
Two nations finally achieve peace, marked by a momentous royal wedding. But just as they seal it with a kiss, a group of soldiers sabotage the wedding and kidnap the bride! Follow the story of Lucian, Ingrid, and Soha, as they uncover the secrets of the conspiracy and expose the true villains!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
The game isn't bad, but it's simply not good enough to warrant the approximately 17+ hours you'd need to beat it. There isn't anythign that stands out here but crafting and combat system for example are rather subpar. The story so far wasn't anything special either. I really just don't feel like investing more time into this. It doesn't seem to be worth it. Some people compared this game to old school JRPGs but it does not measure up to the best of those games but rather the high amount of mediocre and thus forgotten JRPGs that also didn't do anything to set themselves up.
simple throwback. simple story. for anyone who wants a relaxing 90's rpg experience with all the QOL upgrades.
Only game not to take the dpad of my third party controller. Pretty messed up about controllers anyway. Apart from that don't care enough to restart my system every time just to get the right controller to work. Everyone else can do that, but you.
The most underrated BEST jrpg I've played in forever, or ever
Ok...I swore I reviewed this game years ago... but I guess not? Apologies to dev(s), as I binge-played this from the day I got it for over 150 hours, and so I should have left a review earlier. And for any potential buyers reading this -- my playthrough was several years ago. The game may have gone through some improvements since then and it's possibly even better today. The game is great for anyone who enjoys classic-style, party-based JRPGs. If you THINK you will like the game, you most likely will. This is not your 'usual' retro/16bit-inspired rpg maker game. Both the way the story plays out (reminds a bit of Arc the Lad?) and the battle system are unique. The crafting system was fairly simple, but I had fun with it. Messing around with accessories and stats, trying to min/max my party was something I had a lot of fun doing. If you enjoy grinding and min/maxing -- it's definitely there if you want it. Overall, I obviously liked the game a lot (by my playtime) so I do recommend it!
Good rpg. Not so much exploring at world map is what I missed at this game. But game generaly speeking game is ok.
Thumbs up
I am a very big fan of RPGmaker games and my bias will greatly effect the review. I do not usually enjoy steampunk-esque RPGs, but Echoes of Aetheria was a nice change of pace. The story was enjoyable, and I genuinely shed a tear twice while playing. If you enjoy RPGmaker games, then this is the game for you. Fans of John Wizard, Amaranth, and Eridani will have at least 15+ hours of enjoyment. Pros: +Different combat from the run-of-the-mill RPGmaker games. However, this combat system can feel overwhelming at first, and extremely repetitive towards mid-end game. +Interesting and captivating story, emotional, interesting philosophical narratives. [spoiler] Lucian *almost* had it. Down with the monarchy; I am not interested in born-to-lead narratives [/spoiler] +You can break down old equipment for parts. However, you do not get all of the materials back. +Worldbuilding is interesting with religion, blood fueds, prejudice/racism between different groups, magic and science, e.t.c. +Character profiles and pictures are well thought out, and the pictures will change depending on dialogue and health lost in combat. +Puzzles can be challenging and the maps are interesting to navigate, requiring you to use your brain to break up the pace. +The music is okay. Cons: -Predictable romance, death, ending. -Cannot revisit some areas for achievements without reloading a save if you accidentally wonder into a plot-related cutscene. -Cannot skip some cutscenes, causing frustration, espically in the (semi?) final boss battles. -Grinding-reliant for materials. -Crafting is a chore. -No incentive to actually read the lore. -Graphics are fairly boring. -You may get lost with map looping and confusing puzzles that have no hints. The game does not have a large dedicated fan base and therefore lacks guides if you become lost/confused.
A good western classic RPG, made with RPGmaker by a good indie developer in which you have to navigate worlds, fight monsters (can be avoided) and improve the gear and abilities of your protagonists. All the heroes have their own unique abilties and their strenghts and weaknesses. Single playthrough consists of about 20-25 hours. Can be completed twice before it becomes stale. Good entertainment value for around 10-12 EUR. I hope a successor can be made, but probably unlikely to happen in 3-5 years time. Pro's * Despite RGPMaker engine, its a very good game, unlike some slop this engine is notorious known for. * It has a grid system, which places rules on which enemies and allies can be targeted. Also, there a lots of abilties which can manipulate the place and of course, there a plenty of abilities which have varied shapea of target grids. * Game has a decent story, with some setbacks for the protagonists as well. * Creator does prevent the combat gameplay from becoming to repetive by having fast leveling when moving to a different stage. * Good challenging arena, for both the whole group and individual party members. * Runs on both Linux and Windows pc's, nearly flawless. Cons * Lackluster puzzles. If looking for a RPG which has this aspect as well, you are out of luck here. * For a beginner, difficulty can spike hard due to fast introduction of game mechanics, with not that much explaination. ==Alternatives (same universe creator)== * Deadly Sins 2 * Symphony of War (strategy game like Fire Emblem, recommended to check out)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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