
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.39−56% | 7.2Kreviews | 70% | — | $3.6M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the best EDF they've made to date. If you've played any of the prior EDF games you will appreciate all of the inside jokes and changes to mission progression. Additionally, this EDF has the best "story" of any of the prior games. Totally worth it.
ヘリコプターをうまく操縦できるかどうかでエアレイダーの難易度は大きく変わります。なれれば大丈夫!今日から君も爆撃の申し子だ!
I've been playing since EDF 4.1. This is pretty good, I do like it and the improvements they made. It looks just like EDF 5 though so no major changes there. Good game
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,爱玩
👍
単純明快ながら唯一無二のゲーム性とマルチでのお祭り感を楽しめる良作。 PS2時代のシンプルシリーズとして誕生した頃から、分かりやすいゲーム性を踏襲した息の長い作品群で、たくさん出てくるエネミーをひたすら撃ち倒すという楽しさはいまだ変わらず続いている。 マシンパワーが進化するにつれて、戦闘の規模感も大きくなっているように感じられた。数の暴力を文字通りその身で体感できる。歴代で登場したものに加えて新しい武器も追加されており、ミッション後に増えた新たな装備を次に試すときのわくわく感(と決して少なくはないがっかり感)に毎回心踊るのは、私も含めて多くのプレイヤーに共通するだろうと思う。 今作の特徴として、特にストーリーにこだわっているような気がした。前作からも多少ストーリーを引き継ぐ形で、タイムループしながら負けが確定しているエイリアンとの戦いに勝利をもたらすまでという流れになっており、時折通信でやたら長い話を説明されることになるのだが、ちゃんと聞いていると『宇宙戦争』や『星を継ぐもの』といった名作SF小説をオマージュしていると思しき設定が垣間見える。また、DLCでは、人類の脅威としてのAIという時事的なネタも取材されていて、すでに発表済みの次回作6.2への布石にもなっていると思われる。 この一方で、友人とオンラインプレイを遊ぶ中で不満点があったことも挙げておかねばならない。とりわけ、シンプルシリーズのように作りは安っぽいが価格もそれなりというものならまだしも、すでにフルプライス作品となっていることを踏まえるとさすがに看過できない問題点も多い。 最も致命的だったのは、同期ズレの問題である。本シリーズはどちらかと言えば協力プレイに重点が置かれている作品のように感じられるが、他PCの位置だけならともかく、FFの当たり判定なども含めてストレス度は高かった。これに加えて、以前から変わらないままになっているいくつかのゲームシステム。たとえば、マップ上で方角が示されないこと、ドロップアイテムの取得が面倒なこと(難易度によっては回収が困難なことも)、分かりづらいアーマー値、各兵科のバランスの不均衡、エフェクト等の設定項目の不足などなど細かい点を挙げ始めるとキリがない。 私自身こういう言い方はあまり好きではないのだが、さすがにそろそろ令和仕様を多少は取り入れていっても良いのではなかろうか。不親切さがゲームの面白さの一部としてふんわりと見過ごされていた時代ではもうない。次回作でのさらなる発展を楽しみに待ちたい。
优化抽象,bug抽象,价格抽象,时不时卡一下角落,,废墟翻个墙给我干到地下世界去了,内容多重复,但这个是时空穿越所以我不多说了 但是爽,还是爽,很一些5代的遗憾也圆了,5代第五关的布莱克车,还有一开始的向导,都救下来了,结局也好,不像5代只剩一成人口,6代人类迎来了真正的胜利,还有就是价格便宜优化好就更好玩了
based
it's fun
好玩,剧情线上比起五代一些无意义的战斗关,六代的剧情几乎每关都有不同,即使是相同的素材复用关剧情也能感到新意。 就是结局不知道为什么没有五代后劲足,我感觉是结尾将整个EDF共同努力的功劳全都集结到主角一个人身上,而其他与主角一同作战的人,比如暴风小队和博士等人却提都没提。 总体而言,是好游戏。但还是打折的时候再买吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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