
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
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About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An Honest Review (No spoilers) My god I cant even begin to express how much I love this game. The pixel art, the whimsy, the story, the gameplay, EVERYTHING. After I finished the main story I spent weeks trying to find a game to compare or chase the high of this game, but could not find something similar. I really enjoyed everything from the visuals to hunting for answers to my questions online about the main story as it leaves you with so much to think about. The DLC for farming and more story is also just as fun and adorable and gives you even more gameplay. I highly recommend this game. I have nothing bad to say about it (this is of course my opinion) If you like story games, adventures, character development, whimsy, nostalgia, THIS IS IT.
Шедевр из слез, трагедий в обертке красивой сказки! Одним словом — вау! Плюсы: 1. Не сложный интерфейс 2. Очень интересный сюжет и хорошо проработанная история 3. Готовка!)) и еда в игре выглядит вкусно… 4. Шикарная музыка, не надоедает 5. Есть интересные побочные задания и общение с НПС, а также много классных локаций! 6. Игра пиксельная)))))) Минусы: 1. Некоторые файты очень непростые. Непонятно, как действовать + могут вкинуть вещь, который ты и не пользовался вовсе (битва на парирование с Изабель). Также очень раздражали задания на время в башне времени, особенно, когда ты заходишь спустя долгое время и нужно быстро начать разбираться в интерфейсе… Игра шедевр, но некоторые боевки и уровни сложные и требуют большого терпения. Поставлю ей 9.5/10. Одна из лучших игр на моей памяти!
这游戏设定还不错,就是里面的关卡设计的非常zz,低能,无聊,所以不推荐了
beat some monsters, save the world, and always make it home in time for dinner
Leider seehr enttäuschend, ich würde auch eher ein "okay" geben (danke Steam). Ich hab mir viel mehr vom Spiel erhofft, aber leider ist es dann doch etwas zu anders. Stand jetzt hab ich es auch nicht durchgespielt, aber ich werde das irgendwann nachholen. Erstmal: das Spiel ist wunderschön, die Pixelgrafik ist fantastisch, es sieht sooo gut aus, geisteskrank! Dicke props an die Art Direction. Ein paar Charaktere sind ziemlich putzig, Dialoge teilweise ziemlich lustig und Inszenatorisch wirklich gut umgesetzt. Gameplay ist auch nicht soo übel, ein paar Dungeons machen schon Spaß. Ich mag Sam und ein paar Punkte der Story. Auch sind die meisten Bosse ziemlich gut. Was mich stört: - John ist ein Müll Protagonist. Er hat 0 Charakter, ist langweilig und hat nichts interessantes an ihm. Warum muss ich den Kek spielen?? Kann ich nicht einfach nur Sam spielen?! - das Pacing ist seehr zäh, stellenweise zu zäh. Bis die Story wirklich Fahrt aufnimmt, dauert es viel zu lange - es gibt extrem viel Dialog in diesem Spiel, von dem leider viel absolut irrelevant und belanglos ist. Irgendwann habe ich diesen dann auch geskipped, weil er wirklich absolut unnötig ist. Teilweise labern die nur Müll... Ich hab nichts gegen Dialogheavy Spiele. aber das hier ist selbst mir zu viel - das Gameplay ist für mich leider etwas "Zelda Minish Cap in schwächer", denn das Combat macht nie wirklich Bock. Das liegt auch an den Gegnern, die nicht wirklich cool sind - Antagonist ist vergessenswert - Ab dem 3. Akt kommen auf einmal sehr viele Fetch Quests vor, die absoluter Quatsch sind - die Welt ist soo schön und kreativ, aber man macht damit zu wenig finde ich persönlich Ich gebe jetzt ein Daumen hoch, weil man die Liebe der Entwickelnden die ganze Zeit spürt und es schon Spaß macht. Das liegt vor allem an dem fantastischen Artstyle. Wer langsame Spiele mit Fokus auf Dialog mag, für den könnte das was sein. Ich persönlich fände das ein Film, Comic oder Miniserie besser gepasst hätte.
Es un juego bastante especial, tiene tantas cosas, el arte pixel art es muy bueno, su banda sonora da con exactitud en todos los momentos, es divertido de jugar y la trama es tan misteriosa que te engancha con solo ver el trailer, y cuando inicias el juego y te enteras de lo que va te enganchas aún más. claro que flojea en unas cosas como las armas y habilidades de los personajes principales y uno que otro cabo suelto de la historia, esas cosas pudieron haberse hecho mejor, pero aun así el juego te motiva a resolver el misterio y descubrir lo que pasa en ese mundo, super recomendado
Absolutely phenomenal game. The story telling and the characters are so well done. I had such an amazing time even if the game was a bit more challenging for me than the typical gamer, I never wanted to give up. I had to see it through to the end and I can say this one will stick with me for a very long time.
Just finished Eastward. Honestly, it's a beautiful game, but the story kinda let me down in the end. The pixel art and soundtrack are easily 10/10—every location feels alive and unique. Gameplay-wise, it’s basically old-school top-down Zelda. The combat is pretty barebones, so it relies heavily on puzzles and exploration. The first half setup was great, and I was really invested in the world. But man, a later chapter just completely kills the momentum with stuff that doesn't even feel relevant to the main plot. Once you finally get past it, the game just rushes to the finish line. You spend the last few hours doing repetitive puzzles and backtracking, only for the story to wrap up in a blink. Also, the game doesn't hand-hold at all, so if you don't explore every corner, you're going to miss some crucial upgrades. Personal Score: 6.5/10. Gorgeous on the outside, but a bit messy on the inside. Grab it when it's on sale, but don't buy it at full price unless you're purely here for the vibes.
Veamos, es un juego hecho con cariño y dedicación, de eso no hay duda. El gameplay es aceptable, no destacaría nada en concreto, pero tampoco tiene fallos. Es un juego de aventura estilo Zelda (aunque más directo, dividido en capítulos y sin backtracking). Tiene un minijuego RPG que está bien, pero no es el juego principal, así que no le doy mucha importancia y tampoco me fascinó. La historia está llena de cabos sueltos y ese es el punto más flojo para mí. Si la historia hubiera resuelto todo, en vez de meterte en un caos de conceptos que no están bien solucionados, probablemente podría recomendar el juego. Todo apunta mientras juegas a que va a ser una gran aventura, con giros de guion bastante constantes, pero falla en darle al jugador motivos para empatizar con los personajes. Como aventura 2D indie, es un 6, algunos conceptos interesantes. Como historia, creo que los guionistas deberían haber pensado mejor adónde querían ir y darle más sentido a todo. Sam es cute.
美术资源顶级,剧情交代有点谜语人,全程游玩下来一知半解,但是角色设计的很好故事感人,希望以后多多打磨,游戏性方便说实话略显无聊,探索解密打怪,后期全程麻木,地图分支线也不想走,只想把游戏当个动画来看,也懒得做全收集
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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