
Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
Key features:
About Midgar Studio
Midgar Studio is a small French independent development studio created in 2008 and composed of thirteen video game enthusiasts. The studio is located in Nîmes in the south of France and specializes in hardcore games especially on PC and consoles.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 69% | — | $2.9M |
| $29.99 | 2.1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Depois de dar final no modo hardcore e pegar todos os achievements, hora da análise. Edge of Eternity é um RPG de Turnos que se destaca pelos belos gráficos, boa atuação de voz e uma história interessante, mas que sofre de diversos problemas que podem estragar a experiência. Vou listas os pontos positivos e negativos: + Gráficos muito bonitos e ambientação bem feita em todos os pontos do mapa; + Os modelos dos personagens principais e dos monstros são bem feitos; + A trilha sonora é razoavelmente boa, com exceção do tema de batalha do Lixão... + O sistema de criação de itens é bem feita, e a possibilidade de só comprar os materiais evita o grind desnecessário; + Vários níveis de dificuldade para os bebês chorões não se sentirem excluídos; + Vários elementos influenciam os eventos da história, que tem um desenvolvimento até interessante; + Sistema de batalha em turnos com barra carregamento de ação e posicionamento em mapa, exigindo estratégia em vez de apenas status; + Boa quantidade de inimigos e chefes; + As armas possuem modelos próprios que mudam o personagem; + Várias cenas relevantes para a história possuem atuação por voz completa; + A atuação por voz é realmente bem feita; + Personagens carismáticos, bem diferentes e com motivações próprias; + Várias sidequests e pontos de exploração bem recompensadores; + Boss final bom; + O modo hardcore é bem difícil no começo, mas conforme você avança no jogo ele fica bem tranquilo. No boss final eu só estava 4 níveis acima dos monstros da fase e deu final com tranquilidade. - A atuação por voz buga em algumas cenas, que acabam ficando mudas (mas com legenda pelo menos); - O sistema de batalha tem VÁRIOS bugs! - Se um inimigo te dá "chained", seu personagem fica preso e o efeito só sai quando o campo de chained for quebrado... mas se antes do campo quebrar algo empurrar seu personagem para fora do campo, ele fica chained a batalha toda e não tem item que cure isso; - O autobattle é completamente imbecil e buga se tiver algum aliado não controlável na equipe (como drones hackeadas, NPCs aliados, etc... - DIversos puzzles do jogo começam bugados e exigem que você dê restart para funcionarem corretamente; - No santuário, onde os personagens leem desenhos em pilares para compreender a história, todos os pilares têm o mesmo desenho, mudando apenas o ponto de luz no desenho; - Tem opção de escolher qual personagem será o líder da party (qual você controla para andar por aí), mas a maioria fica totalmente bugado; - A animação do dash para ataque antecipado é bem mal feita; - A animação dos ataques especiais são bem fracas; - A história é ótima no começo e no meio, mas no final fica muita coisa mal resolvida e sem explicação nenhuma. Tem uma "sequel" para sair em 2026, mas com personagens totalmente diferentes, então não dá para saber se continuarão a história. Se bugs te irritam, você vai passar bastante raiva com esse jogo, pois ele tem vários. Mas se você conseguir suportar os bugs, o jogo oferece uma experiência de batalha boa, uma ótima narrativa, belos gráficos e bons personagens. RECOMENDO para fãs de RPG com paciência.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Russian*languages with full audio support
| $29.99 |
| 714ratings |
| 69% |
| — |
| not modelled |
| $4.49−85% | 90ratings | 66% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is weird one to try and recommend. Its like a small team tried to make a game with the scope of a Xenoblade game but had the budget, time, brains for nothing close. There was a good idea but it has many or more bugs than a Bathesda game on launch, and a world as empty as Twilight Princess. Everything is rough on the edges, the camera is horrendous in combat to the point of unplayable, especially with the auto battle which instead speed of repeat fights slows things down as they characters just move back and forth endlessly if it doesn`t basicaly crash the game first, makng the UI bug out and everything freezing. its a 5$ game dreaming it was a 30$ game.
評価を見て購入。 台詞の日本語翻訳は本当にひどい。特に名無しNPCとの会話は意味が通じにくいレベルではなく頑張って脳内変換しても理解不能。 戦闘は「戦略的だ」という評価も見たが、私には単調で退屈。 我慢してプレイを続けたが武器作成のチュートリアルでパッドの操作を受け付けない事態が発生した。マウス操作も併用してその状況から抜け出し武器を作成したが、チュートリアル状態が解除されずワークベンチの周辺から離れられなくなった。ここでプレイ断念。
[h1][i]“Why, why would you do that?”[/i] ~Ross Geller[/h1] Like many other Japanese things, the JRPG genre is in a bad place right now. And it's been like that for quite some time. The economy, though, is not the only thing to blame here. I mean, let’s admit it, since turn-based stuff became “uncool” in mainstream media, the genre has had a really hard time finding its new identity. That thing Bethesda did for Fallout (say whatever you want 'bout 'em but they did manage to reinvent the series for a new audience)? Well, for the JRPG genre, it was Square-Enix with Final Fantasy XII who did the job. And while obviously we can’t fight the changes, while FFXII did a lot of good... Like I said, the genre has had a really hard time understanding what exactly it is now. What evolved from tabletop games and early CRPGs like Ultima and Wizardry ended up being... Well, [i]that[/i]. A strange mix of action battles and tactical “tweaks.” With Ultima-like open-world maps that... nobody knew what to fill with. Remember Cohen the Barbarian? Sir Terry’s character who still remembered that maidens were supposed to be kidnapped but forgot why exactly? That was exactly it. There was still that huge open world. Yet nobody remembered why exactly it was there. And sometimes it was torture. I’m talking, of course, 'bout games like Xenoblade. A huge world to explore. With absolutely no motivation or reason why. Now. Why am I telling you all this? Well, because Edge of Eternity is exactly that. It’s, like, one big love letter to Xenoblade. The original one, not Xenoblade X, which was a rare exception that actually tried to address the problem and make the map useful for a change. And the funniest thing is this game isn’t even Japanese. It’s French! And even though it may feel a lil’ bit like cultural appropriation (I mean, they don’t call 'em “[i]Japanese[/i] role-playing games” for nothing, right?), there’s nothing [i]really[/i] wrong with it. Like I said, the whole thing evolved from D&D. And there’s always a chance for something really good to happen. Like it did not so long ago in Sandfall’s Clair Obscur: Expedition 33. Which, despite being a nod to JRPGs, was a very French thing. So... Did something like that happen here? Nope~ Like I said, EoE is exactly that – a love letter to the original Xenoblade. That exact mix of mecha and fantasy, that exact landscape design, etc. And if you’ve played Xenoblade games before, there’s a good chance... you're already bored. I mean, let’s admit it – the times when games like this were always welcomed just because of 'em being “different” are long gone. JRPGs are [i]extremely[/i] common nowadays. Exactly like anime is just another toon now, not a niche thing that only “the geeky few” know about. Moreover, there are tons of such games to choose from. Which is yet another problem the genre must face. This time, though, it’s not unlike most other genres. Let’s ask ourselves a question – what’s the reason to pay for a shiny new game? Why diving into unknown, while at this point there are [i]generations[/i] of games you haven't played yet? Many of which are 100% guaranteed to be good. With short games, it’s not really [i]that[/i] big of a problem. Finish one, go for another, repeat until the debt collectors start knocking atcha door. With JRPGs? It’s a whole different story. They want you to invest the most valuable currency there is – time. JRPGs are designed to be long. And when you ask people to invest 100 hours of their lives, you have to give ’em something to remember. And that’s, unfortunately, the biggest crime Edge of Eternity commits – it makes you regret the time you’ve wasted there. Don’t get me wrong, though. The people behind this game did a surprisingly good job. This game looks like a JRPG, it feels like a JRPG and, thanks to how they even bothered to hire a proper Japanese cast (we’ve got Ogasawara Jin and Tōjō Hisako as the main duo), I think it’s OK to say that it [i]is[/i] a JRPG. The game was made by a small team with a limited budget? Not a problem! Everything from Japan is rather low budget nowadays. Because again, [i]the economy[/i]. Like I said, if you like such games, EoE will look exactly right for you. The problem is... What's it all about? I mean, seriously. It’s a game 'bout some boy (who’s, of course, a combat veteran) and some girl (who’s, of course, a priestess of some boring god) trying to look for a cure for their mother. That’s pretty much it. That’s the whole story. With the rest being just some generic and heavily reused tropes. Somethin' we’ve seen in such games, like, a million times. And it’s not like EoE does an especially good job with those. For example, even an ancient stuff like Grandia II does the religion part better. [i]Much[/i] better actually. Now, how long is this game? Well, if you know exactly what to do and how to do it (also, if you’re really good with the game’s mechanics, which is unlikely thanks to how confusing everything is), it’s at least 30+ hours. With a more realistic number being 50+ hours for the main story alone. And if you want to spend some time grinding, it’s 80+. And let me tell ya, it’s gonna be one heck of a plus. Because you know what they filled the world with? Yeah, they filled it with the [i]f@cking grinding![/i] You know how properly balanced games give you some meh but useful equipment for doing the main objectives but reward you with something exceptional when you decide to dive deeper? Edge of Eternity has its stuff tied to crafting. Means that yes, you’re gonna walk around, collecting stuff Xenoblade style. Are there optional quests? Yep. Dozens. Are they satisfying? Nope. They feel like a chore (and yes, you're gonna hunt stuff). Also, yes, MMORPG-like “world events” are also there. Means you’re free to waste even more time in this game if you wanna. Will you? I mean, wanna? Well... Let’s put it this way, did you guys love the Xenoblade series? Again, the main entries only, no X. If your answer is yes, then EoE may be worth looking into. It also may not, since it’s a lil’ bit more buggy than Xenoblade (actually, scratch that, it’s [i]much[/i] more buggy), and it sure is more annoying. And while the game does allow you to skip battle-oriented puzzles—one of the things I actually liked about this game is that it’s surprisingly old-school in its approach to battles and uses FF IV-like ATB mechanics—required to access certain areas (yep, that’s exactly how this game is, it lets you skip certain things just because the devs knew they’ve made a doodoo), some battles are still heavily puzzle-like. And it’s annoying. Again, they [i]did[/i] try to address that. The game comes with heavily customizable settings that allow you to make things exactly as challenging as you’ll want ’em, but at the same time, it just... doesn’t feel right. I mean, aside from a couple of achievements, what’s the point of disabling saving everywhere? Just to make this game feel longer? It already feels much longer than it should. So yeah. Like I said, if you’re a die-hard fan of the Xenoblade series specifically and don’t mind a fan-made wannabe? This game will do. I mean, I do know there are such people, right? It’ll be wrong for me to say there’s something wrong with their taste. Still, with it being an imitation, not the real deal? And with Edge of Eternity having nothing that counts as unique “face” (that certain cyberpunk dystopia FF VII had or the grim ceremony Clair Obscur revolves around)? Personally, I just can’t justify spending even 30 hours in here. Do I respect the job Midgar Studio did here? Why, sure! Like I said, they did recreate a JRPG very carefully. Every single trope, every little detail such games usually have is here. The question is – [i]why?[/i] I mean, aside from the “active time” system that old geezers like me used to love almost 30 years ago. This here? It’s one heck of a portfolio, but honestly, just go play something else. I’ve spoken. And stuff.
Не тратьте время! Есть огромное количество более достойных jrpg. Разработчики молодцы, что не стали делать очередную пиксельную поделку на RPG maker'е, но делать проект с размахом 15 финалки и бюджетов 150 тысяч баксов- фатальная ошибка.
バグが多すぎる。つまらないだけなら最後まで遊んだが、とてもじゃないがハッキリ言って遊んでいられないクオリティだったので途中で断念。戦闘は割と直感的だったので、多少アレでも面白くなるかなと思っていたが無理だった。ローカライズがめちゃくちゃだからシナリオへの没入感も薄いし、声優の熱演もテキストが変だから空回りしている感じ。壮大な物語を描こうとしたのは理解できるが、BGMを除き、全体的にポジティブな評価が出来る箇所はほぼ無かった。これで続編大丈夫なのか…?
Nice old school Turn-based RPG
After 5 years nobody fixed control? Its terrible on controller and this game is preferred for controllers... Cant abandon spells. It makes "fast battle" pointless because ♥♥♥♥ Ai intelligence is repeating spells that are resisted on enemy. Ohh and terrible "tactic" option. What is for?for nothing. Terrible game.
⢕⢕⢕⢕⢕⣕⢕⢕⠕⠁⢕⢕⢕⢕⢕⢕⢕⢕⠅⡄⢕⢕⢕⢕⢕⢕⢕⢕ ⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵ ⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅ ⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅ ⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱ ⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅ ⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇ ⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁ ⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘ ⢕⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀ ⢑⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕ ⣆⢕⠄⢱⣄⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢁⢕⢕ Нормальная JRPG — с гриндом, однотипными боями и простой тактикой. Сюжет вначале вялый, но по ходу затягивает, герои становятся ближе, а к анимешным клише уже не так придираешься. Очень понравились атмосфера и красота мира — визуально игра радует. Попалась в нужный момент: настроение было — и игра зашла идеально. Из-за своей специфики — не для всех, но мне понравилась.
4399小游戏
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Where this game's players are, estimated from review languages.
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