
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- 玩家角色身高無法調整 - 創角後無法再次調整角色外觀 - 無法隨時隨地更換裝備 - 不能不接任務自由探索地圖 - 無法游泳、攀爬、滑翔 - 地圖廣大但互動元素太少 - 地圖上沒有隨機虛擬玩家或 NPC 與怪物戰鬥、與玩家互動甚至提供臨時隱藏任務, 讓本應熱鬧的艾恩葛朗特空曠如後室 - 無法多玩家 PvP 或協同遊玩 以下是額外加分項, 非合格必要條件: - 缺乏場景元素與角色狀態、以及場景元素之間的互動 (eg. 燃燒狀態角色踩到水漥會結束燃燒狀態、下雨時露天火炬全部熄滅 etc.) - 缺乏 VR 模式 - 缺乏生成式 AI 應用 【建議】在不影響遊戲進行和平衡的前提下輕度應用生成式 AI: .語音合成 讓虛擬玩家或 NPC 說出玩家自行設定的名字 以及後述 AI 實時生成的對白 .文本生成 AI 在世界觀、任務和玩家記憶的框架內生成虛擬玩家或 NPC 的對白 玩家可自由輸入文字或語音回答虛擬玩家或 NPC 的問題 AI 生成合符框架的回應 影響遊戲平衡的要素 如打哪裡、多少隻、甚麼強度的怪物或收集哪種、多少素材 由人類開發者事先設定多個選項 AI 只負責在合符框架的選項裡選擇一或多個建議 透過虛擬玩家或 NPC 之口建議玩家選擇 [eg. 玩家遇到受傷的幼山豬, 可選擇救下、無視或殺死; 救下須打藤蔓怪獲取藥材; 無視或殺死會遭到山豬王的追殺; 藤蔓怪和山豬王強度相近, 不同選項獲得的報酬也相近]; 有時會有虛擬玩家或 NPC 沒有提及的框架內隱藏選項 [eg. 回復結晶] 任務結束後報酬送回在選項裡消耗的非任務道具; 但如果玩家回答了框架外的選項 [eg. 去村子找醫生治療], 虛擬玩家或 NPC 會婉拒並循循善誘把玩家引導回框架內的選項 [eg.這附近沒有村子吧?牠的傷勢撐不久了]; 這樣即使 AI 當機或出現幻覺, 最多只是文本亂碼或邏輯錯亂, 不會讓遊戲當機或無法進行下去 (主線和重要支線劇本等重要文本由人類劇本家預先寫死 語音由人類聲優直接配好 不涉及 AI 生成)
Just needs multiplayer and more content including enemies. Great game play first playthrough death game very hardmode.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
was really looking forward to this game, unfortunately I don't think it's worth the $70 price tag, exploration is literally non existent in this so called SAO game. might buy again during sale
First, I want to say that I'm really enjoying SAO: Echoes of Aincrad. The combat, exploration, and progression have been a lot of fun. One thing I would love to see in future free updates or DLC is the addition of the life skills that made Aincrad feel like a real, living world in the light novels and games. Not everyone in SAO was a front-line fighter—many players chose professions and built their own lives within the game. I'd love to see skills such as: 🍳 Cooking 🎣 Fishing 🏹 Hunting ⛺ Camping 🔨 Blacksmithing 🧪 Crafting/Alchemy 🧵 Tailoring 🌿 Gathering 🎼 Music 👂 Listening/Search Skills 🗺️ Tracking These systems could provide buffs, create new ways to earn Col, encourage exploration, and give players more reasons to revisit every floor of Aincrad. They would also make the game feel much closer to the world portrayed in the novels and anime. I hope the development team considers expanding the game with these features. They would add depth, replayability, and help make Aincrad feel like the immersive MMORPG that so many SAO fans have dreamed of experiencing.
Leider wird das Potential, welches ein SA:O "MMO-artiges" Spiel bietet, nicht genutzt. Es ist ein flaches Möchtegern-Soulslike mit Schlauchleveln. Und selbst die Schlauchlevel sind eingeschränkt, je nachdem welches Level/Quest man gerade spielt. Sehr enttäuschend. Als 10€ Titel wäre es einen zweiten Blick wert.
I'm a big Sword Art fan. I watched the original series back in 2012 when it was new, both Dub and Sub, and I enjoyed the world of Aincrad. I've played all but maybe 2 of the previous SAO games and for the most part, they were severely lack luster. This game had SO much potential. A vast, beautiful world. Souls-like combat which actually fits the atmosphere for once (SAO is one of the few franchises I actually agree that the Dark Souls combat fits really well considering how much the combat in the anime mirrors dark souls with their dodging, occasionally rolling, and attacking). The Death Game Mode was the icing on top too. I was looking forward to it the most, because this is one of the few franchises where a save wipe happening on death fits the theme. All that said, the game is not worth the price tag. This is yet again another burn on my part. I pre ordered it even though I learned my lesson on No Mans Sky and Cyberpunk 2077. And while both of those games are far better than they were on launch, I still can't get past the scars they left from the initial release. This game is the same. We were promised open world gameplay. You are forced down a wide yet hollow path. Any attempt to leave the guided path is met with warnings and occasionally a teleport. The NPCs are all shallow generic back ground anime characters. None of them are unique, and the ones that are remotely so are just generically unique ("I'm a generic man but secretly I'm actually a woman" trope). None of the weapons are unique despite SAO having unique weapons in the game. The story isn't remotely interesting. I stopped paying attention after the third mission after the prologue. And the prologue. Oh my god the prologue. 2 hours of one dungeon "teaching" you the mechanics. It should absolutely be skippable, and the Death Game Mode should only take affect AFTER you join SAO, not during the Beta. (If you die in the Beta portion during the Death Game Mode, it wipes your data) I looked forward to this game for months, and got super excited when the day came. I had so much hope for it. Yet, the game failed to deliver. It not only failed, it lied to our faces the entire time. Steam should give back refunds to every person that bought this game, regardless of hours put into it. Bandai should be ashamed of themselves and give out a public apology for this travesty they dare call a game. Never in all my life have I been this disappointed in a game.
very good game, i hope they continue to add floors to future dlcs
Für SAO Liebhaber ein must have und das aktuell beste SAO Game, für Leute die den Anime nicht kennen, würde ich es nicht empfehlen, es kann Repetive wirken und nichts besonderes.
Gdybym chciał tą grę obiektywnie ocenić to zdecydowanie dałbym negatywna recenzje(gra nie warta ceny) Plusy gierki: -combat system pozwalajacy na duża różnorodność dzięki sword skillom które można ciekawie łączyć -duża różnorodność buildów dzięki ex-modom(choć duża część jest totalnie bezużyteczna to można się fajnie pobawić) -fabuła gdyby nie była losowo zakończona to też byłaby całkiem przyjemna -death game mode(tutaj spędziłem połowe mojego czasu jednak nie jest to tryb dla każego) -odwzorowanie swiata SAO(fabuły z anime) konflikt beta testerów z nowymi graczami i przerażenie graczy to jest fajnie zilustorwane postać kirito też jest spoko mam nadzieje że w dlc dodadzą kolejne piętra i zilustruja konflikt tych 2 gildi(2 proggresive movie chyba to był) To na tyle z plusów teraz minusy: -open world chodzenie po znacznikach od skrzynki do skrzynki od checkpointa do checkpointa miasta są nieżywe mimo losowych npców nie da się usłyszeć żadnych rozmów(nawet tych nie zrozumiałych) generalnie npc w miastach są jak ruszajacę się meble szczerze dało się to lepiej zrobić -losowe śmierci gra jest co najmniej nieprzewidywalna jestem w stanie losowo dostać oneshota od bylejakiego przeciwnika a postać po jednym hicie może nie być wstanie wstać przez następne 5s jest to frustrujące przynajmniej na death game modzie -postać, brak dialogu i tylko kiwanie głową to coś z czego gry już wyszły dawno temu postać tylko odzywa się aby krzyczeć lub użyć umiejętności partnera mimika postaci wygląda robotycznie -druga część fabuły jest zrushowana i zakończona dosyć losowo wiele wątków jak narazie jest niedokończonych(np Arne, postać Wyzemana jakos ucieka(nie wiem czy dialogu nie skipnołem czy coś ale jakoś się kolega zgubił)(pewnie zrobią dlc jako cash graba i tam to zostanie dokończone jednak teraz to jest duży minus) -side questy po prostu są takie puste i mdłe(są wyjatki questy kirito i reszty są spoko i jeszcze pare) -walki z bossami nie mają takiej wagi do siebie grajac w elden ringa czułem że walcze z kimś a tutaj to bossy to przerośnieta koza, jasne są one spoko ale mogło by byc pare ciekawszych dla przełamania -brak walki z innymi graczami(prócz musoha ale to jest scripted nawet tego nie licze)potencjał tutaj jest ogromny np side quest z jakims PK(mogli stworzyc na 2 piętrze pare losowych PK) -wybor w side questach i fabule zmieniajacy przebieg wydarzen brak tego to duza strata -mało klas broni jak na to ile SAO oferowało ale słyszałem że maja zamiar dodać nowe więc to tylko chwilowy minus Póki co to na tyle daje pozytywna recenzje bo mimo niedociągnięć jestem fanem SAO i podoba mi się gra jednak dla innych polecam ją kupić na jakiejś przecenie 50% minimum bo 300 zł to jest gruba przesada(warto pobrać moda potato graphics dla użytkowników słabszych komputerów takich jak ja)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 98% | $14.99 | |
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| $15M | 33.7K | 85% | $19.99 | |
| $15M | 27.2K | 93% | $14.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 |
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| $1.1M | 726 | 86% | $59.99 | |
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| — | 0 | — | — | |
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