
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
重复关卡有点多,再多点地图就好了
Muy entretenido y recomendado (y aun asi mantengo el juego anterior). es verdad que muchas misiones se repiten al igual que varios enemigos. PERO, el chiste de la historia es que el enemigo realiza viajes en el tiempo y nosotros debemos "perseguirlos" (es dificil explicar sin dar Spoilers XD)
好玩
WE ARE SOLDIERS BRAVE AND STRONG OUR MUSCLES WILL PROTECT YOU ALL FROM ANY HARM
FPS=60
Bana göre değil
5の完全版と言った感じの本作。人類滅亡への過程を散々積み重ねられてからの逆転のカタルシス、EDF全面優勢というかつてない展開は思わずEDF!EDF!と叫びたくなるほど。いつもより余裕ある司令部の面々はちょっと新鮮でした。 シリーズとしては無双系。体力育成・武器育成要素があり段々と強くなっていくのでアクションが得意で無くてもいずれはクリア出来る難易度設定(最高難易度除く)。難易度ノーマルのストーリーで詰まっても縛り無しでやるなら1週目から選べる難易度ハードを選んで武器箱を2個回収すれば2週目相当の武器を入手できるので、主力武器さえ手に入ればお手軽チートで楽に進められるようになります。要求ハードスペックは低いですし特に気になるバグも無く、圧倒的多数の敵を薙ぎ倒す爽快感を味わえる作品としていつも通り楽しめました。
they ruined wing diver
Je ne connaissais pas cette franchise et je l’ai découverte hier soir avec des amies. Si les graphisme sont pour vous une priorité c’est loupé pour vous. Mais si vous souhaiter une jeu défouloir sans trop se prendre la tête c’est le jeu qu’il vous faut. Je pense que plus tard à un niveau de difficulté plus élevé vas falloir être plus focus et je pense que tout l’intérêt du jeu se trouve dans les difficulté les plus hautes Énormément d’arme et de possibilité d’équipements. Niveau stat des armes c’est pas mal et suffisamment complets. Pour le peu que j’ai jouer je recommande ce jeu.
I'm a fair weather fan of EDF 4.1 and 5. With EDF 6, it feels like two steps forward, one-and-half steps back. If you played EDF 5, everything is going to feel quite familiar. The gameplay and the initial enemies are pretty much the same. Though, with the first missions taking place on a burned out Earth, there are even more ways to get your character stuck in terrain... yes, the jank is still very much there. The classes are largely the same as well. Though, each now has a credit recharge slot. Where killed enemies give points to allow access to the piece of equipment. Honestly, I'm not a fan. I primarily play Air Raiders, and I've never much cared for it. I put up with it because it allows for some powerful vehicles. Here, at the start of the game, it barely feels better than standard gear. Credit points also don't earn while the item remains available. Which means if it allows 5 grenades and you throw 4, you aren't working toward another 5 grenades. As mentioned, the classes are largely same. Except for Air Raider. The class still has the limpet gun, but I don't know if it technically the primary weapon on foot. The class has a bunch of drones that you can sic on enemy after targeting them. It's certainly interesting, but I play the Air Raider for mechs. So, I doubt once I start getting decent vehicles, I'm going to care that much. I think I would have rather EDF 6 split the class with on all about drones and air strikes and the other all amount vehicles and buffing devices. EFD 6 does feature new enemies. Though, I don't know if I care for the first new type. The whole mission I wondered if I was using the wrong weapon, my weapons were underpowered and/or I wasn't targeting the weak point. The whole mission was a series of backing up circle strafing. Still very much to the game's detriment, the player still has to scrounge for hit point (armor) and equipment (weapon) pick ups. Which always break the flow of combat. And early on, the player really wants to get every weapon crate in hopes of getting that one piece of gear that tips the balance in their favor. Because once the player can mostly just play missions without hunting for pick ups, EDF is so, so much fun. EDF isn't exactly a series that lends itself to being nearly as fun as it gets until about 20-40 hours in when you start to get the tactics to fight the enemies and get weapons and equipment that feel powerful and suit your style of play. At the time of the review, I am nowhere near that. However, I am enjoying more EDF. EDF 6 really does just feel like EDF 5.5. It's a bit better, but just not by a lot. And many of the little irritations are still there. That said, I still think it is a good horde third person shooter that isn't zombies. I enjoy the game play loop, and look forward to the day I have an overpowered Nix mech clearing huge swaths of giant monster bugs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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