
Echoes of Mystralia is an action-heavy spellcrafting ARPG roguelite, where rapid combat meets deep customization. Craft your own spells, unlock new combinations, fight epic bosses, and discover a narrative-rich world that never plays the same twice.
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About
Echoes of Mystralia is a roguelite action-RPG where memory is power. Craft your own spells, refine your tactics, and carve your path through a world trapped in the horrors of its past.
Play as Mazarim, a Watcher tasked with protecting the Cycle of Memories. Explore the lands of Mystralia, meet its lost souls, and face the Shadows of the Past. Will you save the World’s Memory before it disappears into the Rift?
Thunderbursts, freezing tornadoes, fire vortices. If you can imagine it, you can craft it. Memories are your only weapon against the Shadows of the Past. Combine them, reorder them, and watch your spell take shape right in front of you.
Discover a world haunted by its past, where people are reliving the horrors of their own history. Every path has its challenges, its encounters, and its rewards. And your journey is yours to command.
Every journey ends with a return to the Azimuth Temple. Up there, Watchers can develop their skills, change their combat approach, or simply enjoy the pearls of wisdom of a millennia-old dragon.
A Rift has opened in the Cycle of Memories. As a Watcher, it falls to you to save the World’s Memory. Divinities, primordial Guardians, and peoples scarred by war and exploitation: a vast world unfolds before you. Only you can uncover its hidden truths.
We invite you to join our community hub on Discord to follow game development: be part of our private playtests, engage with other players and enter the magical world of Mystralia!
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Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 545 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень приятный рогалик с костяком Hades и программированием спелов как в Noita (но на минималках). Игра ещё в раннем доступе, тоесть сейчас её можно пройти, увидеть часть сюжета, но больше - будет доезжать с апдейтами. Я прошёл эту основу быстро, часа за 4, но открыл только треть спелов, не убил пару дополнительных боссов, не высосал все диалоги (а они все озвучены, за что респект), ровно как и не закрыл все задачки и апгрейды. Но процессом был очень доволен! Геймплей просто ощущается хорошо, а это важно для этого жанра, и билдостроение кажется очень гибким и держит интригу каких ещё модификаторов разработчики умудрились наварить. Очень интересно что в игру буду довозить дальше, буду наблюдать за развитием и держать в курсе!
Pretty cool game! Love the spell combinaisons and the overall style.
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Hours played at review time, across 548 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spell-building mechanic is fun, but like most roguelites, you can figure out what combinations are OP pretty quickly and will start gearing most runs towards it. Most runs will also have you completely neglecting your second spell depending on what Memories you get first, so replacing it with the one defensive spell in the entire game ASAP was a no-brainer, game could use more options for non-offensive spells to vary this a bit. Cleared final boss on my first encounter with him despite never seeing any of his mechanics prior because my build was so overtuned and because the mechanics are pretty similar throughout all boss/mob encounters. Not a big negative or anything, but constant "just move out of the circle" stuff can get a little one-note. Lotus progression feels a little too slow, the stat increases there should probably all go up 2x for the amount of investment. Story is okay so far in EA, interesting enough to want to continue it by the end. Visuals are good. Worth the $20 for the 5-10 hours you'll get out of it at the moment.
나쁘진않고 얼엑 감안하면 무난하게 뽑혔음. (클라우드 동기화 오류나서 9시간했는데 5분이라고 뜸) 다만 아쉬운게 꽤 많은데 일단 생각보다 다양한 빌드가 많이 나오지 않음. 스킬 숫자도 적고 변수 숫자도 적고 무엇보다 다양한 방식으로 조합할만한 변수가 몇개 없음. 직관적인 파워업이 불가능한 변수들은 조합해도 별로 쓸모가 없어서 버려질 수밖에 없는 구조임. 게다가 더 아쉬운 점은 유물의 역할이 너무 적음. 다른 게임들은 유물가지고 빌드를 만들 수 있는데, 이 게임은 유물의 파워도 약하고 유물의 효과도 단순한 것밖에 없고 심지어 대부분이 파워업 용도라기보다는 피회복이나 골드 추가획득쪽에 몰려있어서 더 아쉬움. 거기에 패시브스킬 찍는것들은 거의 다 최대 hp, 전투끝나고hp회복, 리롤 횟수같은것들 위주라 마찬가지로 패시브 찍은걸로 뭔가 빌드 선택이 늘어나는게 없음. 그 다음으로 아쉬운 건 전투인데 잡몹전투는 그냥저냥 괜찮은데 보스전이 너무 아쉬움. 패턴도 단순하고 죄다 1페로 끝나서 보스전의 맛이 없음. 게다가 기믹을 쓰는 보스가 아예 없고 보스의 모습도 평범하고 간단히 말해서 와! 소리 나는 보스가 하나도 없음. 너무 쉬워서 9시간 안걸리고 8시간 30분인가만에 스토리다깨고 해금까지 거의 다했는데 이정도로 빨리 한 게임이 없을 정도임. 마지막으로 아쉬운건 소리랑 필드몹디자인쪽인데 소리는 너무 약하고 다양하지 않고 좀 우중충한 음악이 많아서 게임을 하면서 기분이 좀 다운됨. 신나거나 경쾌한 음악도 좀 들어갔으면 좋겠음. 그리고 필드디자인도 아쉬운데 하데스나 스컬같은 게임은 스테이지 넘어가면서 필드랑 몹디자인이 확연히 차이가 나서 각 스테이지만의 디자인과 개성을 확 느낄수가있는데 이게임은 스테이지 넘어가도 필드몹디자인이 대단한 차이가없고 소리도 비스무리해서 내가 스테이지를 넘어간건지 아닌지도 잘 모르겠음. 또 밸런스도 아쉬운데 속성간 밸런스도 안맞고 각 마법간 성능차도 심함. 쉽다고 말한 부분은 좋은 마법으로 했을 때고 구려터진 마법으로 가면 속 뒤집힐 정도로 몹들이 안죽어서 힘듬. 결론을 짓자면 뼈대는 괜찮게 완성되어 있지만 내부는 상당히 엉성하긴함. 그래도 아트나 이펙트는 나쁘지않게 뽑혔고 얼엑이니까 정출할 떄까지 많이 고치면 괜찮은 게임이 되지 않을까 싶음.
Il est bien
Ive been having a blast. Unfortunately its a super short game but the crafting of the spells is very, very addicting. If they just expand it a little bit they would have a home run here.
Game đơn giản, dễ chơi, hoàn thành trong 7h . Thiên về may mắn khi roll kỹ năng là chủ yếu, mod và boss đơn giản , nên trải nghiệm.
Круто, но хотелось бы настройку прозрачности своих спеллов или чтобы вражеские можно было отображать поверх своих, иначе тяжело атаки распознать
[h1]秘奥回响|秘奥法师续作,百种记忆符文,构建属于你的魔法流派[/h1] 前言 秘奥回响绝对是今年我玩到的肉鸽游戏中质量上乘的一作,超多法术搭配加路径可编辑玩法,层层叠加让小法术也能打出全屏效果。游戏初期难度较大,采用了类哈迪斯的游玩路线,大部分关卡选择都是局内提升和局外资源二选一,游戏的局外养成量巨大,初期基本没法通关,需要局外加点到一定程度才有比较好的游玩体验,我个人还是很喜欢这种重局外的肉鸽游戏。 游玩体验 首先说一下本作的画面表现,再第一个发售版本我游玩时优化不太好,但是让我惊喜的时第二天就进行了一次更新,我的电脑游玩流畅度直接质变,然后我就掏出来steamdeck尝试游玩,虽然显示不可玩(应该是没来得及测试),窝个人此间喜欢低能耗游玩,所以搭配了小黄鸭,全程60帧流畅游玩,双卡温度50左右,非常满意,而且画面表现也很好。 在用手柄游玩时,本作虽然有辅助瞄准,但是希望辅助瞄准的程度更大一些,因为我只有朝向敌人时才会触发辅助瞄准,背对时就不行,我感觉这样有点削弱了游玩体验,可以适当优化一下。 对于局外加点部分,这个就需要大量的重复游玩,推荐先把最上面的二次冲刺点上,这个点上后比如boss的跟踪法球基本就打不到我了,非常优化游戏体验。 局内地图再选择关卡时让我很惊艳,采用了上帝倾斜视角,地图样貌一览无余,画面表现力很足。 对于法术来说我个人比较喜欢闪电法术,闪电层数叠满后会有闪电链在敌人之间传导,非常爽,不过基础的闪电法术只能原地不动发射,机动性比较差。说到法术类型,目前共有四种基础法术(火电风冰),不过每种法术又有多种变种,需要关卡中类似于“眼睛”点物品解锁,我个人感觉可玩性还是很不错的。 boss战方面一开始的小boss(树前)还是比较难打的,特别是美学二段冲刺时难度比较大,跟踪法术很容易受伤,不过打多了发现他的出招是有规律的,只要不贪刀满满打还是能打过的。第一关的boss树血量比较多,如果你的法术攻击频率不高打话需要打半天,不过他的攻击方式还是比较有规律,别贪刀即可。 总结 非常推荐喜欢肉鸽的玩家入手,目前游戏处在抢先体验阶段,可玩性很不错,把所有法术都玩一遍估计30h以上,并且本作还有一个亮点,各种npc对话每次游玩够都会变,吸取了哈迪斯游戏的精髓,是游戏非常有趣的亮点。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/steam_bldywl_collection/curation]买了等于玩了收藏会」 [/url] [u][b]收藏心头好游戏,买过就算体验。[/b][/u][/quote]
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