
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #45 | $10.7M |
| $69.99 | 5.3Kratings | 60% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slow clunky gameplay with awful o-line blocking
RTG is buggy as ♥♥♥♥. I bought CFB 27 to give EA a chance, given that the last time CFB was released on PC was 2014. I figured EA would actually knock it out of the park releasing a modern CFB game after all this time, maybe give it a bit of extra time in the oven to cook and work out bugs and release a quality product. Nahhhh. Shove microtransaction in it and not even acknowledge the game's buggy state is the best EA can do.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #50, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
constant updates, lost connection, long loading times...lots of fun to play an entire game only to have lost connection, and having to start over.
I was not suggest getting this game on PC. The unable to connect to the EA sport server is one of the worst bugs that just getting on console I think. Then if you have to load the game back up you can start back off where you left but I'm not certain The experiences atrocious and there's nothing you can do about it at this point. Then buy the game on your console like you should have in the first place... That's just to start . Playing on a 5090 smh
This game along with Madden 27, when you play games vs the CPU is 100 % Scripted on how the outcome of the game will be. Doesn't matter how hard you sweat to try to win, you can bet your sweet A**CHeeks that the Monkeys who coded this game, you will LOSE. It has been going on since College football 25 and this year they turned up the SCRIPTING GARBAGE. If you play any other game mode EXCEPT vs the CPU you will probally be much happier.
this game is trash
game crashes everytime i go to continue my dynasty and its past the 2 hour of being able to refund it for me if i pay this much for a title and it crashes on one of the modes it isnt worth the time i know i could probaly just start over but thats a waste of time considering that i have limited time to play games in general
Its sad that they have years of experience with these games and they get worse every iteration. How can a for sure catch drop every play? Is there a DLC I have to buy from EA to unlock catches? Poor Execution
Payed $1 for EA play for the 10 hour trial. This game is garbage. EA keeps pumping out the same BS each year with a different coat of paint and expected us to fork out for it. Give it up, game sucks and always will. EA won't change.
The football in this game is fun but on PC every other game I either run into a bug where the entire field/uniforms are pink (Making it quite hard to play QB and see who's who) or the buttons underneath my receivers aren't showing up which again makes it hard to throw the ball. I don't know how stuff like this falls through the cracks as it happens across multiple graphics settings. Should've learned my lesson from the last time where I said I'd never be buying/playing another CFB.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.8K | 81% | — | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $3.8M | 941 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 68.6K | 92% | $9.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $10.7M | 6.6K | 80% | $59.99 | |
| $10.7M | 15.9K | 78% | $16.49 |