
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.39−56% | 7.2Kreviews | 70% | — | $3.6M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDF EDF EDF
卖这么贵,滚
好玩好玩,EDF!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My friends talked me into playing this game as a 4 person co-op campaign. At first I hated it because every time we started a level, I was unfamiliar with the weapons and equipment and I died a ton. I also swapped between classes a bit in the beginning before finally deciding on playing Wing Diver. I was very grumpy the first few missions and then the game suddenly clicked for me. I found weapons that felt really good to wield, got good at maneuvering in the air, understood how to pick weapon loadouts based on what enemies we were facing. From that point onwards, I was having a blast. I had such a great time that after we concluded our co-op run, I started my own solo run on a harder difficulty just for fun. There is a certain charm to this game that I can't quite articulate but it is endearingly cheesy. The dialogue from the background characters is utterly insane. The plot is nonsensical. The enemies are goofy as hell. And its all great. What this game lacks in visuals it makes up in having enormous maps that contain a billion enemies that you just mow down. I really only have two complaints regarding this game. One, I went into this knowing they did a collab with some Hololive vtubers and I wanted to play the class that used those decoy items but those were a limited time thing (I think they were a pre-order thing exclusively). That sucks. Actively hate when games do limited time things like that. I would have paid money for that if it were DLC but nope. I was just ♥♥♥♥ out of luck. Two, I wish this game did a better job of helping you visualize what your equipment did. If it had some sort of training mode thing where you can try out a bunch of weapons and equipments and test out which loadouts you prefer, that'd be sick. It gets very annoying having to get into a level with 3 other people and go "oh I don't like this weapon. Lets restart so I can switch my weapon." OR it can have a little video of the weapon being used when selecting it or something. There's definitely ways to make that not feel like ass. But anyway, great game. Big recommend. Great 4 player co-op experience.
重复关卡有点多,再多点地图就好了
Exellent jeux old school un bon deffouloir, compliquer avec une belle difficulter et un sound design extra.
Absolutely fantastic. I just can't get enough of this series. I am the type of person that has been replaying all the games in the series repeatedly on every difficulty level and with every player class. EDF 6 is a little disappointing in one respect which is that it has some repeated levels from EDF 5 (not just the maps but the script as well) but over all introduces a good amount of new enemies and map scripts as well. For someone that was replaying the previous iterations ad-infinitum it is a welcome fresh batch of levels and experiences. The music on the new levels is less symphonic and more electronic/modern but is actually really good in its own right. Something has changes with the sound design as well which has a grittiness and increased "thud" to it that I enjoy. It's less "tappity-tap" and more "thunkity-thunk." I'm running on a 12-year old rig though I did I upgrade my graphics card in 2019 to a 2060 RTX. So far it runs just as good as EDF 5, which is excellent. Perhaps late missions will provide some of the disappoints I've read about but so far, so good. I read a lot of disappointing reviews about this iteration of the series which kept me from diving in for a long time but all those complaints were for naught as far as I'm concerned. The best part of EDF is it provides an old-school kind of pure fun arcade game. Some folks seem to want something completely new with each release but I love that they keep providing the same raw experience again and again with enough new tweaks to keep it fresh but without tainting the formula. There's also some quality of life improvements worth mentioning. Your character now automatically vaults over objects instead of running in place at a standstill. You can also jump and automatically climb up slightly taller obstacles. Ranger includes a new "backpack" which lets you carry a variety of objects such as grenades, turrets and vehicles that can be activated with a separated button or key. One more extra weapon on the battlefield. After making sure it ran alright on my antiquated gear I purchased the mission packs as well. They are both fun though mission pack 1 starts with a a mission that you can't lose since you don't get to do anything before it's over. Mission pack 2 is really hard but has new horribly challenging new enemies. It's a "battle simulator" that is as close to an "endless mode" that EDF has ever had. Each wave gets harder. It is not actually endless since there are only three or so waves but each one gets harder and you can just generally stay in place. It's super hard and super fun. Totally recommend for any EDF fan whose hardware can run it. I'm running on an i5 from 2012, 16G system RAM and an nVidia RTX 2060 with 6GB on Windows 10, 1080p.
Independence day
Long time EDF fan and this does not disappoint. Support these guys! They deserve it with all the riff raff out there nowadays.
It's the Haruhi endless 8 of the EDF series, totally cruel but necessary I wouldn't have it any other way
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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