
Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.
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About
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
Key features:
About Midgar Studio
Midgar Studio is a small French independent development studio created in 2008 and composed of thirteen video game enthusiasts. The studio is located in Nîmes in the south of France and specializes in hardcore games especially on PC and consoles.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Задумка хорошая и, может, история неплохая, но стартовая локация уже отбивает желание вливаться в сюжет. Очень странный левелдизайн и бои не ощущаются совсем.
not as polished as most games, but still a decent jrpg experience. its worth the price
The Bug is so annoying , i fight the mantis like 10 times and still repeating fight the same and slow monster what a game
I desperately want to like it more then I do but, it's just not very good.
Muy malo, aburrido y genérico, lo compre hace mucho tiempo en early access, intente darle una oportunidad con todas mis fuerzas, pero no hay chances. Le metí muchas horas intentando de que me convenciera que valió la pena lo gastado, pero ya me rindo.
This is weird one to try and recommend. Its like a small team tried to make a game with the scope of a Xenoblade game but had the budget, time, brains for nothing close. There was a good idea but it has many or more bugs than a Bathesda game on launch, and a world as empty as Twilight Princess. Everything is rough on the edges, the camera is horrendous in combat to the point of unplayable, especially with the auto battle which instead speed of repeat fights slows things down as they characters just move back and forth endlessly if it doesn`t basicaly crash the game first, makng the UI bug out and everything freezing. its a 5$ game dreaming it was a 30$ game.
Не тратьте время! Есть огромное количество более достойных jrpg. Разработчики молодцы, что не стали делать очередную пиксельную поделку на RPG maker'е, но делать проект с размахом 15 финалки и бюджетов 150 тысяч баксов- фатальная ошибка.
It is a tough one. Unfortunately, cannot put review without "yes/no" recommendation. Since I cannot decide clearly, I just put "no". Huge point for the game is the visual, it surprised me even after I saw screenshots of the game. The rest, I was not especially hooked. The outdoors, they look beautiful. Not much for the sand area (beach and desert) and towns (populated by, probably 99%, static npcs), but everywhere else are amazing. Grasslands(~60%, maybe) with different colored grass, flowers, and little glowing things, not so dense forest, caves, snow and ice, "rotten themed" place. Soft-damp-fresh-cold dawn with thin fog and beautiful glows on land and sky at night are my favourite to have when on open grasslands. Game is light to run despite having lots of grass happening on screen. FPS drops when there is some water effect (rain does not affect much). Inventory management gives no filter option except by color/type, no sorting except by rarity or what seems to be time obtained or in-game number ID, no tagging (unless you decide your own tag based on upgrade level (+_ lvl)), no way to just eyeball which crystal have which stat and how much...... and probably more. It is a mess. However, if you do not hoard, it should still be managable. You will still end up with probably at least 50 crystals at the end. Equipments give big headache (not literally). For anything else except weapon, they are standard. I just used all armor in the same set (no set bonuses) on one character just for simplicity, does not affect character's appearance in-game. Different colored crystals are available to be put in to weapons. - Weapons have about 3 things to be looked at: stats (some have additional effects), level (this is per weapon, like each weapon item)(get exp whenever exp is gained. exp obtained does not seem to be split, it seems to give every thing with exp bar the same, full, uncut amount), and crystals (this is mostly what gives headaches). - Weapons have their own unique (apparently. Yes I did not compare any of them because I am lazy and there are actually over 100 weapons, good luck to anyone trying) crystal alignment with their own color stat %bonus per nodes, nodes are linked to make a "path" for each alignment and each path may have their own independent colored nodes which means one path may have repeating colored nodes and that can be different from the other. You CANNOT eyeball what those nodes have except for their color, meaning you have to hover a cursor to check their stat boosts(very annoying, but if you ignore this, things would be simpler, I imagine. the stat boosts are not really major anyway). - Crystals have base stat boosts (flat number) and abilities. You NEED these crystals to be equipped to ready those abilities for combat (but so far I noticed most abilities can stay available to be readied even when no crystal is put on weapon). Every crystral can be equipped by anyone. Every crystal can be fused with any crystal to change its stats and abilities, the change is random but shuffle-able for unlimited time and for zero cost but still need to get through that shuffling which is completely random (no target lock for things desired). The feeling I get for crystal upgrades and customization is about the same as in FFXIIILR with its abilities. ANNOYING AS ♥♥♥♥!! - Keeping track of which crystal for who to unlock which ability and give what stats and weapon's cystal alignment gave headache. I really hate it. If the game provide better sort/filter/tag options then that will be nice. But the game does not provide those. Combat is fine. With different elemental, position control, extra effects, traps, and more kinds of abilities make the combat not much of a boredom, unless already having many combats. Can flee easily, but then no exp. Story is quite interesting but the characters are not. Meh personality. Obnoxious Daryon which you play since the start of the game. Voice acting are bad most of the time (out of place, no sense of empathy or awareness). Not much motion it cutscenes to boost the appeal of the story or character. Classic errand-type side quests. Apparently took a lot of things from Nova Crystalis titles (Final Fantasy). Musics are not much. For what unique to the game, probably only like 1 or 2 tracks (not actually counting, I just mean "few"). I was able to recognize some similarity to that of Ori (the game glowing little squirrel with big ears) and FFXV's Ignis episode. Those are what I remember at the moment. They do not feel "atmospheric" in connection to the place and what is currently happening in game when the musics play. The battle bgm (which is played soooooo many times) is OK, fortunately. I feel I can write more, but I will stop just to not spoil much of the game. Those things I mentioned, I feel they are enough to describe how the game is. Again, a tough choice but ultimately I go with "not recommended".
After 23 hours I: - had changed the combat difficulty to very easy - found myself avoiding combat and side quests as much as possible to continue the main story I do not recommend a game where I am avoiding combat, a core aspect of a game. I was avoiding it because: - I do not feel I have any options - The game expects me to use options Result: Boss Battles are lost while feeling I am not able to do anything different I did not feel motivated to learn. The side content feels like running-from-a-to-b-in-the-same-beach-meadow-woods-style-MMO without the MMO-type rewards like cosmetics and stuff. PS: The achievements are also telling: 58% of players have the first Main quest achievement. Achievements after 10 hours of play: less then 10% The final achievement in my list: 6%.
⢕⢕⢕⢕⢕⣕⢕⢕⠕⠁⢕⢕⢕⢕⢕⢕⢕⢕⠅⡄⢕⢕⢕⢕⢕⢕⢕⢕ ⢕⢕⢕⢕⠅⢗⢕⠕⣠⠄⣗⢕⢕⠕⢕⢕⢕⠕⢠⣿⠐⢕⢕⢕⠑⢕⢕⠵ ⢕⢕⢕⠁⢜⠕⢁⣴⣿⡇⢓⢕⢵⢐⢕⢕⠕⢁⣾⢿⣧⠑⢕⢕⠄⢑⢕⠅ ⢕⠵⢁⠔⢁⣤⣤⣶⣶⣶⡐⣕⢽⠐⢕⠕⣡⣾⣶⣶⣶⣤⡁⢓⢕⠄⢑⢅ ⣧⠄⣶⣾⣿⣿⣿⣿⣿⣿⣷⣔⢕⢄⢡⣾⣿⣿⣿⣿⣿⣿⣿⣦⡑⢕⢤⠱ ⢕⠅⣾⣿⠋⢿⣿⣿⣿⠉⣿⣿⣷⣦⣶⣽⣿⣿⠈⣿⣿⣿⣿⠏⢹⣷⣷⡅ ⢕⢥⢻⣿⡀⠈⠛⠛⠁⢠⣿⣿⣿⣿⣿⣿⣿⣿⡀⠈⠛⠛⠁⠄⣼⣿⣿⡇ ⢕⢽⢸⢟⢟⢖⢖⢤⣶⡟⢻⣿⡿⠻⣿⣿⡟⢀⣿⣦⢤⢤⢔⢞⢿⢿⣿⠁ ⢕⠅⣐⢕⢕⢕⢕⢕⣿⣿⡄⠛⢀⣦⠈⠛⢁⣼⣿⢗⢕⢕⢕⢕⢕⢕⡏⣘ ⢕⢕⠅⢓⣕⣕⣕⣕⣵⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣷⣕⢕⢕⢕⢕⡵⢀ ⢑⢕⠃⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⢕ ⣆⢕⠄⢱⣄⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢁⢕⢕ Нормальная JRPG — с гриндом, однотипными боями и простой тактикой. Сюжет вначале вялый, но по ходу затягивает, герои становятся ближе, а к анимешным клише уже не так придираешься. Очень понравились атмосфера и красота мира — визуально игра радует. Попалась в нужный момент: настроение было — и игра зашла идеально. Из-за своей специфики — не для всех, но мне понравилась.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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