
Dive into the sands of ancient Egypt in 'Egypt Frontiers.' As a master builder, construct majestic monuments, manage resources, and shape history in this captivating simulation game. Are you ready to leave your mark on the Frontiers of Egypt?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期建筑工,后期包工头,有地图可以方便看路和找人,缺点就是没有定位,不知道到哪了,材料到处都是,很近,一次都可以拿很多,建造时对准绿色区域建造即可,非常的简单。
C'est un jeu bien, ça se passe en Égypte on dois faire des missions de village et construire des temples. le gameplay est assez facile en prise en main, le tuto 1er mission un peu galère à comprendre. Après le jeu deviens plus facile. Les matériaux sont à coté des constructions des fois il faut bien chercher ou les fabriqués. Moi le jeu me plaît, ça change des simulations classiques. La narration du jeu est bien ficelé j'adopte. Sortie maintenant y a quelques jours j'espère y a encore du contenue.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Spanish - Spain, Arabic, Japanese, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My feelings about this game are mixed. I really like the concept. Egypt is a great setting and the building reminds me a little of Medieval Dynasty. And I'd say overall, it was enjoyable to play, so there is definitely potential. HOWEVER, I got two issues with it: - There's definitely some noticeable bugs, forcing to reload previous saves, etc. Nothing hugely game breaking, but definitely often enough that it becomes bothersome. - It is way too linear and simplistic. Maybe it's a difference in what it intends to be, but I feel the "homebase" and production set up there was very lacking, and the Pyramid building was mostly just spamming your workers to do things. A single tent for rest and canteen is somehow enough, and food is entirely optional anyway. On top of that, the game is taking your hand for every single step of building the structures. So in my opinion, if the game is supposed to be more educational, it should include more dialogue, history, maybe voice-overs etc. to add depth like that. If it isn't, I would love to see more freedom of choice and more depth in terms of worker & resource management. For example, creating your own settlement, including lodging for workers, farming and processing food, actually having to take care of worker needs, etc. Examples for bugs I encountered: - If you lift a stone block with the crane and it reaches into the ground, letting go of it makes it fall through the ground - Opening the canteen for the first time did not open my inventory, so I had to reload the game to actually assign food to it - The worst one: The stone transports for the pyramid are extremely finnicky, I had to pick up and move them multiple times for the workers to actually take the resources - The cooking achievement (10 meals) seems to only count meals cooked after building the canteen - One collectible in the Sun Temple area doesn't spawn. However I somehow got the achievement by going back there after the pyramid, and picking up one of the old ones again.
Op zich mooi spel, leuke manier om te bouwen, maar soms wat moeilijk te ontdekken wat en waar je nog moet bouwen, of moeilijk te zien wat er gedaan moet worden en hoe. Beetje onduidelijk waar je sommige materialen kan halen om te bouwen als je die niet hebt, of nog niet eerder hebt gebruikt. Weleens wat gepuzzel om het te vinden in dit spel. Verder best aardige Graphics en leuke opdrachten. Grote gebouwen soms wat eentonig om te bouwen, vooral wanneer werklieden ermee stoppen door weinig energie. Al met al geen slechte tijdverdrijf.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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