
Embark on a story-rich 2D Metroidvania adventure with breathtaking hand-drawn art, playing as miser-turned-hero Ebenezer Scrooge in a reimagined Victorian-fantasy based on Charles Dickens’ classic novel, A Christmas Carol. Enlist the help of ghosts to save the people of London before it’s too late.
Modeled estimate, not a reported figure. How we estimate →
About

From the team at Play on Worlds creating the much anticipated, Maui the Shapeshifter (Wishlist now on Steam!),
Join Ebenezer Scrooge and a team of spectral allies as they battle to save London from the clutches of the wealthy industrialist, Caspar Malthus, and his militant Private Guard. With each Ghost lending their unique abilities, explore the dark corners of London and uncover the sinister influence of the Dark Spirit and an army of Unrepentant Ghosts. Will you have the courage to confront Caspar and stop his malevolent plans before it is too late?
Meet and unlock powerful Ghosts, each with their own stories and quests to complete, lending their powers to Ebenezer on this adventure.
Explore Victorian-era London across multiple regions of the city and uncover the dark secrets of the Malthus family.
Traverse the world in extraordinary ways with the help of Movement Ghosts, including trapeze artists Rose and Flossie Reed, mountaineer Victoria Peak, professor of time and space Haley Hall, and many others.
Use each Ghost’s special ability to explore the world while fighting a legion of Unrepentant Ghosts who have descended upon London since the return of the Dark Spirit.
Enjoy the narrative through dialogues and in-game cutscenes and learn the tragic backstories of Ghosts now tethered to the mortal world.
Learn and master an intricate map in a classic non-linear, ability gated, Metroidvania.
Collect limited materials such as Ether, Iron, and Mugwort to unlock new items and abilities.
Discover secret areas and rare materials.
All art is hand-drawn featuring frame-by-frame coloring and animations.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ender Christmas One year after his famous visitation by the Three Christmas Ghosts, Ebeneezer Scrooge is getting ready for another holiday. But another spirit comes to him- and begs for his help. An industrialist called Caspar Malthus, scion of a rich family, is threatening the London's underclasses. A year ago, he also was given 3 visions- but something went wrong. Now, the spirits of restless London ask for Ebeneezer's help to turn Caspar away from evil. The game is a fairly typical metroidvania. As Ebeneezer platforms around and smashes hostile ghosts and Malthus' thugs with his cane, he gains spirit energy, which can be used to call upon help of friendly spitits. Attacks are directional, and can still be blocked by shielded enemies, so timing matters. As you progress through the game, you meet with more spirits, most of whom offer you some fetch quest before joining you. Each one has a challenge ( kill X enemies with their attacks, or do Y total damage) which boost the effect of the skill. A few of these allow you to smash brittle walls, and help to access secret areas, but most are purely for combat. The other type of friendly spirits boost Ebeneezer's traversal, allowing him to reach new areas. These ghosts are spread throughout the main areas, and require a completion of a task- that is, to make your way through a level. There's overall a decent amount of backtracking and exploration. The map is fairly basic, with rooms changing colour once you've found everything- except sometimes it could be a bit buggy and show a room as fully explored despite a hidden collectible, or show it as incomplete, despite finding everything. There's no “100% exploration” achievement, though, so this isn't a huge deal. There's a decent amount of customization, as Ebeneezer can find a total of 8 weapons (5 canes and 3 spirit weapon variants) that can be alternated at will. Spirit weapons are necessary to fight some enemies with an aura shield. There's a very decent enemy variety, and the bestiary is very descriptive and well-written. Ebeneezer can also encounter the 3 Christmas Ghosts, each of which offers him a familiar-one for offense, one for healing and one for defense, and these can be alternated at will as well. The game also features almost 30 collectible “heirlooms”, 4 of which can be equipped at a time for additional bonuses. One is an item that points to weak and false walls, and another allows you to breath underwater and access additional areas; there's also a few that boost rare drops from enemies. Because, yes, the game has rudimentary “crafting”. In a sense that some of the merchant's purchases require items the enemies drop. And there are 2 ghosts, that can boost Ebeneezer's Health and Spirit gauge- but they require items dropped by the most powerful enemies. This can turn the endgame into a bit of a grind, since the enemies respawn each time you save, so you can farm a particular map until you get what you need for your upgrades. Overall, the game is pretty, and the extra lore bits are well-written. The game handles well, although contact damage from enemies can be a bit annoying. Exploration and progression are decently-paced, although nothing exceptional. There's a couple of collectibles that are hidden off the main map that I had to consult a map for; but overall, it's an enjoyable experience.
It has often been told that Lin Manuel Miranda got the idea for Hamilton when reading Ron Chernow's biography of Alexander Hamilton on vacation and thinking to himself "how is this not a musical already?". Well, the creator of this game clearly read (or watched one of many adaptations of) Charles Dickens' A Christmas Carol and thought "how is this not a Metroidvania?" The premise is absoutely wild: you are Ebenezer Scrooge, post Christmas Carol. Because you were visited by the three (four, counting Marley) spirits, you have the ability to communicate with the spirit world in a way that others can't (you also have the ability to perform a backdash for some reason). As a result, other repentent spirits who were not saved during their mortal years send you on some fetch quests and, in exchange, lend you their powers to dash through spiritual gates, double jump, bash through walls, etc. in an effort to save the soul of another living industrialist who has lost his way and is mistreating his workers. This is a great one to play during the holidays, as along with the obvious Christmas Carol themes, the backgrounds are absolutely gorgeous, hand-painted London scenes full of Christmas trees, holly, etc. If you've had enough of Metroidvania's in spooky castles and grimdark tunnels, this is one for you, as one of the four main areas is basically the streets of Victorian London. The enemies are a mix of the real (factory security and police officers) and spiritual (ghosts with absolutely bonkers names), and Scrooge can whack them with his cane or use one of a variety of spirit weapons against them (if you manage to find said weapons). All this said, the game isn't without its flaws: - You can beat the game in less than 10 hours and 100% it in a little more. This was great for me, but may not be for others. - Scrooge's attack animations are lengthy and frustratingly un-cancellable, so you'll often find yourself wailing on a boss (Victor Malthus I'm looking in your direction) who will start telegraphing his attack but be unable to dash away in time. If you're looking for a tightly-controlled Metroidvania like Ori, Hollow Knight, etc., this ain't it. - The game doesn't explain much, and things are easily missable. I spent the first 75% of the game collecting crafting materials and coins with no idea what to do with them, since I didn't happen to go down the hallways to the shop or the upgrade ghosts. Likewise, the red ghost powers are never explained, and some cause environmental effects that are needed to solve puzzles (the ghost who strikes the ground with a pickaxe does *not* destroy breakable floors, while the one who smashes into the ground does. The ball and chain tossing ghosts breaks walls, some of which are marked as breakable while others are not). I got to the third boss with no upgraded health or spirit and having only found one additional weapon, which (combined with the aforementioned movement issues) made the battle extremely tough. The spirit weapons in particular are easy to miss, and there are some enemies that only take damage from them and not Ebenezer's cane. One thing to be aware of (that the game doesn't tell you) is that rooms will turn green on the map when you've found all secrets in them (although this is buggy). - There are the number of bugs that you'd expect from an indie game that has mostly gone unpatched. A main game-stopping one was apparently patched, but I still encountered a few freezes, and the map and menus were quite glitchy. What is meant to be the most powerful cane is actually the worst one because the damage modifier on it just doesn't work. All this said, if it's the holiday season and you're looking for a unique, high-concept Metroidvania that won't wear out its welcome, you can do much worse than this one.
While this is a thoroughly bog-standard Metroidvania, leaning toward the Vania side with a progression borrowed heavily from SotN, I am compelled to recommend it purely due to its spirit (ha). What it lacks in compelling gameplay it makes up for with a truly admirable commitment to the bit. This IS a Metroidvania about Ebenezer Scrooge, set in a world very much inspired by A Christmas Carol. Enemies are unrepentant ghosts with names who you can read about in the menus, and your abilities are given to you by repentant ghosts who are chained to this world by their regrets. I wish this game had more interesting Game in it, but it is a fascinating piece nonetheless.
Played on OG 512 Steam Deck without issues. This game was a very fun time, unique mechanics and wonderful graphics
Хорошая игра, но не за фул прайс , по скидке за 500-1000р самое то
Para os fãs de Metroidvania, o jogo deixa muito a desejar. Combate simples, cenários vazios, jogabilidade não tão boa, pouquíssimos chefes. Encontrei vários bugs que me prendiam na parede, sendo obrigado a sair do jogo. Fora os crashs... Enfim, a história e a proposta haviam me cativado, mas realmente é um dos piores do gênero que joguei... uma pena, o jogo tinha potencial
A very subpar game with a decent art department. It feels very amateurish and slow and overall not fun to play. The maps are also huge and fast travel is very underutilized. I don't feel ripped off, I just won't be recommending my friends play this one.
Underrated game. It's basically old-school Castlevania set in 19th century London with repentant Scrooge. Lots of variety in the types of attacks you can do once you befriend various "ghosts". Weapon variety and reach. So you can play with heavy blow, quicker light blow, or range. Lot of secret passages and hidden stuff. Slightly rough movement, but it really is a minor criticism as you won't notice it after you make some simple adjustments. Nothing to groundbreaking here but a fun game, suitable for Christmas season or any time. Suitable for Metroidvania fans. Probably an 8-10 hour game or so
Despite it's unassuming presentation and the jank I encountered while playing, this game is a surprisingly competent metroidvania, and in my opinion, a pretty interesting storyline. A solid christmas-themed game overall.
This game is....not great but like not awful either. Just kinda dull. The idea is cool but it lacks enemy variety and has slight issues with controls. If you try to turn and use an ability it will sometimes ignore the ability press or shoot in the wrong direction. I can't really recommend it
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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