
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.39−56% | 6.2Kreviews | 70% | — | $3.1M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
YUP
always fun with a bit of mayham
Gud game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, but it does have some frame rate drop issues.
还行吧!就是武器刷星太累了
这部的大场面比五代多,前期很折磨但是后期巴尔加拔塔,纯高达战真给我情绪价值拉满了,这作的巴尔加还加了炮,虽然特别容易炸死友军 npc也一直夸你,而且不像5代一样又弱而且死了就没了,大多数关死完了会给你送强度很高的支援,后面的npc输出甚至比玩家高,剧情杀和没活硬拖确实有,这也是为什么前期很折磨 现在不需要epic账户了,打折150入的,还算个正常价格 设计出库鲁鲁的真的马没了,hard模式出来的时候远程没有射速快的高精度武器,近身被打两下满血暴毙,玩的最难受的时期,设计出涅佳的真的4000佳了,不开火减伤高的一,开火了伤害高的一逼的同时还挡视野,最关键的是特别容易卡住
Game is fun and carries the spirit of the originals. My only real gripe with the game is that ranger just doesn't feel good to use compared to anything else for a long time. Fencer and Wing diver just come out of the box perfect and ready to go. Air raider takes a couple missions, but the moment you get a vehicle and some drones you're balling. Ranger actively feels like every other class does what you do better in every possible way other than speed with their bikes.
游戏结束
Basically a direct sequel to 5, in the kind of writing and tone of its later missions. I actually liked what the story did here. This is my favourite EDF game, for its story and gameplay! Gameplay is very close to 5, with a lot of unit variety, but less explored unit compositions in missions electing to spam single compositions more. Additionally tools are fun, yes even Air Raider (my favourite) which other people say is in a worse state than in EDF 5.
기본에 충실한 게임이라생각 합니다 새로운 무기로바꾼다 마구 갈겨본다. 끝없이 몹이 몰려온다. 하던대로 했는데 미션실패 했는데 무기 바꿔서 해보니 클리어가 잘된다 온라인 멀티플레이에서는 이용자수가 너무 적어서 만들어지는 방 수가 얼마안됨. 그마저도 비밀번호 걸려있는 방들이 대부분이라 ......
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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