
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its alright, alot of extra running, sudden ending, didnt finish the story. alot is missing for it to call itselfe a complete game its an okay game, wait for sale
Si bien tiene por ahi un par de bugs sobre todo en el paisaje y enemigos la verdad el juego está muy bueno por más que no sea cooperativo
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoying the game, They are looking for feedback to improve the game. But honestly ive been glued to deathmode since release maybe Im an adrenaline junkie but its fun give it a shot. dont listen to the haters at least try the demo.
Lots of work on the game still needs to be done. Feels like the game got released unfinished
這遊戲基本上只有情懷可以,其他部分沒有很吸引人,怪基本上都是那些,寶箱的獎勵並沒有很吸引人,且一大半時間都在跑地圖,地圖做這麼大,結果不能游泳,攀爬及從高處跳下,跑圖跑到都心累了
if your a fan of SAO you are going to like it.
Meh
Le jeu, de mon point de vue, est une arnaque : mettre un tuto qui dure plus de deux heures pour éviter les remboursements, surfer sur la nostalgie en bâclant complètement le faux open world, enfin rien ne va dans ce jeu. J'ai perdu 130 euros en espérant que, cette fois, dans les studios occidentaux, cela allait bien se passer ; grosse erreur... Quand on voit Crimson Desert qui sort la même année pour moins cher, c'est du foutage de gueule, ou bien encore mieux, Where Winds Meet qui est gratuit... Conseil à ceux qui auront lu cet avis : allez plutôt sur DragonSword: Awakening ou Granblue Fantasy: Relink, qui font tout en mieux, pour moins cher et sans les chutes de deux mètres qui one-shot.
This review is being written as I play the game, so whenever I feel like adding something to it when playing, I do it: Initial thoughts... No initial character customization. Apparently need to get to that point. MC is not voiced? Not fully... Only combat dialogue/commands. Either commit to voice acting fully, or drop it completely for player possible immersion. If you're going to make a silent protagonist, commit to it. Don't half as.s it. Combat is alright. Cut scene incompetence is a thing. And it sucks. This game needs a dialogue QA pass. Really. It seems like it was written by an AI, or by a person who forgot that they wrote something and then they write it again. Learned twice that one of the companions wants their brother to play. Twice. In a quick succession. Wtf? Game makes a lot of things way too long. There's a reason why is there a rule of 3. If we repeat the same encounter more than that amount of times, we get bored/sick of it. Often, when they are some cut scenes, I'm like - did this need to be a cut scene? Did we need to see these enemies spawning for 3 seconds, without any dialogue or explanation? No. We didn't. It's wasting players time. Thing is - gameplay is enjoyable enough to the point of defending itself. So if there's as little interruptions to it as possible, and letting us just smash monsters, then it's good. I am (now) like 3 hours in and I found myself already skipping dialogues when I feel it's just a pointless, repeated yap without any substance. That long of a prologue BEFORE being able to customize how our character looks really discourages from next playthroughs. Especially since the game states that we won't be able to change our character looks afterwards. (and that was just the 3,5 hours long prologue) ______ Right after the prologue ends we have a long cut scene establishing what is going on. And then we have a trailer (as another in game cut scene) in game that REPEATS that. I mean really. Who thought it was a good idea? It's like the entire QA team didn't spot it. Or someone decided to ignore it only to put minimum effort into story, dialogue and information sequencing to push out this game asap. Ffs. End then we have a time skip for no reason where we apparently didn't do anything during the time passed? Really? Another dumb decision by whoever designed it. We need to talk about the setting. The premise is inherently good. High stakes. You have everything ready on the plate to make some interesting side stories. Or just let players mess around in it. Why are you messing it up by employing 5 year olds as writers? It is sad when AI can write the game better than your own writers. I could write it better... The reveal about one of our companions during prologue is corny and obvious. And I'm so on board. Weapon types do feel different from each other and have different impact. Also - fairly good viscerality of attacks. For a setting that claims to have no magic, that healing circle that we can step into and regen our health casted by one of the companions looks hella sus.. Growth points... First I get 3 per level. Then 2. And I checked on Reddit, and later it's just 1. So... afaik the enemies level scale up, but we stop scaling so well. What's even the point in leveling up then? Apparently we can't change our gear while in the open world. Which is... dumb. There's no gear stations, no checkpoints where we could change it. We need to always go back to town and always go to our room... Also no way to level up (spend growth points) aside from going back to our room! WTF?! NPC companion world exploration dialogue - actually fairly helpful without being too spammy (so it's not a constant 'wolves hunt in packs, Arisen' like in Dragons Dogma). Also they actually hold their own and can deal solid damage. Good job on the companions that way. That weapon stowing animation... really? Couldn't you have animated that properly instead of the sword magically appearing on our back? No new upscaling technologies? DLSS? FSR? You guys heard of that? I mean, come on... The game doesn't look bad, it just looks very 2016. It's 2026. So... it's not an open world game. It's a fake open world game. It gives you access to areas you are supposed to run through, but try to step outside and explore how you want to explore, and the game is like - nope. You are back to where we want you to be. Which is too bad cause for the most part the exploration is actually good. 7 hours in. Enemy variety so far... not great. Okay, it's kinda bad. Met like... 4 main types? And then variants of them that either looks the same or just have bigger models with tiny differences. So... I remember when before like... 2002... enemies did not have a finite aggro range. It was simply because the technology wasn't that advanced... In here I found that enemies will chase you literally forever. Or until you/your companion kills them. Wtf? Boss killing animations are legit.
The gameplay loop is too repetitive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.1M | 726 | 86% | $59.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 98% | $14.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
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