
Step into the modern era of college football, where personal ambition meets program pride. Balance expectations, identity, and everything Saturday demands while immersed in traditions and pageantry of game day.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 2.8Kreviews | 41% | #53 | $10.6M |
| $69.99 | 5.3Kratings | 60% | #11 | not modelled | |
Updates
Engagement
Reviews
Themes across 1390 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
shi dont even work
NOT WORTH THE MONEY! the pc version is horrible! super buggy and constantly freezing and crashing. The game itself is not the best. some of the challenges on UT are bugged and impossible to complete. Bad quality and physics.
Microtransactions for offline modes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 28.7K | 95% | $14.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.4K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7.2K | 53% | — | |
| — | 55.7K | 76% | — | |
| — | 119.9K | 81% | — | |
| $209.2M | 107.2K | 51% | $69.99 | |
| $3.7M | 910 | 36% | $69.99 | |
| $1K | 4 | 50% | $6.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #53, worst UA #91 · 3 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $69.99 |
| 2.8Kratings |
| 44% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've not had any gameplay issues that some of the other reviews have mentioned. My PC is pretty mid, but runs the game well.
Same old same old.
i went to buy cash for packs and somehow im negative 2880 so they took my money and im screwed
now that theyve removed the horrible microtransactions to give advantage, this is the first cfb game on pc and its great if youve never played it
EA are some scam artists with their microtransactions. Not a big fan of the Pay to Win system. However I play a good amount of solo challenges and built my team to 80 OVR so far doing that spending $0. I'd like to see EA turn away from trying to squeeze every dime out of their loyal customers. The gameplay is fun. It feels responsive and gives you that college football feel/atmosphere when you are playing. I think that's that part of this game that was done very well. I haven't bought an EA football game like this in over 7 years and depending on how the dev team handles this negative feedback will determine if I become a yearly customer again.
Worst ♥♥♥♥♥♥♥ game I have ever played. ♥♥♥♥ you EA
Buggiest mess I have ever played despite being well into launch, they ignore everything the community complains about add in microtransactions remove sliders, remove ways to actually customize the game to shoehorn people into playing how they want you to now that they can't charge for you to have freedom. This will be the last EA game I buy this company is garbage. At least they did one decent thing and released the game on PC so it can be modded, hopefully it can be fixed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.