
Two nations finally achieve peace, marked by a momentous royal wedding. But just as they seal it with a kiss, a group of soldiers sabotage the wedding and kidnap the bride! Follow the story of Lucian, Ingrid, and Soha, as they uncover the secrets of the conspiracy and expose the true villains!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Throughout my first ten hours with Echoes of Aetheria, I was sure that I'd end up reviewing it by giving it a recommendation. For the most part, it was a worthy and fun new instalment in the Dancing Dragon's series that I've more than enjoyed so far. Unfortunately, this changed later on. Let me start off by saying that I did enjoy some thing about this game right up until the very end. I think that the graphics and the sprites still contain that magical charm that their previous games, Deadly Sin, Deadly Sin 2 and Skyborn had. The characters are also quite likeable, even if the story surrounding them is nothing to write home about and they are basically archetypes, they did bring out a few chuckles and moments of enjoyment. It is unfortunate, though, that most of them, due to a weaker story, reach an expected and predictable conclusion by the time that the credits roll. The music is good, but repetitive after 30+ hours and the combat, in general, is actually fantastic. This, however, does bring me to the negatives. While the grid combat system is really fun and requires well-thought out tactics and planning, it gets old quite fast. Sure, the enemy encounters can be avoided completely on the map, but then you're risking not levelling up as the game intended. Furthermore, while it is my problem that I'm a perfectionist and achievement collector, the hard difficulty isn't even hard - it is straight up unfair and frustrating. At first, it is very manageable, but in the second half of the game, the arena fights and the last few bosses, it becomes borderline idiotic. Many, many enemies will one-hit kill you or stun you so that your party never even gets a turn. Even after basically abusing the game's systems to level up as much as I possibly could, the final boss was horrible, throwing moves that instantly wipe out the entire party with a single move that you can't block or prevent. As in their previous games, the mapping in Echoes of Aetheria is very well done. Many maps are very lifelike and pleasant to look at, but even this has its downsides, as some dungeons in the latter part of the game are so stupidly massive that the biggest challenge you get is literally trying to navigate them. Combine this with an over-reliance on using the teleporter tricks to make them seem even bigger, while making them extremely confusing, and you got yourself a frustrated player. I didn't even mention the "big chests" which many maps hide and you have to find in order to earn one of the achievements. Even on the big maps, sure, they can be found if you're thorough; but the game even throws these during the siege moments, where you're quite literally fighting against the clock and the enemy army, so roaming around to find a key which unlocks the chest on the opposite side of the battlefield filled with progressing enemies is just unfair. At the end of the day, I did have fun with Echoes of Aetheria; at first. The first 15 hours were legitimately great, even on the hardest difficulty. I cared for the characters, marvelled at the maps and enjoyed tough, but fair combat encounters. In the second half of my playthrough, I started swearing at the game more than I have in a while. Even if you enjoy Dancing Dragon Games and their fantastic previous works, you might want to skip this one entirely. It brings barely anything new to the table and turns the former "hard, but fair, while making you adapt and learn" difficulty into an insane punishment at the cost of the game's quality. Almost every single aspect of this game has been outdone by the games that came prior to it; and I'm sorry that it is like that, but I'll always cherish those, at least.
Blood lady good!!!
Très bon petit RPG vraiment pas chère. La traduction française n'est pas super bien fait car elle dépasse les box de dialogue mais on peut facilement deviner le mot manquant donc c'est ok. Je voulais jouer sur mon SteamDeck mais je n'arrive pas a mettre le jeu en français et je n'ai eu aucune réponse sur le discord... Si quelqu'un peut m'aider je suis preneur !
A good western classic RPG, made with RPGmaker by a good indie developer in which you have to navigate worlds, fight monsters (can be avoided) and improve the gear and abilities of your protagonists. All the heroes have their own unique abilties and their strenghts and weaknesses. Single playthrough consists of about 20-25 hours. Can be completed twice before it becomes stale. Good entertainment value for around 10-12 EUR. I hope a successor can be made, but probably unlikely to happen in 3-5 years time. Pro's * Despite RGPMaker engine, its a very good game, unlike some slop this engine is notorious known for. * It has a grid system, which places rules on which enemies and allies can be targeted. Also, there a lots of abilties which can manipulate the place and of course, there a plenty of abilities which have varied shapea of target grids. * Game has a decent story, with some setbacks for the protagonists as well. * Creator does prevent the combat gameplay from becoming to repetive by having fast leveling when moving to a different stage. * Good challenging arena, for both the whole group and individual party members. * Runs on both Linux and Windows pc's, nearly flawless. Cons * Lackluster puzzles. If looking for a RPG which has this aspect as well, you are out of luck here. * For a beginner, difficulty can spike hard due to fast introduction of game mechanics, with not that much explaination. ==Alternatives (same universe creator)== * Deadly Sins 2 * Symphony of War (strategy game like Fire Emblem, recommended to check out)
I really wanted to like this game. I finished Deadly sins 1 and 2 so i am not new to the Devs game or what alot of others mentioned "old school game". But i do not know how to really like this game. It gives a tons of skills but are they useful or would you be using them in situations? Sometimes you do not even have the time to learn how to actively use those skills let alone "combo" them. Another thing is all characters use the same TP pool so sometimes my character never gotten the chance to use his/her skills as the TP is used by characters during the previous turn. The experience increase is bad sometimes. One or two xp ipoint ncrease? Some bosses can ONE SHOT my highest level of characters..... Healer that also damage her own health?. Why such design? .....Maybe i am just bad at this game but i feel i enjoyed deadly sins more than this game as that game even with lesser skills are more useful and defintely you do not get one shot as often. Alot of QOL things are not there. Unable to see what are the debuffs of enemies besides their HP which there is a skill called weakness but never actually show what are they weak against... Unable to compare stats increase to your current equipped item when crafting or buying gears.. I might change my mind if i continue playing or whether will i want to continue playing. So far not having the so called fun. Edit. I finished the game. But i still stand on many of the points i written up but now i change to recommend as this is not a bad game but some design is really not done well. Wiping the floor or my TANK on normal setting with the repeated dungeons and the final boss just do not cut it. I am not sure whether the DEVS knows what is normal setting. The materials needed for the final weapons are ridiculous and hard to farm and i boring to do it. Although i had the pattern for all final weapons but only managed to make one as i do not have the patience to continue grinding the rest. Hopefully the next game from Dancing Dragon will be more enjoyable. Rate 6 / 10
not good
I am a very big fan of RPGmaker games and my bias will greatly effect the review. I do not usually enjoy steampunk-esque RPGs, but Echoes of Aetheria was a nice change of pace. The story was enjoyable, and I genuinely shed a tear twice while playing. If you enjoy RPGmaker games, then this is the game for you. Fans of John Wizard, Amaranth, and Eridani will have at least 15+ hours of enjoyment. Pros: +Different combat from the run-of-the-mill RPGmaker games. However, this combat system can feel overwhelming at first, and extremely repetitive towards mid-end game. +Interesting and captivating story, emotional, interesting philosophical narratives. [spoiler] Lucian *almost* had it. Down with the monarchy; I am not interested in born-to-lead narratives [/spoiler] +You can break down old equipment for parts. However, you do not get all of the materials back. +Worldbuilding is interesting with religion, blood fueds, prejudice/racism between different groups, magic and science, e.t.c. +Character profiles and pictures are well thought out, and the pictures will change depending on dialogue and health lost in combat. +Puzzles can be challenging and the maps are interesting to navigate, requiring you to use your brain to break up the pace. +The music is okay. Cons: -Predictable romance, death, ending. -Cannot revisit some areas for achievements without reloading a save if you accidentally wonder into a plot-related cutscene. -Cannot skip some cutscenes, causing frustration, espically in the (semi?) final boss battles. -Grinding-reliant for materials. -Crafting is a chore. -No incentive to actually read the lore. -Graphics are fairly boring. -You may get lost with map looping and confusing puzzles that have no hints. The game does not have a large dedicated fan base and therefore lacks guides if you become lost/confused.
Ok...I swore I reviewed this game years ago... but I guess not? Apologies to dev(s), as I binge-played this from the day I got it for over 150 hours, and so I should have left a review earlier. And for any potential buyers reading this -- my playthrough was several years ago. The game may have gone through some improvements since then and it's possibly even better today. The game is great for anyone who enjoys classic-style, party-based JRPGs. If you THINK you will like the game, you most likely will. This is not your 'usual' retro/16bit-inspired rpg maker game. Both the way the story plays out (reminds a bit of Arc the Lad?) and the battle system are unique. The crafting system was fairly simple, but I had fun with it. Messing around with accessories and stats, trying to min/max my party was something I had a lot of fun doing. If you enjoy grinding and min/maxing -- it's definitely there if you want it. Overall, I obviously liked the game a lot (by my playtime) so I do recommend it!
I played this game a very long time ago (2019), but I was going through my library looking for games I hadn't got around to reviewing, and this was certainly one. In short, I wholeheartedly recommend it so long as you calibrate your expectations for what it is: a very indie game made in RPG Maker. The interface is a little bit janky, but the storyline is good, the tactical battles are fun, and overall if you like JRPG-style games and can tolerate a little jank it's a very, very good time. I had played "Skyborn", an earlier game by the same developers, before this, and while "Skyborn" is also great I'd say I enjoyed "Echoes of Aetheria" slightly more. One thing I do have to admit, though, is that unlike with "Skyborn" I never quite finished this game. I was partway through the final dungeon, and then I had to reinstall my operating system, and either there was no cloud saving OR my cloud save got broken somehow, because all my progress got wiped. I didn't enjoy the game quite enough to replay the whole thing just to get up to the final boss again, so I never did. Still, I'd got a couple dozen hours of solid enjoyment out of it before that point, so I'd give it a thumbs-up regardless. Just, uhhh, be cautious if you were hoping to rely on the cloud saves feature.
Al principio bien pero llegado cierto punto aparece una batalla imposible. Literalmente. No puedes farmear y hacer power leveling, el jefe es tan duro que tus ataques le hacen cosquillas mientras los ladrones te meten double kick que te quitan media vida y te stunean. Aunque vayas primero por estos para evitarlo son 2 y no hay tiempo, los tiradores mientras hacen mucho daño también. Al final he desinstalado el juego. Una cosa es que la dificultad sea grande para que suponnga un reto, otra es que no puedas ni jugar.
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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