
Echoes of Mystralia is an action-heavy spellcrafting ARPG roguelite, where rapid combat meets deep customization. Craft your own spells, unlock new combinations, fight epic bosses, and discover a narrative-rich world that never plays the same twice.
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Echoes of Mystralia is a roguelite action-RPG where memory is power. Craft your own spells, refine your tactics, and carve your path through a world trapped in the horrors of its past.
Play as Mazarim, a Watcher tasked with protecting the Cycle of Memories. Explore the lands of Mystralia, meet its lost souls, and face the Shadows of the Past. Will you save the World’s Memory before it disappears into the Rift?
Thunderbursts, freezing tornadoes, fire vortices. If you can imagine it, you can craft it. Memories are your only weapon against the Shadows of the Past. Combine them, reorder them, and watch your spell take shape right in front of you.
Discover a world haunted by its past, where people are reliving the horrors of their own history. Every path has its challenges, its encounters, and its rewards. And your journey is yours to command.
Every journey ends with a return to the Azimuth Temple. Up there, Watchers can develop their skills, change their combat approach, or simply enjoy the pearls of wisdom of a millennia-old dragon.
A Rift has opened in the Cycle of Memories. As a Watcher, it falls to you to save the World’s Memory. Divinities, primordial Guardians, and peoples scarred by war and exploitation: a vast world unfolds before you. Only you can uncover its hidden truths.
We invite you to join our community hub on Discord to follow game development: be part of our private playtests, engage with other players and enter the magical world of Mystralia!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game and a lot of different builds
Un excellent roguelike en devenir ! Le système de build de sort permet réellement de s'adapter sur tout type de salle, bien que certains éléments soient un peu sous côté par rapport aux autres, je pense notamment au Gaia (Terre). La D.A. est très agréable, les effets de sorts sont réellements intéressants visuellement. En bémol, et bien que ce soit un anticipé, je noterai le fait de certains passage obligatoire, sans choix, là ou d'autres jeux du même genre propose toujours 2 alternatives de chemins à la fin d'une salle, là vous devrez peut-être prendre un heal inutile par exemple. En tout cas un excellent jeu en devenir !
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Hours played at review time, across 547 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantasticooo mechanics and gameplay. Also the story is very cool
魔法の組み合わせは楽しいのでおすすめとするが以下の問題もあると思う 魔法のバリアントは豊富だが強い物とそうでない物の差が激しい 魔法につけるオプション、これは最高に楽しいがメモリ制限とその上はめられるスロットの制限の厳しさで制限を強く感じる (まるでWarframeのModシステムの様に2重の足枷をされている気分) とは言えメモリかスロットを無くして欲しい訳じゃなく、メモリ制限を少し緩めれば体感はかなり変わるんじゃ無いかと思う、クリアまで優先的に選択したのに8個までしかメモリが増えなかったのがそう感じるのかもしれない そしてマップは他の人も書いているが敵の数のばらつきが酷い、その上でマップの罠と狭さと敵の数の多さが噛み合っていない 総じて面白い作品ではあるがどうしても窮屈に感じる部分も強く見られる、ここから先の調整でどうなるか楽しみではある
This game is awesome. Of course it is in the "work in progress" phase but capability to create "new" spells is incredebly powerful und superb. 10 out of 10 points!!!!
Неплохой рогалик с красочным визуалом и системой заклинаний, похожей на noita. Правда есть вопросы к балансу, так как игра оказалась довольно простой и была пройдена очень быстро, от чего пропадает интерес к мета прогрессии. Подождем пока выйдет из раннего доступа, там уже будет видно
中规中矩,整体还行 原价稍贵,如果打折可以考虑; 美术一般 (太像 Hades ) 玩法大众 (太像 Hades ) 怪物种类太少 (可能还是 ea 阶段) 通关 / 胡的概率挺高, 机制没有太大的创新: 冰 (冻结) > 火 (燃烧) > 电 (连锁) > 地 (范围/防御) 风 (范围/速度)
Se você jogou hades é bem na mesma vibe. O aspecto único dele em comparação é ter várias magias elementais que você customiza e gera novas combinações por run! O jogo é lindo e tem uma história até o momento legal, mas nada que reinventa a roda tb. Sugiro pegar numa sale
I have grown to like this game more and more than I think I would.
In its current state I don't recommend the game, it needs some balancing when it comes to the bosses, especially the first few. (The Luci fight is unfun/unbalanced for example) The game is amazing other than the balance, and I am sure they will address this in the future.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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