
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Having English VO in a Sword Art Online game is awesome, and we need more of it. This is the first thing you read because it matters that much to me. Alejandro Saab and Kieran Regan in particular did amazing jobs. So did everyone else, but those two in particular went above and beyond in my eyes. TL;DR: Good game with flaws. With a bit of more time in the oven it could've been great. I hope we get another in the series. Feels like the dev team really do care for the source material, and did try, but didn't have enough time and experience to flesh things properly. They got pretty close though. I'm gonna keep this as spoiler free as possible and sort it into sections. Story: 7.5/10. I liked it, but it feels like it was cut short of dev time. Ends on a cliffhanger that I hope gets resolved. Ideally in another game so that it can get the treatment that I think this dev team can give it if allowed to by the publisher. The characters could feel flat at times, but elements of them are great. Character quests for our party companions would've been a great addition that is sorely missing, (they exist for original SAO characters like Asuna and Kirito, so it's not that they can't.) Or dialogue within safe zones similar to Fatal Bullet. It's also weird how some characters just disappear from the story only to show up and do/say one thing. You'll know what I mean if you play. -0.5 for the silent protag. At least give me actual dialogue options like Fatal Bullet or Integral factor. Combat: 6.8/10. I don't feel I can give it a full seven due to how 'normal tier' enemies are handled, but I struggle to think of a way it could've been done differently without becoming tedious. I don't think there is a perfect solution with the current method they use for encounters. It also feels like there is a point where the game balancing fails and you just become stronger than it expects, even without an absurd of extra leveling. Attack clarity is also sometimes an issue. Souls-like, if a bit derivative. It's not flashy, and felt a little clunky to get used compared to others in the genre. Has attack commitment which can be an adjustment if you are used to more flowy combat, but does feel fine once given time. At times bosses will adds swarm you to the extreme. That's no fun, but can get the blood pumping. I really enjoyed the final boss in particular. Very Hard felt reasonable to me, but I wouldn't ever even bother with the Death Game modifier with how some enemies can cheese you sometimes. If you do, maybe externally back up your save in case. Art direction: 8/10. It's starting from a great base with SAO, and no matter your thoughts on UE5, it is visually impressive, certainly the best looking game in the SAO franchise, which usually languish on actual fidelity despite good art. The characters look good, the enemies look good, the world looks amazing (read Exploration for more on that.) Exploration: 5/10. Yes, it's Aincrad floors 1 & 2, (About 30%-40% of each) but it's not an actually open world. It's quest based zones within a (fairly well designed) map. There are already mods to fix this, but I do kinda understand why they made this decision as the world is pretty linear. While I said it's fairly well designed, it is also incredibly empty save for enemies. Not much to do other than admire the impressive setpieces and terrain. The chest loot is usually only battle items or a blueprint for a weapon you already have 20 of cause it drops so often from mobs. Only rarely will you find a blueprint for armor. This disincentivizes exploration in a game that sorely needed more reasons to do it. Another sore point of this is dungeons. Yes, they are randomly generated, but the loot is equally lacking and there are not enough rooms for the generator to pull from so they all end up feeling the same. Pro tip, ignore every enemy and run north. You'll find the next level pretty quick. This is more an issue in gaming as a whole, but Echoes of Aincrad suffers from it bad so I have to mention it; if you hit a button or kill a boss that unlocks something, the game makes sure to give you a 3 second long cutscene so you know about it, even if you're right next to it. A voice line would've been less intrusive and done the job better. It also sometimes doesn't give you enough of the souls-like stable shortcuts and sidepaths. Weirdly the second floor was better about this? Character Creation: 5/10. It's acceptable for what it is. Lacking a way to alter your character later. More options would also be nice. Armor transmog is enough to make up for this slightly. P.S. Do the side quests, one on the first floor will take you to an area that will have you wondering why the main story never took you there because of how well made it is.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 98% | $14.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 20.8K | 59% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 48 | 79% | $9.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
40 hours and a full playthrough Streamed and Recorded and this is what I have to say. This game is a rough experience that has a ton of potential to be better. To give a general consensus, the game has a lot of core aspects to make a great game that is unfortunately not cooked long enough or play tested enough to be fully realized. The first 15 hours were great for me and I absolutely loved the game. But after that and hitting Floor 2 is when the real problems happened. The good things about this game are Visuals are pretty great and a lot of the character animations are solid when they are the main focus in cutscenes. The Art direction is very solid and good. The story and its characters are pretty interesting for a sub plot of the main plot of SAO. I really liked a lot of the interactions and character moments throughout the game. Gameplay wise there is some interesting and cool stuff. I main Dagger and it is probably the best choice for DPS and satisfying to destroy enemies and bosses with your skills. The Partner system allows for some cool and interesting moments but lacks some depth to be actually meaningful. The Bad- For a game published by Bandai, they seriously wanted SAO Echoes of Aincrad to be a souls-like but took all the bad elements and put it into this game. Enemies can just stunlock you to death, enemy animations are broken for some enemies types so they are quite literally unreadable. Bosses are all very similar in design for gameplay which they prevent you from attacking, stun locking you with multihitting attacks which you cannot block or escape from, and then summon minions which before they even fully become visible are technically active and will attack you instantly without any time to react or avoid damage. So you are getting attacked by everything all at once and it becomes not a fun time. The level design at first is simple but effective until it becomes tiresome and bloated. You can't free roam without accepting a mission or replaying old ones and even then you are locked off to certain paths during those missions so you cannot fully explore anything until later mission allow you to do so. By the second half of the game I just wanted to grind main missions and be done with it. Difficulty setting is just if you want the enemies to die a lot less slower and you die quicker and deal with the same bullcrap that they normally do but more frustrating. I don't recommend playing on Hard or VH, the game is just unfun and way to grind heavy. Normal or lower would be my advice on playing. Despite the flaws I really do hope the game improves and becomes better over time and the future expansions actually fix the game's main issues like map design and gameplay elements. I do still think this game is worth playing if you get it under 40 bucks and play it on normal or lower and just rush the main story to get the end game gear quicker. My overall Rating is a 7.5/10 and that is considering everything in the game. It is my hope that the devs can improve it overtime and make it better by the time more of it comes out if it does continue.
Personalmente me esta gustando mucho el juego y el toque hack and slash le sienta bien para el combate. Si eres fan de la serie te gustará si no lo eres posiblemente no te llame la atención Esta muy bien recreado el mundo de aincraf
Le jeu fait rêver mais n'est pas assez travaillé le mal et la cause est surement Bandai qui se dit c'est un jeu SAO les fans achèteront et raison par la preuve moi XD. Plus sérieusement le le jeu est un couloir je le ressens comme ça tu vois le monde autour de toi sans possibilité d'explorer "vous sortez de la zone de quête" déjà qu'il y a que 2 étages LAISSE MOI EXPLORER. Le système de combat est sympa. Je ne regrette pas mon achat je voudrais que d'autres développeurs fassent des jeux SAO.
Solid 8/10 for those who actually paid attention during the official announcement. Short and (Not so) Sweet: Game was announced as a Single Player experience, Mission Driven gameplay with no open world, and consisting of the first 2 floors to start. Devs gave us exactly that, so the people complaining about the "Lack of Multiplayer" or "It's only the first 2 floors" are the same ones who don't pay attention. Enemy Variety: You have a few simple types but they do vary in terms of abilities to separate them enough to be a pain in their own rights. (Every game out there just reskins/reuses the same enemies over and over so faulting for this is pointless) Story: Good concept, kinda mild in execution. NPCs/Allies: Outside of one that genuinely annoyed me, they weren't that bad overall with each one having their own quirks to make for some fun moments. Perm Death Mode: You can either unlock it by beating the game once on any difficulty or buy paying a little extra up front. This is not mandatory, and considering as how you can get killed by animation locks fairly easily when fighting, this is a good thing. Learn the game in a forgiving environment before you try to go for the community set challenges. (No hit, Perma Death Mode, etc) Personal gripe: Character creations could use a bit more options/care. It's simple overall, but a color wheel would also do wonders. And some of the character animations are a bit stiff. If you're on the fence of if you want to buy it, try the demo. The demo takes you through the entire tutorial of the game and let's you see how gameplays will genuinely feel and does have relevance to the story itself. If you go into the game with an open mind and give it a genuine chance, you might be surprised.
一如既往的透明人队友,看着残血玩家没有一点帮忙吸引仇恨的操作;还有离谱的技能判断范围,boss的猪鼻子千里之外就能拱到人身上,跺个地板也能把远在身后的人弹飞,游戏性做成这样简直就离谱;而且非要结束任务之后才能回到城镇,每次背包物品不够了就得折腾一个来回,不知道设计这个功能的目的是什么,还不如之前几款SAO游戏的模式。
Meh
This is at best a PSP game. The grind is for nothing. I playing this trash for completion now. I can't leave it but holy crap is it boring. I have fallen asleep playing. If you want to play it hope it drops on switch 2. The story also makes no sense. Kirito is the LONE swordsman, why the hell is he my partner in crime. Save your money please!!!!
Wish I could get a refund. But I apparently exceed the time by two hours or so. When I can only play the game for like an thirty minutes to an hour maybe til it crashes and I get stuck in loading. I wasted like $100 on the deluxe which feels like it barely provides much content. I was so excited for the game too but feel so disappointed and get so bored on the gameplay I start to doze off.
Langweilig und repetetiv!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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