
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 300 reviews with recorded playtime.
Reviews
Themes across 298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Um jogo com um potencial enorme, mas que pecou muito na execução. Tinha tudo para ser o jogo de Sword Art Online perfeito, mas não foi dessa vez. Pelo menos agora temos uma história inédita, melhorias de gameplay e um combate divertido, mas a exploração é terrível. Todas as missões usam a mesma estrutura em um mapa semi-aberto "morto". Vale apena apenas em uma BOA promoção. Ah, jogue a demo, ela vai te dar um norte do que esperar em todo o jogo completo. Análise completa: https://youtu.be/VbvjJpFY1KE
The Jump Force of RPGs. At this point it's on me for believing a Bandai Game might be half decent. The combat is shallow as hell but kinda fun, the enemies are insanely repetitive, the environment is worse than a ♥♥♥♥♥♥ mobile phone gacha game level made in 2014, animations and stuff are buggy and whack, tons of clipping, tons of bugs. This game was very obviously made for pennies on the dollar to exploit idiots like myself with borderline if not completely false advertising giving us literally nothing that was promised in the ads. The game has like maybe 7 different enemies that it just repeats and reskins to fight over and over again and then just adds more of them per fight to make it harder, but didn't actually put any thought or design into it because I'm on Very Hard Death Game mode and I almost die getting hit one time because the 4 bosses I'm fighting at once all have a knockup and I have no i-frames on the ground so I'm just stuck in an infinite stagger loop praying I don't lose my save because these lazy ♥♥♥♥♥ couldn't even bother to play the game they made. There are even barriers in the game that say "you cannot go here yet" that you can literally just jump around because so little thought was put into the game, they literally didn't even expect you to just jump over the railing next to the blocked door. That is the summary and essence of the entire game, cool idea and concept but executed by some 63yr old boomer who has never even heard of Sword Art Online and just directed a team of what must be suicidal levels of depressed game devs that just don't care anymore to make the latest Bandai slop that expects to make money because we are retarded enough to buy things branded with anime names. Don't even get it on sale. It isn't worth it and Bandai won't learn their lesson.
ベリーハード&デスゲームモードでストーリークリア済 アクションゲームとしては凡作なので初見ベリーハード&デスゲームモードがオススメ マップが無駄に広く走らされるので苦行、スプリント速度アップが必須レベル 以下ネタバレ [spoiler] ストーリーは打ち切り漫画、ギルドを作って俺たちの戦いはこれからだ!で終わる sachi等、原作キャラの中でこのゲームに登場しないキャラは生命の碑に名前が無い なので生命の碑で遊ぶ事が出来ない [/spoiler]
さぁ~2時間だけでもゲームしよ! ができないゲーム。 ログアウトしようとすると「今はまだログアウトするべきではない」とか言われる。 結局4時間30分遊んでもログアウトできず。 早く寝たかったのもあって、ストーリーもすべてスキップしたのに。 内容も入ってこず、面白いけどなんか、色々と残念。
Honestly this game was overhyped and was marketed in a misleading manor. Even the story itself talks about the only way to beat the game is to clear all 100 floors. There's dialogue with the characters talking about how other "players" made it to different floors, but the whole game is just the first two floors....like come on. Not to mention the gameplay loop is utterly boring. From start to finish it is a walking simulator of leaving town, treking across a obnoxiously long and empty map, to fight a variant of a boss that you've already beaten. The exploration is laughable, most of the "map" is just empty space with the occasional boar or wolf that you beat in one hit, or if you're lucky you find a treasure chest filled with basically the same amount of gold you get for defeating a common enemy. No hidden dungeons, no hidden weapons, no hidden fight forms like actual SAO. The best way I can describe this game is that your main character is a side character and you definitely feel it. The game itself is horribly paced in its development. I tried to get a refund but was denied because i put more than two hours into the game (how dare i try to give the game a chance). The only problem with that metric is that it takes more than two hours to get through the prologue in the game! Horribly paced, horrible plot, horrible game play loop., and just horrible RPG feel. If I could go back in time i never would of pre-ordered this game, Bandai should be embarrassed to throw their name on this.
ベリーハード、デスゲームでプロローグが終わった後の最初のムービー後、急に画面が暗転しました。演出かと思って待っていたらそのままキャラが死にデータロストです。返金してください。
While the spirit of SAO is alive and well in Echoes of Aincrad, Bandai falls short of even the mark they set for themselves. Combat is repetitive, enemy types are lacking, and levels feel like they were created by an indecisive 14 year-old wannabe dungeon master. Promises were made and Bandai, in this particular instance, has been found wanting. 5.5/10
The game has a great foundation and as a casual SAO fan it does pretty awesome being in Aincrad. It's not perfect by any means but it is a fun game that I would recommend.
This game is a disservice to the anime fandom. There are so many problems with this game. Do note that I have 100%'d the game, and even beaten it on Very Hard Death Mode. I am a content creator who Bandai Namco IGNORED IN EMAILS and thus I have no reason to give this a positive review as they did not gift me a copy of their game, I was forced to beg my audience to buy the game for me. To start, the game is an absolute SLOG. It isn't so much a Dark Souls style game as it is a maze where you snake your way through winding paths trying to collect meaningless treasure. Out of the several hundred treasure chests on the map, only TWO of them in the whole game have blueprints (gear to craft) worth getting, and they're located both on the same mission towards the end of the game, as well as on easy pathways. If you play 100% of the game, getting all the collectibles, every chest, watching every cutscene, maxing out your gear and stats, it's only about 60 hours of content, with 90% of that being navigating the mazes. If you were to beeline main story quest stuff and ignore most of the slop, you'd cut down the time significantly. If you skip every cutscene and know exactly where to go you could speed run the game in 3-4 hours or less. Most of the content, weapon balancing, and combat is insignificant as if you don't play the "meta" of maximizing your damage, staggering enemies, and using the best gear then you're just padding game time, not having a fun or engaging experience. The game isn't super loyal to the source material either. One of the biggest moments is the 1st floor boss raid, and they TOTALLY screwed up the way the room is supposed to look, and they force you behind a barrier where you can't even get close to the actual anime protagonists as they fight the Kobold Lord. It's super depressing and is a spit in the face of anime fans. Speaking of story, you play as a mute no-dialogue no personality having side character that has no influence or meaning at all. The real main character is Iori, as even if you don't use that character in your party all their dialogue is through text messages, and at parts the game forces you to use that specific character over any other. Also, when making your character, it's "body type A / B." Not male / female. This goes against the original source material. If you're playing it to enrich the experience of the anime or to get closer to the actual protagonists from the anime, you get shallow small-talk that you already know about. It builds or adds NOTHING to the characters or anime at all. For an "MMORPG game world" where 8,000 players are on the 1st floor, there's ZERO other players in the open world areas. The towns are just soulless mannequin NPC's roaming around town doing nothing at all other than being background decoration. When you're out in the open world fighting mobs, other players are just, nonexistent? Ever play an MMORPG where the entire quest zones and game world are completely devoid of other players? The game has a "monument of life" where you can search up the in-game names of characters, except if you search up names of characters that are in the death game, they don't exist, because the devs were too lazy to include every named character from the anime or movies into the game. As far as the story goes, it introduces characters, that have zero impact or completely disappear entirely. If I had to guess, the story was probably AI prompted, and I can guarantee you some quest NPC dialogue was written (not voiced) by AI, as it has all the usual AI spelling and grammar. Speaking of subtitle grammar, there's many mistakes, major ones, likenotaddingspacebetweenwords type of stuff, or subtitles run off screen. It's hilariously bad. In the prologue, you're introduced to two PK characters, whom you never ever see until the post game credits. There's a "friend" of yours that you never, ever see, who dies off camera, and a friend character that just stops showing up in the story entirely, despite being there since the the start. No, they didn't die. They just, weren't used in any scenes and the game never questions or explains why. There's another ally whom you meet early on, who's kind of a big deal (Not Kirito), and he just randomly dead towards the end of the game, off camera, and without explanation. You also get a party member that tags along that you can never actually use as a partner towards the end, but is 100% programed in the games code to be playable, but I assume they'll just make you pay for DLC in a few months to have the privilege of having her abilities be manually casted. Isn't that fun? (No.) The optional "super secret boss" that recommends you be level 200 to take on is insanely easy, and isn't even close to the top 10 hardest fights in the game. Almost all of the items "mods" don't do what they say and are absolutely undertuned for their rarities, making some early game items essentially super-weapons and end-game items completely worthless. This game isn't worth $70. This game isn't worth $40. If it were priced at $20 I'd say give it a go, but this is nothing more than corporate greed trying to milk the fanbase. Avoid this game. Youtube the story or sail the high seas if you want to experience this one.
作为你刀剑游戏的万年凯子,这作是真的很难评价,打好评只是出于私心(这次确实有不少喜欢的要素),但并不推荐入这款游戏,入之前我强烈建议去试DEMO,只有玩了DEMO才会知道自己是否是"合适人群" <优点> ①地图很大,风景不错,这次的地图规模远超你刀剑以往的作品. ②装备养成系统还不错,整体比较好上手,武器和防具的功能性以及EXMOD的功能都挺全面的,没有乱七八糟的BUFF系统,也没有故意卡玩家数值(例如某数值不够就会打不中怪啥的) ③战斗的视觉效果不错,战斗有破坏和部位肢解,以及对小怪的击杀和对BOSS的处决演出都很棒. ④意想不到的细节,例如战斗久了武器会染血和旧化,玩家落水会有身体浸湿效果,被打倒地的次数多了身上会有很明显的积灰效果等等……这些要素在别的游戏或许很常见,但在你刀剑游戏真的是活久见了. ⑤大部分角色都比较讨喜,以及女主可爱捏. <缺点> ①成也地图大,败也地图大,虽然每个区域的风格都不同,但是奈何整体玩法没有改变,满地图到处跑,开宝箱做任务打怪和收集材料(俗称通马桶),喜欢这点的可能会觉得还好(比如我),但这些对大部分人来说是个折磨的过程. ②探索体验很糟糕,在激活传送点之前地图上不会有任何显示,纯靠摸瞎,以及在野外稍微高一点就会摔死,稍微深一点的水域就会淹死,有时候目的地明明就隔墙在对面,但就是不让你过去,强制让你去绕远路. ③这点也是最重要的,这作的还原度很糟糕,虽然在场景方面做的还不错,但是在场景以外的,如剧情、系统、怪物等等都进行了一定程度上的"魔改",说难听点就是个披着SAO皮的独立新游.只是套了个艾恩格朗特的故事背景,其余东西和原作/动画的SAO没有一点关系了. <最后>因为我的PC配置不太行,开的是性能优先的中低画质,除了到水域相关的位置会掉帧,其余游玩方面基本没啥问题,不过说实话,要不是我特喜欢满地图通马桶要素,不然真的很难坚持玩下去,买你刀剑游戏就只是想看那些原作角色,这作边缘化了原作角色,游戏原创的新故事也没讲完,如果以后你刀剑的游戏都是这类套皮原创的话,那这次估计是我最后一次首发入你刀剑的游戏了……
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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