
Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
Key features:
About Midgar Studio
Midgar Studio is a small French independent development studio created in 2008 and composed of thirteen video game enthusiasts. The studio is located in Nîmes in the south of France and specializes in hardcore games especially on PC and consoles.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 69% | — | $2.9M |
| $29.99 | 2.1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game, but it has way to many bugs. It already stats with the game either not booting up ot taking forever to boot up on a machine that can literally run anything at max graphics... also the UI is just worse than any low effort mobile UI I have ever seen + the game does not register my mouse pointer where it should be, it's like the size of two fist away somewhere far to the right of where my actual pointer is and the character animation once you get into the actual game feels stiff and idle animations feel lifeless to me.
Пролог и начало компании - зависания и застревания в текстурах из-за того что открывается на весь экран обучение с указанием что надо сделать, но сделать невозможно т.к. персонаж был в движении и как итог намертво застревает без возможности пропустить это обучение или загрузить сохранение. только Alt+F4 ... При этом игра то и дело просто плевала на то какое построение отряда задаешь. Разделяешь мечника и мага на 2 позиции, чтобы маг не ловил лицом вместе с мечником, так несколько боёв как настроил построение, а потом новый бой - они снова стоят в одной клетке.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Russian*languages with full audio support
| $29.99 |
| 714ratings |
| 69% |
| — |
| not modelled |
| $4.49−85% | 90ratings | 66% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Edge of Eternity is a backwards attempt at making a JRPG by western developers who pretty clearly had no idea what they were doing. It looks and plays like an early Xbox 360 game despite being developed between around 2017 and 2023, and is a pastiche of things ripped from other, better games filled with mechanics that feel like they exist solely so that the developers could say they do. The game starts with a plot ripped directly from Star Ocean 2: you have a medieval fantasy realm at war with a spacefaring civilization that has dropped Galactic Ebola on them, and your plucky protagonist, a teenage idiot with hair that looks like it was welded on, is out to save his family from it and end the war. I knew at this point that it was not going to be a good game, but it gets [i]so much worse[/i]. The gameplay is a frankensteined monstrosity of the first Xenoblade game and the PS1-era Final Fantasy games, except with even worse pacing issues than either of those games had. It's a game stuck in 1999 made in an era where even the companies who made the games that "inspired" this one were focused on streamlining their games and removing the boring parts. The game takes place entirely on one contiguous world map, which looks exactly like launch World of Warcraft in that it's overly large and empty. This is where things start getting stupid. The world map takes approximately forever to navigate if you use the default movement options, which include simply walking (very slow) and sprinting (slightly less slow but still too slow). You do get a mount, but it's also really slow even when sprinting. The fastest movement option is mashing R1, which makes your character do a sword lunge that's meant to be used on enemies to give you a pre-emptive attack against them but also launches him forward around 10 meters every time you do it. Mashing R1 is faster than the mount's sprint speed, which is one of the most backwards things I've ever seen in game design. The battles also make no sense because of how the game is balanced. You start each battle with full HP and MP, and so there's very little reason for you to ever use physical attacks given that you're almost never going to run out of MP unless you get into a boss fight. I'm not sure why they even had an option for physical attacks in the first place, nor am I sure why it takes three button presses to use a physical attack when there is no reason it should ever take more than two. I got bored of this half an hour in and I'm probably never going to come back to it until I uninstall it.
The Bug is so annoying , i fight the mantis like 10 times and still repeating fight the same and slow monster what a game
Задумка хорошая и, может, история неплохая, но стартовая локация уже отбивает желание вливаться в сюжет. Очень странный левелдизайн и бои не ощущаются совсем.
Muy malo, aburrido y genérico, lo compre hace mucho tiempo en early access, intente darle una oportunidad con todas mis fuerzas, pero no hay chances. Le metí muchas horas intentando de que me convenciera que valió la pena lo gastado, pero ya me rindo.
This game is honestly pretty fun. The characters are interesting and the banter is well written. There are some rough edges here with some of the translations and the character's/npc's can glitch out a bit but it's not bad enough to worry about. The story is interesting enough to grab your attention, the battles can make you think (Especially on harder difficulties). It's a shame the studio got liquidated, I think they were really doing something good here.
not as polished as most games, but still a decent jrpg experience. its worth the price
I desperately want to like it more then I do but, it's just not very good.
評価を見て購入。 台詞の日本語翻訳は本当にひどい。特に名無しNPCとの会話は意味が通じにくいレベルではなく頑張って脳内変換しても理解不能。 戦闘は「戦略的だ」という評価も見たが、私には単調で退屈。 我慢してプレイを続けたが武器作成のチュートリアルでパッドの操作を受け付けない事態が発生した。マウス操作も併用してその状況から抜け出し武器を作成したが、チュートリアル状態が解除されずワークベンチの周辺から離れられなくなった。ここでプレイ断念。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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