
Dive into the sands of ancient Egypt in 'Egypt Frontiers.' As a master builder, construct majestic monuments, manage resources, and shape history in this captivating simulation game. Are you ready to leave your mark on the Frontiers of Egypt?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Spanish - Spain, Arabic, Japanese, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very nicely done builder. Needs more documentation but a lot of fun.
love this a lot.
My personal opinion. This game has lots of potential if it will be improved. It can even reach the quality of those games whose usual price is 40-50 usd. But let’s go on improvements I would like to suggest. 1. EF must be more open. Right now it's very tied to the story, and after finishing it, players have no really much reason to return to it. Which is a shame, because game play is very enjoyable, but to keep replaying the same four locations is quickly getting boring. Make more building locations, more free-to-build. Maybe something like Subnautica or Smalland, but more focused on building. Like building tombs, villages, more temples, etc. 2. As part of the building process, let players be able to paint hieroglyphics - can be done the same way as plaster. Have a paintbrush tool and apply paint to the walls. It will add a more realistic experience. 3. More furniture, foliage and buildable options. Right now it feels very selective. Add more statues, color variations, just more stuff. 4. Also it would be nice to be able to brew beer, cook more dishes. Add features to look for food and dish ingredients. Which includes fishing. Not sure about gardening - maybe you should make coins as part of your quest rewards. Make a Market location where you can buy vegetables and fruits for cooking. Which, going to point 1, will make players replay locations to get more money. And speaking of, more side quests. 5. Collections. First of all, make found collectables able to be built. Secondly, make more collectables, which will make players explore the location - it will add the thrill of a hunting game. 6. Bigger map and traveling. You can make a huge map with all building locations. Part of traveling would be unforgettable, if players will be able to travel through towns or deserts. Plus, if the game already has camel stables, let players be able to use them. And you also can add chariots! 7. Daytime. Make day cycles - morning, noon, evening, night. It will not affect gameplay at all, but will add more quality of life and desire for making nice screenshots. Plus proper and needful use of a torch (which by the way have a mistake - it is called Whip in the game). 8. Multiplayer. Of course it is always a huge plus to the game to be able to play multiplayer. 9. Fighting. I feel like having an option for fighting would also be good. We have an axe, but we can have other weapons such as khopesh. Fighting can be used to protect yourself and your people from jackals, lions, or other creatures if you wish to add more fantasy/mythological sparkles. 10. And cheesy basics - better 3D models, better texture quality (currently hieroglyphics are blurry), better animations. On this, I will conclude. I think I covered pretty much everything that would improve the game. Main point - open world.
Jeu plutôt sympa. Comptez environ une dizaine d'heure de jeu mais 10 heure de fun
It reminds me of Tomb Raider, but here you’re building instead of just exploring. It’s not a top-tier game, but for its price and atmosphere, it’s definitely worth it. Even if I hadn’t received it, I probably would’ve bought a key myself — thanks!
SIGA MINHA PÁGINA DE CURADORIA AQUI DA STEAM: https://store.steampowered.com/curator/38350841/ VEJA MINHA ANÁLISE COMPLETA NO YOUTUBE: https://youtu.be/t_2T-qHWH9Y O jogo é interessante, com uma mecânica simples de construção (igual ao House Builder 2, apenas pega o recurso na mão e sai clicando para colocar no lugar) e com a possibilidade de colocar trabalhadores para te ajudarem a construir. O visual do Antigo Egito é bem legal e acho que seja o maior atrativo do jogo. Não tem muito o que dizer além disso, já que é um simulador simples de construção e gerenciamento, mas é importante notar que tem alguns problemas aqui e ali, que os desenvolvedores aparentemente estão consertando. Acredito que valha a pena pegar o jogo, principalmente com algum descontinho (apesar do preço base não ser muito caro de qualquer forma).
auf jeden Fall
Fair price at 25% off and probably a little much at that for the game you get. There is promise if they ungated the play but as it stands, base building is meaningless right now. The entire game is simply build a few scaffolds (maybe) to reach certain hard to reach areas, otherwise its basically point at hot points and the game basically places every block. I would go neutral on this but I have to lean towards \do not buy yet'. Yes, its cheap, but from a gameplay perspective, it is repetitive and boring with not much else to do. I gave it a full run through - so you do not have to.
The game is fun but it would be fantastic if they could configure it for controller support! Not everyone enjoys playing with the keyboard.
gówno jakich mało albo błedy albo savy nie chca sie zaczytywac a jak zapisujesz to cie z gry wywala nie polecam
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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