
Dive into the sands of ancient Egypt in 'Egypt Frontiers.' As a master builder, construct majestic monuments, manage resources, and shape history in this captivating simulation game. Are you ready to leave your mark on the Frontiers of Egypt?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu plutôt sympa. Comptez environ une dizaine d'heure de jeu mais 10 heure de fun
gówno jakich mało albo błedy albo savy nie chca sie zaczytywac a jak zapisujesz to cie z gry wywala nie polecam
love this a lot.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Spanish - Spain, Arabic, Japanese, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My personal opinion. This game has lots of potential if it will be improved. It can even reach the quality of those games whose usual price is 40-50 usd. But let’s go on improvements I would like to suggest. 1. EF must be more open. Right now it's very tied to the story, and after finishing it, players have no really much reason to return to it. Which is a shame, because game play is very enjoyable, but to keep replaying the same four locations is quickly getting boring. Make more building locations, more free-to-build. Maybe something like Subnautica or Smalland, but more focused on building. Like building tombs, villages, more temples, etc. 2. As part of the building process, let players be able to paint hieroglyphics - can be done the same way as plaster. Have a paintbrush tool and apply paint to the walls. It will add a more realistic experience. 3. More furniture, foliage and buildable options. Right now it feels very selective. Add more statues, color variations, just more stuff. 4. Also it would be nice to be able to brew beer, cook more dishes. Add features to look for food and dish ingredients. Which includes fishing. Not sure about gardening - maybe you should make coins as part of your quest rewards. Make a Market location where you can buy vegetables and fruits for cooking. Which, going to point 1, will make players replay locations to get more money. And speaking of, more side quests. 5. Collections. First of all, make found collectables able to be built. Secondly, make more collectables, which will make players explore the location - it will add the thrill of a hunting game. 6. Bigger map and traveling. You can make a huge map with all building locations. Part of traveling would be unforgettable, if players will be able to travel through towns or deserts. Plus, if the game already has camel stables, let players be able to use them. And you also can add chariots! 7. Daytime. Make day cycles - morning, noon, evening, night. It will not affect gameplay at all, but will add more quality of life and desire for making nice screenshots. Plus proper and needful use of a torch (which by the way have a mistake - it is called Whip in the game). 8. Multiplayer. Of course it is always a huge plus to the game to be able to play multiplayer. 9. Fighting. I feel like having an option for fighting would also be good. We have an axe, but we can have other weapons such as khopesh. Fighting can be used to protect yourself and your people from jackals, lions, or other creatures if you wish to add more fantasy/mythological sparkles. 10. And cheesy basics - better 3D models, better texture quality (currently hieroglyphics are blurry), better animations. On this, I will conclude. I think I covered pretty much everything that would improve the game. Main point - open world.
It reminds me of Tomb Raider, but here you’re building instead of just exploring. It’s not a top-tier game, but for its price and atmosphere, it’s definitely worth it. Even if I hadn’t received it, I probably would’ve bought a key myself — thanks!
хорошая, можно позалипать
Bien
Very nicely done builder. Needs more documentation but a lot of fun.
As a great fan of Ancient Egypt, I consider this game as a realistic time travel to the construction of the most iconic monument of Ancient Egypt, the Great Pyramid. It's so fascinating time travel. I'd recommend it not only to gamers and other Ancient Egypt fans, but also famous egyptologists such as Zahi Hawass, Chris Nauton, Mark Lehner, Meredit Brand and many others.
Ich mag Ägypten.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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