
The third installment in the Eden series A 2D bullet-hell vertical-scrolling shump with a feel reminiscent of arcade games from the 1990s to the 2000s.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Eden's Eclipse is a 2D vertical-scrolling bullet hell shooter in the style of arcade games from the 1990s to the 2000s,
where a girl flies through the sky and takes down enemies.
Use your standard shots, special shots, and bombs to defeat the oncoming enemies.
Game Features
The game consists of 5 stages, with a boss character waiting at the end of each stage.
The game offers “ORIGINAL” mode, the basic game mode, and ‘CLASSIC’ mode, where enemy bullets move faster. Additionally, if you meet certain conditions, you can play the more challenging “HELL” mode.
Special shots are more powerful than regular shots and can convert enemy attacks into items.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Let me start out by saying I love shmups and I am _awful_ at them. That said, this is a very good shmup. It's got all the stuff, different fire modes, multiple bombs, a fun soundtrack and original feeling gameplay. It feels very Cave-like. My single complaint is that when continuing after losing all lives Spoon or Fork start the entire level over rather than resuming from where they died. I AM AWFUL AT THESE GAMES AND I UNDERSTAND THAT but that quality of life improvement option would sure be nice, coming from someone who has enough trouble even getting there. Call it an inability to learn, but either there should be an option for more lives, or continues happen closer to the point of embarrassment. Also, it runs on Linux no sweat.
以前からこの方のSTGをプレイしております。 今回も某弾幕系シューティングリスペクトのゲーム性となっております。 本作の特徴としては、敵を倒してエネルギーを集め、それを消費することで使えるスペシャルショットが重要となっています。スペシャルショットを当ててすぐに敵を倒すと、その敵が放った敵弾は全てアイテムに変換されるため、危険な状況を打開する、あるいは大量の敵弾を出させてからとどめを刺して稼ぐ、いずれにしても重要な要素となっております。 また、同氏制作のBLUE WISH DESIRE以前にはあった「ボムを1個自動消費してのガード」システムは今回無く、代わりに「アイテムを集めることで被弾によるミスを回避できるガード」となっています。以前の作品でオートガードシステムを活用されていた方は少し戸惑うかもしれませんが、ボムは使えるところでしっかり使っていったほうが良いかも。 待ち遠しかった新作、今回も楽しませていただきます!
Si te gustan los Shmups estilo Danmaku es una maravilla. Buenos patrones y un sistema de puntos sin complicaciones. Modo Basico y modo Original, el original es un buen infierno de balas, muy disfruton. Debo resaltar la musica, es espectacular. Muy recomendable.
Very nice game. If you like Cave and/or Touhou you will very probably like this.
strong cave vibes, this could be touhou if the inspiration was espgaluda, not esp.ra.de, but oh well 10/10
Good game!
Easy recommendation if you like bullet hells. I'm not sure if the high level gameplay holds up, but as a novice/intermediate it's really fun. And it oozes charm that makes it feel like a classic. Bullet patterns feel mostly Cave-like with a taste of Touhou. If you like how it looks, I would even recommend it to someone who has never played a shmup before. Just by playing normally I think you'll get a sense of how fun bullet hells can be in the first minute of the game. And it's like Mushi in that all bullets are purple and there are no distracting gimmicks- so you can focus on the shooting and dodging.
The game is good and fun, and I like the Espgaluda twist, but coming from Blue Wish Desire and especially Blue Wish Resurrection Plus (please bring it to Steam with TATE support), the game feels just too easy. At least it's a good entry point to the games from xxGameRoom, which is one of my top 5 STG danmaku doujin producers.
Eden's Aegis was a pretty fun free indie shmup, so I am happy to see an new entry in this series. First impression of original mode is that the bullet patterns are pretty fun to dodge, there isn't a huge emphasis on routing as far as survival is concerned and they nailed the slowdowns which is something I really miss from Cave games. For players that enjoy raw dodging I'd definitely recommend this one. The guard mechanic allow you to take a hit without dying once you fill a special gauge, it can be used as a safety system to prevent dumb deaths or you can decide to take more risks once your guard is up. My only nitpicks for now would be that the ammos refill can sometime obstruct the patterns during boss, and I'm a bit sad that the characters aren't voiced.
难度不高,guard和雷分开了,而且通过吃得分道具可以回guard,相对来说还是回的很快的。游戏有特殊攻击属于游戏的核心,用特殊攻击打掉敌人可以消单,合理安排的话,特殊攻击还是很充足的。真BOSS不太清楚条件,不过莫名奇妙的就见到了,条件应该还是很亲民的。高低速切换有点延迟,希望高低速切能更灵活一点就好了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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