
Discover a unique blend of Colony Sim and Tactical RPG. Recruit and train your heroes, build your outpost, explore dungeons and engage in turn-based strategic battles to protect and expand your domain. Shape your stories by managing moods, relationships, ambitions and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kind of fun at first but losing all fun and purpose in the game after a few hours. The battles are very basic chess like gameplay. I can see that it has a lot of potential but it's not being used. Think this is a good try for a first time programmer but they have a long way to go. Here some money to help work on the next project and hire a team.
Game crashes at the loading screen every single time. I have tried all 3 versions of the game and it happens on all 3. Also, I have to unplug one of my gaming peripherals when I start this game otherwise the game thinks im constantly holding the down button. Ill check back after this cooks longer. Refunding for now..too janky.
Promising with a lot of updates
- słaba muzyka, - dobra grafika, - dostępna wolna rozgrywka (brak fabuły), - brak drzewka technologii / ulepszeń, - brak wersji PL, Czy polecam ? Nie. Gra ma potencjał ale nie wykorzystany mam nadzieję że to się zmieni. W mojej ocenie 5/10.
The overworld movement is utterly terrible. Characters refuse to move if they are on recreation, but it isnt indicated. The combat is awful. I think I spent 30 minutes and I'd already had enough. Tried it again today for another 30min. Large map / very large map optimiation is poor, play standard. Again, the movement just makes my brain hurt.
das spiel hat einen tollen Ansatz ... macht neugierig aber die UI ist momentan unerträglich muss ich sagen. es fehlen zu viele Infos ... fühlt sich unfertig an. Ich werde das Spiel verfolgen, aber im momentan Zustand kann ich es nicht Empfehlen ... das das Spielgefühl zu schlecht ist, refunden wer ich aber nicht, also haut rein ps da ich sofort fedback bekommen habe und ich auch miene kritik abgegeben habe, ädere ich erst einmal auf positive
Gute Idee.
UPDATED REVIEW 25.04.2026: This game seems to be doing many things right, but there is still some lack of clarity in what each job does, what runes do (in terms of what exact bonuses do they give, per rune, when applied to an armor or a weapon) and some jobs don't seem to be performed properly after a while. - Some bugs only seem to appear several hours in, like water not getting grabbed, or pawns cooking and making potions non-stop (not even sleeping). - Runes and and wood are a constant bottleneck, and the trading system is punishing rather than enjoyable. As soon as you try to sell stuff, the time required for trading explodes exponentially. At least there is a lot of wood to be bought, but the Runes remain a massive bottleneck since they cannot be bought. - Some mobs seem to be overpowered for their level. There needs to be better balancing on this front. I think the game still needs some time to cook, and I am glad the developer is keeping the game updated.
The game is way too early in development to actually recommend to anyone. The game just has random character generation, no proper character creation options to create characters the way you want. The Camera rotate Default being set to Right Mouse, and having units be Right Click too, makes times where when you click to move, the unit just stays in place and doesn't move. the Combat is very weird going from main game to a turn based. If anything, i would prefer either having turn based in the main game itself, or just not have it at all and let your units fight them directly.
The game is well on its way to becoming a great game; however, I think it's more of a large demo at the moment. The beginning is a bit tricky, but once you get to grips with it, you can get into the game. Everything is very sporadic; there are the basics, and if these are expanded upon, it will be a great game (completely customizable characters, a more complex skill tree, combat animations, more influence on the mood of the characters, more attention to detail). I find some things a bit unnecessary at the moment, such as the temperature system and the seasons. I think these could have been focused on later in the game development. In any case, I'm looking forward to following the game further – it could become my new favorite game. Right now, I can only recommend it to a limited extent, but if they continue to work hard on it, I'll give it a clear recommendation.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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