
Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
Key features:
About Midgar Studio
Midgar Studio is a small French independent development studio created in 2008 and composed of thirteen video game enthusiasts. The studio is located in Nîmes in the south of France and specializes in hardcore games especially on PC and consoles.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 69% | — | $2.9M |
| $29.99 | 2.1Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A classic example of why Western devs should stay far away from JRPGs. This is nothing but regurgitated slop that the creator of this game puked back up after playing them. Never start your game off with an entire screen dedicated to "We're a small developer team" - please no bully. So now we all go into it expecting less, great thought process there, I'm primed for a disaster, or was that the plan all along? Who did the DeviantArt commissions for the art in this game? This game is a weeaboo emulation. I'd rather play Kingdom Hearts with a mod that makes Donald's voice 50% louder. I feel so bad for people who downvoted this game after 40 hours. You don't need a workweek to understand how terrible this game is going to be based on how it starts. A 7/11 slurpie is worth more than this on sale.
I guess it would be weird If I played the game for 97hrs and do not recommend it. That being said this game has lots of flaws that developers did not fix and moved and that itself may be a turn off for many people. In the off-chance that you are seeing this and wondering what this game is about, I will just try to explain what I liked, and did not like about it. First of all, story is mainly about the journey of Daryon and his sister Selene. A few join them a long the way while you are supposedly trying to find a cure for a fatal disease your mother caught: corrosion. You are looking for answers and I won't spoil the ending on whether you get answers or not, but I would just say le grand finale is a bit of a dud! The genre is something I never play: turn-based combat. Yet, to my surprise, it was OK. Time to time, I found the whole thing quite boring, when for example I have to kill 6 of this, 7 of that for a hunt, but luckily there is sped-up 'auto' play, that worked fine maybe b/c I played in normal difficulty. I increased difficulty later on to see if nightmare is doable, and yes it is. Needs a bit more patience, which I did not have. Now, this could be controversial but I actually like how jaded Daryon was. At one point, one of his comrades say "Oh, Daryon, always glass half empty". That's his view of things. He is a soldier who has seen horrors and is very disillusioned. He helps people but is reluctant doing so, and derides the people most of them even though he is helping them, most of the time b/c his sister pushes him to do so. Some of the exchanges actually cracked me up. So, in general, I found the writing pretty good and fun...except the last couple of hours. Well, lots of cliche there. There are 8 skills for each character and it is kinda difficult near the end to put the ones you want there out of 12 total skills you unlock. See, your weapon has crystal slots that you need to unlock by levelling. Crystals give you stats and skills. Crystals themselves can be merged to produce stronger versions and you gain them through quests, from enemies, doing missions in each fight etc. Weapons for each character have separate trees. Usually you have to find, unlock and craft a weapon to upgrade to the next level. Once you reach to the top tier of the first weapons you unlock, you will have to wait until you unlock the top weapon in the next type. It's a weird system, I would say not hashed out well, and sometimes there is some searching involved or weapon chest that you need to find does not appear until you hit certain chapter and suddenly appear in an area which you had combed before. Other than that, it is mostly about going from one region to another and then backtracking. There is a frustrating mechanic that at some point you lose all travel points and script forces you to keep going until you can go back, so it is probably best to do all 'side' missions and hunts you come across before moving to a new area. Is this a great game? No, I would say middle of the road but at least for me did have a gripping gameplay, so still marking as recommended.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Spain, Spanish - Latin America, Russian*languages with full audio support
| $29.99 |
| 714ratings |
| 69% |
| — |
| not modelled |
| $4.49−85% | 90ratings | 66% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too big and ambitious for it's own good. Story's a bit all over the place, and the (english) voiceover is a bit corny, but good ideas mostly, and the battle system's fun. Soundtrack's pretty good too. plenty of bugs, the enemy level-scaling, generic-looking assets and the weird crafting system do take a toll on this game though. the final boss is too overpowered imo. good effort all in all though, especially for a small indie team's first game. Almost 3/5.
An average RPG that is not particularly good in many areas and generally does little better compared to games similar to its genre. Nevertheless, it is quite okay. The characters and the story save it a bit.
I wanted to like this game, the battle system really impressed me at first. It has no hook, and it's just so buggy.
[h1]More Final Fantasy than Final Fantasy[/h1] Done on a budget of 10 packs of noodles and a bit of energy drinks
After 23 hours I: - had changed the combat difficulty to very easy - found myself avoiding combat and side quests as much as possible to continue the main story I do not recommend a game where I am avoiding combat, a core aspect of a game. I was avoiding it because: - I do not feel I have any options - The game expects me to use options Result: Boss Battles are lost while feeling I am not able to do anything different I did not feel motivated to learn. The side content feels like running-from-a-to-b-in-the-same-beach-meadow-woods-style-MMO without the MMO-type rewards like cosmetics and stuff. PS: The achievements are also telling: 58% of players have the first Main quest achievement. Achievements after 10 hours of play: less then 10% The final achievement in my list: 6%.
Started the game, the opening cutscene glitched out halfway and the game loaded while the cutscene was still trying to play with a cacophany of overlapping audio. Saved game, reloaded to spare my ears, picked up a quest that states: "Kill the rare and dangerous lizard in the mountains, who is much larger and more dangerous than the usual lizards" Only for the actual quest to be "Kill four baby lizards on the beach." Walked to the beach to first the first enemy in the game, walked into the clearly visible baby lizards on the beach, only to be greeted by a glitched invisible lizard with a ranged attack (that was also invisible)that couldnt be located no matter how much I moved the character around the battlefield, the game refused to let me run from battle, because it was a quest target so it slowly whittled my character down to zero hit points over the course of 10 minutes. I do commend the developers on selling the game for $45 with $40 of DLC, as it can't have been easy to upload to the steam store while smoking crack. This game is not even worth it for $5 on sale, its an incomplete, rushed buggy mess that was shoved out the door in hopes of a quick cash grab. Avoid.
not worth it lmao
I really wanted to like this game, but it has way to many bugs. It already stats with the game either not booting up ot taking forever to boot up on a machine that can literally run anything at max graphics... also the UI is just worse than any low effort mobile UI I have ever seen + the game does not register my mouse pointer where it should be, it's like the size of two fist away somewhere far to the right of where my actual pointer is and the character animation once you get into the actual game feels stiff and idle animations feel lifeless to me.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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