
Echo of the Wilds is a puzzly narrativy adventure, featuring randomised wilderness survival. Explore and survive this mysterious tale of wilds. Gather resources to build gear and sustain yourself, learning new skills, lore and the intertwining interactions between the various areas, seasons, and weather.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a lovely introspective survival game, it's rather zen. I love how content is continuing to be added, theres so many places to explore, technologies to unlock, and mysteries to solve.
I have played this game twice. The first time, before the update, the game was unplayable. But now, it's actually really fun and enjoyable! It has a neat aesthetic that is really fun to exist in. Although the weird wordings and pixel art make some of the puzzles difficult to solve without help from the wiki. That being said, it is possible to beat the game now. Hooray! Before the update, when winter came, it would last forever and you'd be stuck with no way to gather certain items if you didn't know to gather them ahead of time. Now, winter ends and rolls back into spring, giving you plenty of time to beat the game at your own pace. Before the update, you had a limited number of map spaces, so you'd have to "forget" important areas. Now, you have a set map with all the space you need for all the areas. No need to forget anything important anymore. Before the update, you'd have to "forget" crafting recipes. Now, you can just learn them all. The one thing that I find is still a problem with this game is the Cavern Altar. It's a random maze that is extremely difficult to solve. It took me 3 hours of intense concentration, a pen and a piece of paper to solve it. No video game maze needs to be that difficult. Especially since this game has a very "casual" feel to it. I strongly advise the creator of the game to rethink the maze. If it has to be random, give it less rooms? My maze had 17 rooms in it. And 65 doorways. That's absolutely ridiculous for a game this small. If they insist on keeping the maze that large, then don't make it random and let players share the solution with each other. Anyway, I still recommend this game. 8/10
Echo of the Wilds is a very unsettling game, make no mistake this is a psychological horror game more than it is anything else. The pacing is slow and everything you do feels drawn out. The character portraits are disgusting looking, the game loves to spam them in your face to creep you out. The WORST part of this damn game is the freaking dialogue! It's so annoying, the writers probably thought having all of the character's inner monologue written out as adult toddler-speak was either cute or funny but it's just so damn annoying.
It's great 👀
Though I found it a little confusing at the start, with some perseverance (and a little help from Google) I had a blast playing this! It was a fun, yet existential and pretty trippy take on a survival game. Definitely recommend :)
Played the demo back when it was on the GameMaker Studio Play thing. I'm happy to see how far the game has come and the new update makes this game so much more enjoyable to play. Would highly recommend.
its cool
I wanted to like this game for it's beautiful aesthetic and chill gameplay loop, and sense of mystery/mysticism. But holy heck, the writing. It's not just bad and distracting, it's so poorly done that it actually prevents you from understanding what to do next. I found a shrine with a description on it that said, "Slatherous bestowith brazen goldenith of bantam boulder radiaiest of lightly light orb at powerith magnificentiestio." No those are not typos on my part. I copied this from a screen shot. This isn't the kind of game where you have to translate things like Chants of Sennaar. All the descriptions are literally like this (but this is the worst offender.). I found myself having to reread sentences multiple times just to figure out what they might mean. And I'm decently well read. This isn't a skill issue. Was the writer writing with a thesaurus? Were they implementing some sort of word conversion algorithm where they write normal sentences and the algorithm spits out a "mystical mysterious" version of the sentence? Were they just putting ly, ith, and est on words at random? Were they doing all three? Another thing. You need rocks to craft some items like an axe and hammer. But all you can find are pebbles and boulders. Where are the rocks? You find a sign that says the pebble is a "humble pummeller." Ok cool, maybe you can use the pebbles to throw at enemies later. No, it turns out, you are supposed to hit the boulders with the pebbles to break off rocks. Do you mean to tell me that you use a small rock, to hit a big rock, to produce a medium rock? Do you know how small a pebble is? Do you think a pebble can be used as a hand tool? I spent so long insisting on going in blind, with no help, just vibing and enjoying the game as intended. I explore the whole map, not a single rock. I finally cave and look it up and you're supposed to use a ONE INCH PEBBLE on a THREE FOOT BOULDER to produce axe-head sized rock. Get F'd, game. You're bad and you should feel bad.
Echo of the Wilds is a distinctive survival adventure that takes a quieter and more thoughtful approach than many games in the genre. Developed by caiys and published by caiysware, it places players in a mysterious wilderness where survival is only one part of a much larger journey. Rather than focusing on combat-heavy encounters or large-scale base building, the game emphasizes exploration, self-reliance, and uncovering the secrets of an unfamiliar world. From the opening moments, players are encouraged to learn through observation and experimentation, creating an experience that feels personal and rewarding. The game's central premise revolves around surviving in a vast natural environment while preparing for the arrival of a harsh winter. Resources are limited, and every decision matters. Players must gather food, collect materials, craft tools, and create equipment that will help them endure the changing seasons. The survival mechanics are deep without becoming overwhelming, and they are closely tied to exploration. New discoveries often provide access to better crafting opportunities, while crafted items allow players to venture farther into unknown regions. This interconnected design ensures that progression always feels meaningful. One of the most impressive aspects of Echo of the Wilds is the sense of discovery it creates. The world contains dozens of unique locations, hidden secrets, and environmental puzzles that reward curiosity. Rather than relying on extensive tutorials or objective markers, the game trusts players to find their own path. Every new area explored can reveal valuable resources, unusual landmarks, or clues about the world's deeper mysteries. This design philosophy makes exploration feel genuinely exciting because success comes from observation and learning rather than simply following directions. Crafting plays a major role throughout the adventure. The game offers a large collection of items that can be created from gathered materials, including tools, clothing, furniture, and survival equipment. Every resource serves a purpose, encouraging players to think carefully about what they collect and how they use it. The crafting system complements the survival mechanics effectively, providing a steady sense of progression while supporting the broader goals of exploration and preparation. Seasonal changes add another layer of depth to the experience. The environment evolves over time, affecting resource availability and influencing survival strategies. The approach of winter creates constant tension, pushing players to prepare for more difficult conditions ahead. Different seasons encourage different priorities, making long-term planning just as important as immediate survival. This dynamic world helps maintain engagement throughout the journey and reinforces the feeling that nature itself is an active part of the gameplay. The narrative unfolds gradually through exploration and interaction with the world rather than through lengthy cutscenes. A spiritual and mysterious storyline slowly emerges as players uncover more information about their situation and the strange wilderness surrounding them. The storytelling is subtle yet effective, allowing players to piece together the larger picture at their own pace. Themes of isolation, perseverance, and discovery resonate strongly throughout the adventure, giving the experience emotional depth beyond its survival mechanics. Visually, the game adopts a simple but appealing style that suits its independent origins. The environments may not feature cutting-edge graphics, but they successfully create an atmosphere of mystery and wonder. Combined with ambient sound design and a relaxing soundtrack, the presentation helps immerse players in the wilderness. The world feels peaceful at times and threatening at others, striking a balance that supports both exploration and survival. The game's commitment to player-driven discovery can also be its greatest challenge. Those who prefer extensive guidance may find certain mechanics or progression paths difficult to understand initially. Some experimentation is required, and the learning curve can occasionally lead to moments of frustration. However, players who enjoy uncovering systems and solving problems on their own will likely find these elements rewarding rather than discouraging. Echo of the Wilds succeeds because it blends survival, crafting, exploration, and storytelling into a cohesive experience that values curiosity and patience. It offers a refreshing alternative to more action-oriented survival games by focusing on atmosphere, discovery, and personal growth. While its unconventional approach may not appeal to every player, those willing to embrace its slower pace will find a memorable and deeply satisfying adventure filled with mystery and meaningful exploration. Rating: 7/10
.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Idle Chapel | $24.4K | 183 | 78% | $6.99 |
| On A Roll 3D | $24.4K | 269 | 86% | $3.99 |
| Zen Garden | $24.4K | 145 | 74% | $9.99 |
| Verdant Village | $24.4K | 58 | 91% | $14.99 |
| Christmas Nightmare | $24.4K | 350 | 90% | $2.49 |
| Chaos Faction Legacy Collection | $24.4K | 229 | 94% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |