bien mérité, pas plus car rien n'est parfait mais pas moins car rien n'est naze!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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