
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.7Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really tried with this game, and I'll probably try again someday, but it is truly, truly terrible. The story, the characters, the dialogue, the acting, and especially the gameplay are all just unbearable. I promise you there are other, better games that scratch the same itch; go spend your time on those.
[h2] Positif [/h2] [h3]Gameplay [/h3] – des gameplays différents, mini RTS, des duels mais scriptées donc inutile [h3] Graphisme [/h3] – Le jeu est beau, même magnifique. [h3]Sons[/h3] – Doublage de très bonne qualité, la musique également [h2] Négatif [/h2] [h3]Sons[/h3] – Vos personnages parlent tout le temps avec toujours les 3 mêmes phrases, ça devient très vite insupportable. [h3] QOL[/h3] – Des cinématiques inutiles de 5 secondes de type "bravo on a réussi" qui s'enchainent entre 1 seconde de gameplay sans exagération, vous appuyez sur Z pendant 1 seconde, bam une nouvelle cinématique – espace d'inventaire très limité – pas de vitesse rapide. – Vitesse de déplacement horriblement lente, même avec le bonus de vitesse, l'unique jeu où j'ai augmenté la vitesse du jeu tellement c'est mou - le sempiternel problème des développeurs japonais avec le pc, impossible de modifier les touches, qui sont pour dire un choix, pour ne pas dire de la merde Vraiment les Japonais, allez chez un spécialiste, ce n'est pas normal de détester à ce point une plateforme tout en sortant des jeux sur celle-ci – option pas modifiable en jeu uniquement sur l'écran titre [h3]Histoire[/h3] – Bancal, pareil que beaucoup de RPG, ça ne tient que parce que vos personnages sont stupides et ne communiquent pas, "oh non, on a trouvé une arme secrète super puissante, vite parlons de saucisson" Le seul point cohérent est des politiciens détruisant leurs pays pour une force étrangère – Dialogue très générique "la force de la justice vaincra", "sacrifier des êtres humains c'est horrible", ouah merci pour ces dialogues josiane [h3]Gameplay [/h3] – Dungeon très jeu vidéo, j'ai du mal à croire que des voleurs redéplacent toujours 50 rochers pour rentrer dans leurs bases. – Les donjons sont très grands et votre vitesse de déplacement est lente – Impossible de sauvegarder n'importe où, uniquement aux auberges et à des points de sauvegarde, ce qui peut entrainer 20-45 minutes entre 2 sauvegardes manuels – faible option tactique, très peu de compétence par personnage – Choix de dialogue inutile comme beaucoup de jrpg – L'histoire qui force à gagner un combat puis la cinématique suivante, vous avez perdu. – ~100 personnages jouables mais inutiles car il faudra les level up pour les utiliser – Quête FedEx de recrutement, insupportable de marché 30 minutes pour un personnage caricaturale – Personnages déjà vus mille fois, le "c'est pas gentil d'être méchant"x100 – Des phases de gameplay scriptées où, que vous fassiez n'importe quoi ou non, vous aurez le même résulta – magie bien inférieure aux dégâts physiques, ce qui réduit encore plus les options tactiques – Compétence combo entre personnes inutile car elles font moins de dégâts que vos 2 personnages séparément. – menu laborieux à naviguer – mini jeu horrible. [h2] Conclusion [/h2] C'est beau et c'est tout, trop de problèmes qui gâchent l'expérience à chaque instant, j'ai passé beaucoup trop de temps à me dire mais pourquoi avoir fait? je n'en pouvais plus du jeu dès 1/4, heureusement je l'ai eu à 2€50, mais j'ai eu des jeux rpg maker à ce pris bien mieux vraiment je le déconseille pour tous les fan de jrpg, tout juste OK au mieux mais dans la moyenne médiocre
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an adorable rpg. Having a blast with it!
比之前ps上的1代差远了,战斗节奏,故事节奏,系统设计都差。ps1代那个故事开始就高潮不断,战斗配合多,完全没法比了。现在这个策划水平是真的差
Jogo concluído, recomendado, porém com duas ressalvas: - Durante a aventura você é obrigado a jogar com alguns personagens que você não gosta pra concluir uma missão... isso ocorre várias vezes e é algo muito chato. - Esse jogo possui bugs como diálogos muito demorados que parecem estar travados e não há nada que você possa fazer a não ser esperar.
This is a JRPG with a fairly classic gameplay from an indies developer. The game itself is very good quality and a strong storyline. There is also a heap of mini games like fishing, town development, land ship racing, character collection... and more, which really hit the spot for me. There are a few little quirks though, like not being able to change key layouts, and lengths issues with some dungeons (there is a very long dungeon early in the game, which is kinda tough) All in all, I've loved this game. I wish this dev will produce more like it.
幻想水滸伝の1と2をやってた?しかもハマってた?!それはもうぜったい百英雄伝もやったほうがいいですよ! だってもうそのまんまですもの 青春帰ってきた感じでしたもの キャラや音楽もやっぱり魅力的、ゲームのストーリーは…まあ予定調和とはいえ嫌いじゃない ミニゲームも豊富で(ミニゲーム多くて重いという意見もそれなりにありますが笑)頑張れば大体なんとかクリアできる程度 できれば、あそことかこことかスキップできたらいいのになー…みたいなUIの部分で要望は多々あったりもする笑 結局120時間ほどプレイして残りの実績は7つ 鍛冶を拠点じゃないとこで多くやってたせいで拠点のお金が使いきれず「爆買いの英雄」の出し方がわからなくて、かといってそれのために2週目するかどうか…って状態でレビュー書いてます笑 これだけプレイしてるんで、もちろんオススメとさせていただきます( *´艸`)
A really genuine callback to 90s jrpgs complete with really gorgeous character sprites and rendered backgrounds, great music, varied and quircky enemy design and some fun dungeons. all the dialogue apart from random npcs in towns is voiced and while the game won't win any awards for voice acting, I certainly found it to be charming in an old school way. It's a spiritual successor to suikoden and so the game servers up a ton of characters to find and add to your party, not just for battles, but also to perform functions for your town and army. This premise gives the developers free reign to come up with some truly memorable character interactions as so many npcs to recruit means many of them can be given markedly eccentric personalities and visual designs. I enjoy exploring dungeons even though the battle system is quite simple in it's design. The town building feature is also simple in design but i don't mind that at all, i always find it fun to just see numbers go up. The story is solid but nothing new at all, filled with many of the tropes you expect from the genre, but i feel that the comedic writing keeps me invested enough. Cons: - I don't really care for any of the minigames - i think the war battle scenarios suck - menu management could be much improved
過去作のストーリーやイメージに引っ張られすぎている。ストーリーも見たことあり流れとして幻想水滸伝でみたことあるなぁと感じる。最初は特技とか魔法とレンズという設定になれないけど、拠点ができるくらいまで進むとやることが増えなんとなくやりたかったことは想像がつきやすくなる。しかし戦闘やRPGの要素は少しとっ散らかっている。幻想水滸伝の時からRPGとしてはどうなんだ老は感じるところがある。拠点を作る要素やミニゲーム要素寄り道要素多めな感じ。 一から作っているから設定や、キャラクターが幻想水滸伝ほど魅力はそんな感じない。何作か出していれば違ったのか?色々とチャレンジは見受けられる。幻想水滸伝のように声やグラフィックなど細かい所へのこだわりはあるのかなあは感じる。声は個人的に少し合わない気がするし、主人公の性格や設定が決まっているのも今までと違う感じがする。
a perfect love letter for suikoden 1 and 2 fans!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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