
"Edge of the abyss Awakening" is an adventure game that combines third-person, action, Roguelite and RPG strategy selection. Players can match different weapons, entries and talents to form various gameplays for adventurous challenges. You can play solo or in teams of up to three people.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If only the game was still updated... This game has so much potential, it could've been a big hit, unfortunately the devs gave up for some reasons. The game is still playable & i'm having fun on it, but it could've been more. The game is an arena/boss rush action Souls like game. You can choose between 5 differents weapons (Katana, Double Katana, Spear, Shield & Sword & the Greatsword) each one has 2 different special attack & you can really adapt the weapon to your gamestyle. Added to that a perfect dodge mechanic that can trigger different attacks (lightning on the enemy or tornados etc) The game is easy to read, you spawn, you move forward, a room full of monsters & a mini-boss, you kill them you move on & get rewarded by a special talent, attribute or weapon increase (For example you can up your health or stamina, or your weapon's stats & effects etc) after few rooms you get to the Lord, which is the Final Boss of the stage, it's a Souls like combat, patterns, AOE, dodge etc. But what if you die ? Well, if you die, you can pay an ammount of Soul that can revive you (increasing at each death) in order to finish the 5 stages. If you completely die it's alright, you collect some materials throughout the game to increase the base stats of your character or your weapon. Each time you kill a boss you get his ability & can use it in your runs. What happens when you clear the 5 stages? Well, the game offers you the possibility to do it again in 8 different difficulty or if you want an endless fight you can go in the Tower Mode with also the 8 stages of difficulty & the higher you get the harder it is but higher is also the reward. This game is if Dead Cells & Dark Souls had a baby but they left it in an orphanage. He did pretty great on its own but the parents were needed. It's still worth to play it in any case.
招式可以丰富一下,不同武器的特性可以再突出一点,多加几个只有某一武器才有的天赋,然后感觉毒和火差不多,都是持续伤害。bug遇到过一次,中途加入最终boss关那血条上面的boss名变成了文本文档,然后boss不动,只有水晶正常刷新,就白嫖打过关了,还有一次建模,上面是圆柱下面是三角,有一块模型没遮住,评论发不了图。同一类武器的不同分支有几把感觉比较弱,前期没高级强化石感觉没多少人会用。另外,我以为打到难二就会有蓝强化石,原来是我太天真了,明天去打难三,看看啥时候能有蓝强化石
(* ̄︶ ̄)
It deserves more than mixed reviews. It is so much fun and has enough content. I hope the developers keep updating. Gameplay is Hades level fun ;)
游戏建模难看了点,优化也差一点,但是打起来还蛮得劲。打击感还不错,可以和朋友一起联机玩,也蛮欢乐的。
Compralo, pero ten en cuenta que esta abandonado, no van a arreglar ese bug, ni van a reworkear tal cosa, lo que ves es lo que hay. Una idea muy buena, controles simples, peleas freneticas y mejores a medida que avanzas y mejoras el personaje. Tiene varias armas para elegir las cuales puedes upgradear y cambiar la skin y efecto, tambien desbloqueas armaduras y ropa nueva, nada del otro mundo, un par de npcs que te dan misiones y poco mas. Hay dos modos de juego, una especie de ''modo historia'' y un modo torre, a medida que pasas pisos sube la dificultad. Al final se hace repetitivo y no tienes ningun objetivo, mas que matar y matar y conseguir materiales para las armas y poco mas. Yo lo jugue con un colega online, sorprendentemente no hubo desinc ni problemas de conexion. No me arrepiento para nada de haberle dado 13 horas. Una lastima que no siga en desarrollo. 15 pavos es demasiado? seguramente. Toca desinstalarlo ahora xD
还不错,就是内容有点少,希望多更新一些,还有就是家太烂了,一点家的感觉都没有
战斗很舒服,联机作的也不错,我很推荐
挺好的,可惜跑路了
dabian
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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