
Two nations finally achieve peace, marked by a momentous royal wedding. But just as they seal it with a kiss, a group of soldiers sabotage the wedding and kidnap the bride! Follow the story of Lucian, Ingrid, and Soha, as they uncover the secrets of the conspiracy and expose the true villains!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
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The most underrated BEST jrpg I've played in forever, or ever
Tried giving the game a go, from what I experienced it is a decent game mechanically, but the Character dialogue was so off-putting that i could not force myself to keep playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 41 reviews with recorded playtime.
Nice presentation, fun lore. Loved the grand theft bridal chapter opening and rpg maker style graphics while having way more in depth-battles than that. Just note to turn off the mouse if using a controller as it gets in the way.
[h1]Echoes of Aetheria: Cuando los JRPG Se Encontraron con un Presupuesto de Estudiante[/h1] [h2]Resumen[/h2] ¿Alguna vez has sentido que, mientras juegas un JRPG, algo falta pero no sabes qué es? ¿Acaso serán los gráficos que te recuerdan a tu vieja consola o la complejidad de una historia que ni los guionistas entienden? ¡Pues bienvenido a Echoes of Aetheria! Un mundo donde la fantasía y el romance se encuentran en un baile de máscaras pixelado, pero algo incómodo, como esos zapatos de fiesta que solo usas porque combinan con la corbata. [h2]Aspectos importantes e interesantes[/h2] Si algo hay que aplaudir de Echoes of Aetheria es su valentía. No todos los días ves a desarrolladores intentando revivir la era dorada de los RPG con tanto entusiasmo... y tanto budget de raciones de universitario. Las mecánicas tácticas te hacen pensar más que en tu elección de carrera, y los personajes son tan profundos que podrían competir con cualquier pozo sin fondo. Además, la trama tiene tantos giros que podrías considerarla como una alternativa económica a las clases de Zumba. [h2]Aspectos por mejorar[/h2] Vamos, chicos, sé que la nostalgia vende, pero ¿un poco más de cariño en los gráficos no nos vendría mal, verdad? Parece que se usó el mismo pincel para todo. Y ni hablemos de la dificultad... hay momentos en los que parece que el enemigo leyó tu mente (y tu diario) antes del combate. Un poquito más de balance no hacería daño. Ah, y las voces, bueno, digamos que hay más emoción en el GPS de mi carro. [table] [tr][th]Aspects[/th][th]Puntaje (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Divertido pero esperaba no tener que usar tanto el cerebro.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]A veces pienso que el juego sabe trucos sucios.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Hay suficiente aquí para mantenerte ocupado un buen rato.[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]Básicos pero cumplidores. Añoranza pixelada.[/td][/tr] [tr][td]Historia[/td][td]8[/td][td]Sorprendentemente buena, si puedes seguir el ritmo.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Imaginativo y mágico, aunque a veces es un lío.[/td][/tr] [tr][td]Efectos[/td][td]6[/td][td]Efectivos pero nada del otro mundo.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Agradable, pero no esperes ganar Grammy aqui.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Déjalo en mute y pónle subtítulos mejor.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Variedad en personajes y escenarios.[/td][/tr] [tr][td]Total[/td][td][b]65[/b][/td][td]Decente pero hay espacio para mejora.[/td][/tr] [/table] [h3]Veredicto Final[/h3] [b]¡Cómpralo con descuento![/b][/color] Echoes of Aetheria tiene su encanto en un montón de méritos, pero no es perfecto. Espera a que esté en oferta, agarra unas palomitas y disfruta del viaje... just don’t expect too much bling.
Good older type RPG. And works nicely on steam deck (may have run through proton; issues with linux binary).
Great story and good pacing
Throughout my first ten hours with Echoes of Aetheria, I was sure that I'd end up reviewing it by giving it a recommendation. For the most part, it was a worthy and fun new instalment in the Dancing Dragon's series that I've more than enjoyed so far. Unfortunately, this changed later on. Let me start off by saying that I did enjoy some thing about this game right up until the very end. I think that the graphics and the sprites still contain that magical charm that their previous games, Deadly Sin, Deadly Sin 2 and Skyborn had. The characters are also quite likeable, even if the story surrounding them is nothing to write home about and they are basically archetypes, they did bring out a few chuckles and moments of enjoyment. It is unfortunate, though, that most of them, due to a weaker story, reach an expected and predictable conclusion by the time that the credits roll. The music is good, but repetitive after 30+ hours and the combat, in general, is actually fantastic. This, however, does bring me to the negatives. While the grid combat system is really fun and requires well-thought out tactics and planning, it gets old quite fast. Sure, the enemy encounters can be avoided completely on the map, but then you're risking not levelling up as the game intended. Furthermore, while it is my problem that I'm a perfectionist and achievement collector, the hard difficulty isn't even hard - it is straight up unfair and frustrating. At first, it is very manageable, but in the second half of the game, the arena fights and the last few bosses, it becomes borderline idiotic. Many, many enemies will one-hit kill you or stun you so that your party never even gets a turn. Even after basically abusing the game's systems to level up as much as I possibly could, the final boss was horrible, throwing moves that instantly wipe out the entire party with a single move that you can't block or prevent. As in their previous games, the mapping in Echoes of Aetheria is very well done. Many maps are very lifelike and pleasant to look at, but even this has its downsides, as some dungeons in the latter part of the game are so stupidly massive that the biggest challenge you get is literally trying to navigate them. Combine this with an over-reliance on using the teleporter tricks to make them seem even bigger, while making them extremely confusing, and you got yourself a frustrated player. I didn't even mention the "big chests" which many maps hide and you have to find in order to earn one of the achievements. Even on the big maps, sure, they can be found if you're thorough; but the game even throws these during the siege moments, where you're quite literally fighting against the clock and the enemy army, so roaming around to find a key which unlocks the chest on the opposite side of the battlefield filled with progressing enemies is just unfair. At the end of the day, I did have fun with Echoes of Aetheria; at first. The first 15 hours were legitimately great, even on the hardest difficulty. I cared for the characters, marvelled at the maps and enjoyed tough, but fair combat encounters. In the second half of my playthrough, I started swearing at the game more than I have in a while. Even if you enjoy Dancing Dragon Games and their fantastic previous works, you might want to skip this one entirely. It brings barely anything new to the table and turns the former "hard, but fair, while making you adapt and learn" difficulty into an insane punishment at the cost of the game's quality. Almost every single aspect of this game has been outdone by the games that came prior to it; and I'm sorry that it is like that, but I'll always cherish those, at least.
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Players by region
Where this game's players are, estimated from review languages.
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