
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.39−56% | 6.2Kreviews | 70% | — | $3.1M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the new enemies which is this game's biggest sale over the other EDF games and I think the Air Raider had the most new weapons like drones. The game is very difficult if you try go for the harder difficulties too early. Go on lower difficulties so you can earn more armor boxes (increase your HP) and have fun!
It’s… perfect… down to the smallest details…
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh~ We are the valiant infantry. We are the alpha team with passion and camaraderie. Hear us as we shout at the top of our lungs. Be calm, be bold and raise your guns.
EDF EDF
EDF is a pretty entertaining silly game, and EDF 6 is probably the best of the franchise (though it could be argued that 4.1 is), and this game packs quite a lot. Best enjoyed with some friends. Sure there are other games that are similar, and arguably better, but I'd wager you'd still have a lot of fun with this.
If it's your first EDF, buy 5 first. Play 5 first. If it isn't your first EDF, I don't need to convince you. It is EDF. Simple as. Enjoy
EDF 5s changes and QOL made it tough to go back and still enjoy EDF 4.1 the same way. And EDF 6 with things such as the backpack tools really makes it tough to go back to EDF 5! There are some changes I dislike, mostly on giving Ranger back stuff they've had but don't really need that in my opinion fit air raider better such as: Turrets, mines exc. Many items that were useful for air raider but feel redundant on ranger who usually has weapons that do everything they do better so kind of go unused in my experience then they would on Air Raider. The biggest offense being certain vehicles being ranger only like the Keplar that would had given air raider a nice rapid fire vehicle they don't really have outside helicopter. Another minor gripe is like EDF 5 compared to previous games, there's much less focus on the monsters (insects) swarms and more focus on giant humans and robots. Which I do like! But I also miss fighting swarms and having more use for blast radius weapons. Other then these gripes, EDF 6 pretty much delivered what I expected and am currently now on Hardest! Enemy variety despite the story closely matching EDF 5 (Can't explain much more then that for spoiler reasons) seems to have much more enemy variety then the previous games and keeps you interested as its constantly throwing new ones. For those who are looking for information on the basics of EDF, this is going to be a niche example for most but the drop system for the most part reminds me of Phantasy Star Online 1. Enemies have a chance of dropping Weapons that have differing loot pools depending on both the difficulty and missions level pool. Which really appealed to me as someone who loves that kind of system having a ton of weapons to mess around with and get excited about finding.
友達とやると面白いと思う。
EDF!
我是从第五代开始玩的,之前只听说过,真的非常好玩,刷刷刷爽的飞起。然后台配,刚开始还不太适应,习惯后只能说太有灵魂了。背景故事线也非常有意思,没看见过类似的,莫名的让人感叹啊。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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