
Embark on an e-commerce startup journey in E-Shop Tycoon! Optimize warehouse logistics, hire and train staff, and design unique office spaces as your business grows. Handle industry events and marketing crises. Come grow your startup into an e-commerce giant!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Start from nothing and build your business empire step by step! Overcome the struggles and accomplish great things in the market surge and rise to dominate the scene. Strategize, capitalize on events, manage your staff, and handle crises. Transform your small company piece by piece into a commercial empire! Hire more employees and further expand your corporate scale to gradually become a true E-Shop king!

A legendary business simulation experience awaits you! As you continue to grow, many choices will present themselves! Do anything it takes to increase your revenue! Advertise your company, expand and customize your office space, surpass your competitors, and boost your brand visibility! Every choice you make paves the way for your success.

Capitalizing on market trends is the key to success! Various holidays are crucial for promoting your empire. Make good use of your marketing tools to build your company's reputation, attract a continuous stream of traffic and orders. Deploy diverse marketing strategies and demonstrate your foresight to ensure your sales figures soar! Unexpected situations will test your responsiveness: sudden interviews and "strange" requests can all become turning points for your company's public image. Handle them cleverly, business reputation is the golden badge that attracts customers!

Plan your company's office environment to make employees feel like the office is their home. Here, your goal is not just decoration it's to provide a source of productivity. Design your office to your heart's content! Don't neglect the needs of your employees. A positive work atmosphere boosts work efficiency, while a poor environment will only lower employee morale. Boss, you wouldn't want everyone to go on strike, right?

Your team is your most crucial asset! Even with billions of orders in your hand, you can't move an inch without the support of capable assistants. Don't forget, employee satisfaction directly impacts work efficiency and creative output. There is strength in numbers. Use your management wisdom to lead your team to their best!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩完了 更新多点可互动的的东西吧,每个功能都感觉可以进一步扩展的,比如增加员工心情值这里,可以多增加一些品类,或者给员工多赋予一些数值条目,现在就一个心情值可管理的内容还是太少了
给每个员工加个头像和性格系统吧,不然到了后期几十个人一起工作,感觉像在管理一堆数字
希望增加一些办公室里的小彩蛋,比如员工抱怨、部门团建、老板视察之类的。让npc更有点活人感
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, French, German, Russian, Spanish - Spain
Hours played at review time, across 354 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spielbar. Zumindest solange man die Garage nicht verlässt (quasi erster Level). Sobald man ins erste Büro umzieht, wird man mit Kosten zu geballert bis zum Geht nicht mehr. Neben normalen Kosten wie Miete, Personal und später noch Steuern (was so schon kaum händelbar ist), kommen regelmäßige Hackerangriffe die einem entweder Tausende Dollar kosten oder es werden die Server beschädigt und man verliert Ruf und trotzdem noch Geld. Und die einzige Geldeinnahme kommt nicht regelmäßig genug, dass all die Kosten aufgefangen werden können. Bei Nebenquest wo man eine bestimmte Anzahl Artikel verkaufen soll, um Geld zusätzlich zu verdienen, gehen (während man die Artikel eigentlich verkauft) regelmäßig die Zahlen runter. Usw. Das Spiel ist eine nette Idee und die Demo hat echt Bock gemacht. Aber so ist es aktuell einfach nicht zu Empfehlen. Bin froh dass ich es zum Rabatt gekauft habe so sind es nur knapp unter 10€ die aktuell noch am Fenster hängen.
进货速度赶不上卖货速度,营销之类的没有意义。仓库永远是空的,出货口永远是堆成小山,进货单排满了运不进来。
I really enjoyed this game. It has great potential! However, it would be much better with a few small fixes: The economy balance needs some improvements. We should be able to type the number of items to sell, instead of clicking. I hope you add these features. Keep up the good work, I recommend it!
希望能加入类似双点那种奇葩事件,比如员工因为奇怪原因影响效率,感觉会很有节目效果
游戏中的办公室可自由装饰的地方希望可以多增加一些
这头像真的像某位互联网大佬,建议也在游戏里做一个这个NPC当作指导
制作组你在看吗,能不能修修自动补货或者你真想让我们自己补货的话,你设置一个±10这种按钮,一个一个点太累了!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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