
Earth’s Dawn is looming and the fate of the planet hangs in the balance! Dive into frantic side-scrolling combat and take the fight to the alien horde before destroying hulking bosses!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty fun and at times tough game. Initially the art style drew my attention and the setting was pretty interesting, the whole alien invasion theme is pretty fun regardless of the game really. The combat is pretty fun, simple combos and dashing to avoid hits, some enemies are a pain in the ass but that might have been just me. There's a noticeable bump in difficulty every so often, the boss missions in particular are tough I found, I was going for S rank on everything since the start and had to give up on quite a few missions because it just wasn't happening, luckily for the achievement you only need 60 and there are plenty to do. The weapons are pretty satisfying too, watching a bigass sword make the enemies go boom doesn't get old.
当一个游戏在简单难度的一个怪3下打死我的情况下,就知道这游戏数值设计有多逆天
這個畫風和劇情不知道為什麼一直想到黑岩射手. 小怪會後跳閃躲有時候打起來會煩躁. 你砍他閃.一直砍一直閃. 如果敵方沒有就地解決.不小心換區.回來.敵方會滿血. 被擊中沒有無敵時間的樣子.會連續判定被擊中. 有一點刷怪刷關的過程.但是不嚴重.通關的話. 如果作戰區域再多一些就好了.歐洲亞洲什麼的.
Неплохо, только зомби с их чейн станами ужасны.
不错的刷子类小品游戏,武器有单手剑,枪,大剑,弓,忍者镖。单手剑跟枪熟练度满了过后可以双持,但是无比鸡肋,不能左右手同时挥舞武器或者两把枪同时开火,武器描述跟部分技能描述不太详细,让你压根不知道这技能有啥用。武器制作最多只能做出最多带俩属性的武器,一个属性攻击一个异常状态,也能选择只要其中一种属性或者都不要,武器上剩下的格子都是通关过后特殊任务里掉落的直接加属性的道具用的,比如攻击+多少多少这种,个人推荐用弓特别是中后期就能用到的爆炸弓
A surprisingly addictive beat-em-up / hunting RPG. It's very good at getting you to keep playing, since every successful mission rewards you with a little more power, in the form of new skills that add stat points or enhanced abilities. Combat is FAST, and shredding aliens in a screen-shaking burst of sparks and metal is super satisfying. However, it takes some time to get used to the controls and physics in order to play smoothly, and mistakes are swiftly punished. Enemies and especially bosses are pretty tanky when you first encounter them. Missions and enemies are arguably pretty repetitive, but I found the gameplay loop and drip-feed of upgrades enjoyable enough that this didn't bother me. It's just a lot of fun to play. I do wish more care was taken with the RPG systems. The skill system is more complicated than it needs to be, as some skills have to be linked to specific attacks, instead of just applying a global bonus. Once this page starts filling up, it's difficult to tell what skills are linked to what actions, and swapping links is more trouble than it's worth. Crafting is mostly a matter of finding the materials for the next weapon up, although rare elemental materials can be more of a liability than a help, and some weapons such as guns have varying behaviors. Sometimes a gun that is stronger on paper will have an awkward firing pattern that makes it difficult to use. More consistent weapon groups and a little more control in the crafting process would have improved this aspect. There is a post-game here as well. The main attraction is a lengthy gauntlet of relentless encounters, from which you can obtain special materials to enhance your weapons beyond their normal limits. The structure of this game mode is a little odd and the rewards aren't anything earth-shattering, but it's a fun and intense challenge to max out your equipment and test your mastery of combat.
EARTH’S DAWN, developed by One or Eight and Team EARTHWARS and published by One or Eight, is a side-scrolling action RPG that merges hack-and-slash combat with layered character progression and a sci-fi alien invasion narrative. Set in a near-future Earth overrun by extraterrestrial forces, the game places you in the role of a genetically enhanced soldier fighting to reclaim the planet. While the premise is familiar within science fiction, the execution focuses heavily on fluid combat systems and customization, positioning the experience somewhere between a classic beat ’em up and a loot-driven action RPG. Combat is unquestionably the centerpiece. Battles unfold in fast-paced, side-scrolling arenas where players chain together melee strikes, aerial juggles, dashes, and ranged attacks into stylish combos. The responsiveness of movement allows for aggressive playstyles, encouraging players to stay mobile while juggling enemies in mid-air. As you grow more comfortable with the system, encounters shift from simple skirmishes to technical showcases of timing and positioning. Boss fights, in particular, demand mastery of both offense and defense, introducing multi-phase patterns that test reflexes and strategic preparation. Progression systems deepen the experience beyond pure action. Defeated enemies drop materials that can be used to craft and upgrade equipment, adding a layer of resource management and customization. The crafting system allows players to tailor weapons and armor to suit their preferred approach, whether prioritizing raw damage output, survivability, or specialized attributes. Alongside gear progression, a skill tree enables further personalization, unlocking new abilities and enhancing combat techniques. This combination of loot collection and skill customization ensures that character growth feels tangible over time. Structurally, the game follows a mission-based format rather than an open-world design. Each operation sends you into contained levels to eliminate alien threats or confront powerful bosses. While this structure keeps gameplay focused and digestible, it can also lead to some repetition, as environments and objectives occasionally follow similar patterns. Nevertheless, the consistent action and steady stream of upgrades help maintain engagement, especially for players motivated by incremental improvement and optimizing their build. Visually, EARTH’S DAWN leans into anime-inspired character designs paired with industrial sci-fi backdrops. The art style, while not cutting-edge in technical fidelity, carries a distinct personality. Character animations during combat are dynamic and expressive, reinforcing the high-speed feel of encounters. Enemy designs vary from smaller alien creatures to imposing biomechanical bosses, giving visual variety to each mission. The soundtrack complements the action with energetic tracks that maintain intensity during prolonged battles. Narratively, the story serves primarily as a framework for combat rather than a deeply explored plot. Themes of humanity’s survival and technological adaptation are present, but character development and world-building remain relatively straightforward. The focus remains on gameplay systems rather than cinematic storytelling. For some players, this simplicity keeps the experience streamlined; for others, it may feel like a missed opportunity to elevate the narrative stakes. Despite its strengths, the game is not without flaws. Mission repetition and menu navigation can occasionally slow momentum, and the learning curve for fully mastering combo systems may feel steep at first. However, for players who appreciate side-scrolling action titles with layered progression mechanics, these drawbacks may be outweighed by the satisfaction of refining combat techniques and experimenting with builds. Ultimately, EARTH’S DAWN delivers a focused and mechanically driven action RPG experience. It does not radically reinvent the genre, but it successfully combines fluid combat, meaningful customization, and challenging encounters into a cohesive package. For fans of hack-and-slash gameplay with RPG elements and anime-inspired aesthetics, it offers a solid and engaging adventure that rewards dedication and skill development over time. Rating: 7/10
A super fun 2D action game, this was a ton of fun to play!
Muramasa the Demon Blade pero con extraterrestres, espadas mecánicas y rifles de plasma.
看在有那么多中国玩家的情况下 求个中文不过分吧
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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