
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 460 reviews with recorded playtime.
Reviews
Themes across 457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
跑圖遊戲 坐牢感十足 只有劇情相對起來差強人意 純粹是靠著SAO這個作品 撐起整個遊戲的
I had fun, Dissapointed that the game was finished while not even done with floor 2. I expected more enemy types. After I made a build revolved around restoring my HP per Hit it was too easy.
Honestly I've played the game for about 14 hours and I never really saw the frustration that everyone is saying because it never really spouted being open world. Everyone seems to be insinuating that it should be just like SAO because this is one of the closest games to the anime. But I love that you play as just a random character, that might be able to be part of the main anime story in a way. Honestly i would really hope for this to go the DLC route adding new floors up to floor 100, because I've never found a game that made me want to play a permadeath mode. People should just play the game on a harder difficulty so they can focus on something else like playing the game instead of hating the game when they have barely broke the surface of the game.
Play the demo first. This is not an open world game and there are more enemy types than in the demo. If you play the demo, then you know the gameplay already, but the enemies get more punishing, and so does the amount of enemies in dungeons. You can also craft many types of armour and weapons. Both have interesting mods as you find then or craft them, and get more interesting the further you get into the game. The story starts slow, but gets more interesting, but I'm still a bit early in the game. Seems to run rather fine on my setup, and I haven't had any problems running the full game.
Steam really needs to add a "meh" review button, cause I don't hate the game enough to say NO, but don't love it enough to say Yes. The game...has flaws, plenty of them, am I still enjoying the game? Yeah, for the most part, though 37 hours in and the fatigue is starting to set in, I am getting tired of the same dungeons, the same enemies, again...Flaws. If you're interested in the game, Play the demo first, then if you want to buy it, wait for a sale, it's not worth full price. It's nice playing a SAO game that isn't just Kirito and his Harem, I just wish Game Studio INC. Had actually put some love and care into making this something special, something that would add to the Lore and World of Aincrad. I'm leaving this as a yes, simply because I have been enjoying the game.
Le jeu est bien ( je n'ai pas encore fini l'histoire). Pas de bug rencontré pour le moment cependant j'espère qu'il y a des compétences caché comme l'escrime doubles.
Amazing scenery, atmospheric music, and the death game mode is an extra level of thrill and stress. 11/10
Ist bis jetzt das SAO Anime ähnlichste Game
good game 8/10, there are a few things that could be better, and i hoped it would be mmo, but still a good game, first sao game that dont suck
A buggy, repetitive, and painfully unpolished experience I really wanted to enjoy this game, but at this point it feels like an unfinished product that was released far too early. The cutscenes are constantly affected by visual bugs, delayed loading, pop-in, and noticeable desynchronization between the voices, animations, and what is happening on screen. This is especially distracting during story scenes, where presentation should be one of the game’s strengths. The game also frequently looks and feels incredibly cheap and unpolished. Animations clip through character models, gatherable objects float above the ground, enemies sometimes jump into water or other areas that would instantly kill the player, and the enemy AI regularly stops working for a few seconds, causing enemies to simply stand around doing nothing. In my latest quest, my companions became permanently stuck in the animation where they cover their ears after an enemy roar. They stayed in that animation for the rest of the mission, did not attack, and contributed absolutely nothing. Because of that, I had to abort the entire mission and start over. The general pacing makes the experience even more frustrating. The paths between objectives are far too long and packed with an excessive number of enemy encounters. That would already be tiring, but the game also has very little enemy variety, so you constantly fight the same small selection of enemies again and again. There are simply too many encounters for how repetitive the combat and enemy roster are. Between the broken cutscenes, desynchronization, clipping animations, faulty AI, companion bugs, repetitive enemy encounters, and generally cheap presentation, the game feels nowhere near finished.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Bus | $12M | 8.3K | 73% | $35.99 |
| RoadCraft | $12M | 16K | 75% | $23.99 |
| Call of Duty®: WWII | $11.9M | 9.1K | 82% | $59.99 |
| Two Point Museum | $12M | 12.9K | 95% | $29.99 |
| Undertale | $12M | 332K | 97% | $2.49 |
| GOD EATER 3 | $11.9M | 9.9K | 79% | $59.99 |
Related
| SCARLET NEXUS | $4.6M | 18.1K | 80% | $19.99 |
| Frontier Hunter: Erza’s Wheel of Fortune | $440.7K | 2.1K | 83% | $24.99 |
| Neverinth | $29.4K | 1.1K | 69% | $1.59 |
| Granblue Fantasy: Relink | $56.7M | 54.3K | 90% | $39.99 |
| Wo Long: Fallen Dynasty | $21.2M | 29.1K | 50% | $39.99 |
| GOD EATER 3 | $11.9M | 9.9K | 79% | $59.99 |